/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkTraceMemoryDump.h" #include "src/gpu/GrGpuResourcePriv.h" #include "src/gpu/gl/GrGLBuffer.h" #include "src/gpu/gl/GrGLCaps.h" #include "src/gpu/gl/GrGLGpu.h" #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) #define GL_ALLOC_CALL(call) \ [&] { \ if (this->glGpu()->glCaps().skipErrorChecks()) { \ GR_GL_CALL(this->glGpu()->glInterface(), call); \ return static_cast(GR_GL_NO_ERROR); \ } else { \ this->glGpu()->clearErrorsAndCheckForOOM(); \ GR_GL_CALL_NOERRCHECK(this->glGpu()->glInterface(), call); \ return this->glGpu()->getErrorAndCheckForOOM(); \ } \ }() #ifdef SK_DEBUG #define VALIDATE() this->validate() #else #define VALIDATE() do {} while(false) #endif sk_sp GrGLBuffer::Make(GrGLGpu* gpu, size_t size, GrGpuBufferType intendedType, GrAccessPattern accessPattern, const void* data) { if (gpu->glCaps().transferBufferType() == GrGLCaps::TransferBufferType::kNone && (GrGpuBufferType::kXferCpuToGpu == intendedType || GrGpuBufferType::kXferGpuToCpu == intendedType)) { return nullptr; } sk_sp buffer(new GrGLBuffer(gpu, size, intendedType, accessPattern, data)); if (0 == buffer->bufferID()) { return nullptr; } return buffer; } // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer // objects are implemented as client-side-arrays on tile-deferred architectures. #define DYNAMIC_DRAW_PARAM GR_GL_STREAM_DRAW inline static GrGLenum gr_to_gl_access_pattern(GrGpuBufferType bufferType, GrAccessPattern accessPattern, const GrGLCaps& caps) { auto drawUsage = [](GrAccessPattern pattern) { switch (pattern) { case kDynamic_GrAccessPattern: // TODO: Do we really want to use STREAM_DRAW here on non-Chromium? return DYNAMIC_DRAW_PARAM; case kStatic_GrAccessPattern: return GR_GL_STATIC_DRAW; case kStream_GrAccessPattern: return GR_GL_STREAM_DRAW; } SkUNREACHABLE; }; auto readUsage = [](GrAccessPattern pattern) { switch (pattern) { case kDynamic_GrAccessPattern: return GR_GL_DYNAMIC_READ; case kStatic_GrAccessPattern: return GR_GL_STATIC_READ; case kStream_GrAccessPattern: return GR_GL_STREAM_READ; } SkUNREACHABLE; }; auto usageType = [&drawUsage, &readUsage, &caps](GrGpuBufferType type, GrAccessPattern pattern) { // GL_NV_pixel_buffer_object adds transfer buffers but not the related values. if (caps.transferBufferType() == GrGLCaps::TransferBufferType::kNV_PBO) { return drawUsage(pattern); } switch (type) { case GrGpuBufferType::kVertex: case GrGpuBufferType::kIndex: case GrGpuBufferType::kDrawIndirect: case GrGpuBufferType::kXferCpuToGpu: case GrGpuBufferType::kUniform: return drawUsage(pattern); case GrGpuBufferType::kXferGpuToCpu: return readUsage(pattern); } SkUNREACHABLE; }; return usageType(bufferType, accessPattern); } GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, size_t size, GrGpuBufferType intendedType, GrAccessPattern accessPattern, const void* data) : INHERITED(gpu, size, intendedType, accessPattern) , fIntendedType(intendedType) , fBufferID(0) , fUsage(gr_to_gl_access_pattern(intendedType, accessPattern, gpu->glCaps())) , fGLSizeInBytes(0) , fHasAttachedToTexture(false) { GL_CALL(GenBuffers(1, &fBufferID)); if (fBufferID) { GrGLenum target = gpu->bindBuffer(fIntendedType, this); GrGLenum error = GL_ALLOC_CALL(BufferData(target, (GrGLsizeiptr)size, data, fUsage)); if (error != GR_GL_NO_ERROR) { GL_CALL(DeleteBuffers(1, &fBufferID)); fBufferID = 0; } else { fGLSizeInBytes = size; } } VALIDATE(); this->registerWithCache(SkBudgeted::kYes); if (!fBufferID) { this->resourcePriv().removeScratchKey(); } } inline GrGLGpu* GrGLBuffer::glGpu() const { SkASSERT(!this->wasDestroyed()); return static_cast(this->getGpu()); } inline const GrGLCaps& GrGLBuffer::glCaps() const { return this->glGpu()->glCaps(); } void GrGLBuffer::onRelease() { TRACE_EVENT0("skia.gpu", TRACE_FUNC); if (!this->wasDestroyed()) { VALIDATE(); // make sure we've not been abandoned or already released if (fBufferID) { GL_CALL(DeleteBuffers(1, &fBufferID)); fBufferID = 0; fGLSizeInBytes = 0; } fMapPtr = nullptr; VALIDATE(); } INHERITED::onRelease(); } void GrGLBuffer::onAbandon() { fBufferID = 0; fGLSizeInBytes = 0; fMapPtr = nullptr; VALIDATE(); INHERITED::onAbandon(); } void GrGLBuffer::onMap() { SkASSERT(fBufferID); SkASSERT(!this->wasDestroyed()); VALIDATE(); SkASSERT(!this->isMapped()); // TODO: Make this a function parameter. bool readOnly = (GrGpuBufferType::kXferGpuToCpu == fIntendedType); // Handling dirty context is done in the bindBuffer call switch (this->glCaps().mapBufferType()) { case GrGLCaps::kNone_MapBufferType: return; case GrGLCaps::kMapBuffer_MapBufferType: { GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); if (!readOnly) { // Let driver know it can discard the old data if (this->glCaps().useBufferDataNullHint() || fGLSizeInBytes != this->size()) { GrGLenum error = GL_ALLOC_CALL(BufferData(target, this->size(), nullptr, fUsage)); if (error != GR_GL_NO_ERROR) { return; } } } GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); break; } case GrGLCaps::kMapBufferRange_MapBufferType: { GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); // Make sure the GL buffer size agrees with fDesc before mapping. if (fGLSizeInBytes != this->size()) { GrGLenum error = GL_ALLOC_CALL(BufferData(target, this->size(), nullptr, fUsage)); if (error != GR_GL_NO_ERROR) { return; } } GrGLbitfield access; if (readOnly) { access = GR_GL_MAP_READ_BIT; } else { access = GR_GL_MAP_WRITE_BIT; if (GrGpuBufferType::kXferCpuToGpu != fIntendedType) { // TODO: Make this a function parameter. access |= GR_GL_MAP_INVALIDATE_BUFFER_BIT; } } GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); break; } case GrGLCaps::kChromium_MapBufferType: { GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); // Make sure the GL buffer size agrees with fDesc before mapping. if (fGLSizeInBytes != this->size()) { GrGLenum error = GL_ALLOC_CALL(BufferData(target, this->size(), nullptr, fUsage)); if (error != GR_GL_NO_ERROR) { return; } } GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); break; } } fGLSizeInBytes = this->size(); VALIDATE(); } void GrGLBuffer::onUnmap() { SkASSERT(fBufferID); VALIDATE(); SkASSERT(this->isMapped()); if (0 == fBufferID) { fMapPtr = nullptr; return; } // bind buffer handles the dirty context switch (this->glCaps().mapBufferType()) { case GrGLCaps::kNone_MapBufferType: SkDEBUGFAIL("Shouldn't get here."); return; case GrGLCaps::kMapBuffer_MapBufferType: // fall through case GrGLCaps::kMapBufferRange_MapBufferType: { GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); GL_CALL(UnmapBuffer(target)); break; } case GrGLCaps::kChromium_MapBufferType: this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? GL_CALL(UnmapBufferSubData(fMapPtr)); break; } fMapPtr = nullptr; } bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) { SkASSERT(fBufferID); if (this->wasDestroyed()) { return false; } SkASSERT(!this->isMapped()); VALIDATE(); if (srcSizeInBytes > this->size()) { return false; } SkASSERT(srcSizeInBytes <= this->size()); // bindbuffer handles dirty context GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); if (this->glCaps().useBufferDataNullHint()) { if (this->size() == srcSizeInBytes) { GrGLenum error = GL_ALLOC_CALL(BufferData(target, (GrGLsizeiptr)srcSizeInBytes, src, fUsage)); if (error != GR_GL_NO_ERROR) { return false; } } else { // Before we call glBufferSubData we give the driver a hint using // glBufferData with nullptr. This makes the old buffer contents // inaccessible to future draws. The GPU may still be processing // draws that reference the old contents. With this hint it can // assign a different allocation for the new contents to avoid // flushing the gpu past draws consuming the old contents. // TODO I think we actually want to try calling bufferData here GrGLenum error = GL_ALLOC_CALL(BufferData(target, (GrGLsizeiptr)this->size(), nullptr, fUsage)); if (error != GR_GL_NO_ERROR) { return false; } GL_CALL(BufferSubData(target, 0, (GrGLsizeiptr) srcSizeInBytes, src)); } fGLSizeInBytes = this->size(); } else { // Note that we're cheating on the size here. Currently no methods // allow a partial update that preserves contents of non-updated // portions of the buffer (map() does a glBufferData(..size, nullptr..)) GrGLenum error = GL_ALLOC_CALL(BufferData(target, (GrGLsizeiptr)srcSizeInBytes, src, fUsage)); if (error != GR_GL_NO_ERROR) { return false; } fGLSizeInBytes = srcSizeInBytes; } VALIDATE(); return true; } void GrGLBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, const SkString& dumpName) const { SkString buffer_id; buffer_id.appendU32(this->bufferID()); traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer", buffer_id.c_str()); } #ifdef SK_DEBUG void GrGLBuffer::validate() const { SkASSERT(0 != fBufferID || 0 == fGLSizeInBytes); SkASSERT(nullptr == fMapPtr || fGLSizeInBytes <= this->size()); } #endif