/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrFragmentProcessor.h" #include "src/gpu/GrProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLUniformHandler.h" void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& processor) { this->onSetData(pdman, processor); } void GrGLSLFragmentProcessor::emitChildFunction(int childIndex, EmitArgs& args) { SkASSERT(childIndex >= 0); SkASSERT(args.fFp.childProcessor(childIndex)); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; while (childIndex >= (int) fFunctionNames.size()) { fFunctionNames.emplace_back(); } // Emit the child's helper function if this is the first time we've seen a call if (fFunctionNames[childIndex].size() == 0) { TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex); EmitArgs childArgs(fragBuilder, args.fUniformHandler, args.fShaderCaps, *args.fFp.childProcessor(childIndex), "_input", "_coords", coordVars); fFunctionNames[childIndex] = fragBuilder->writeProcessorFunction(this->childProcessor(childIndex), childArgs); } } SkString GrGLSLFragmentProcessor::invokeChild(int childIndex, const char* inputColor, EmitArgs& args, SkSL::String skslCoords) { if (!inputColor) { inputColor = args.fInputColor; } SkASSERT(childIndex >= 0); const GrFragmentProcessor* childProc = args.fFp.childProcessor(childIndex); if (!childProc) { return SkString(inputColor); } this->emitChildFunction(childIndex, args); if (skslCoords.empty()) { // Empty coords means passing through the coords of the parent skslCoords = args.fSampleCoord; } if (childProc->isSampledWithExplicitCoords()) { // The child's function takes a half4 color and a float2 coordinate return SkStringPrintf("%s(%s, %s)", fFunctionNames[childIndex].c_str(), inputColor, skslCoords.c_str()); } else { // The child's function just takes a color. We should only get here for a call to sample // without explicit coordinates. Assert that the child has no sample matrix and skslCoords // is _coords (a uniform matrix sample call would go through invokeChildWithMatrix). SkASSERT(skslCoords == args.fSampleCoord && childProc->sampleUsage().isPassThrough()); return SkStringPrintf("%s(%s)", fFunctionNames[childIndex].c_str(), inputColor); } } SkString GrGLSLFragmentProcessor::invokeChildWithMatrix(int childIndex, const char* inputColor, EmitArgs& args) { if (!inputColor) { inputColor = args.fInputColor; } SkASSERT(childIndex >= 0); const GrFragmentProcessor* childProc = args.fFp.childProcessor(childIndex); if (!childProc) { return SkString(inputColor); } this->emitChildFunction(childIndex, args); SkASSERT(childProc->sampleUsage().isUniformMatrix()); // Empty matrix expression replaces with the sample matrix expression stored on the FP, but // that is only valid for uniform sampled FPs SkString matrixExpr(childProc->sampleUsage().fExpression); // Attempt to resolve the uniform name from the raw name stored in the sample usage. GrShaderVar uniform = args.fUniformHandler->getUniformMapping( args.fFp, SkString(childProc->sampleUsage().fExpression)); if (uniform.getType() != kVoid_GrSLType) { // Found the uniform, so replace the expression with the actual uniform name SkASSERT(uniform.getType() == kFloat3x3_GrSLType); matrixExpr = uniform.getName().c_str(); } // else assume it's a constant expression // Produce a string containing the call to the helper function. We have a const-or-uniform // expression containing our transform (matrixExpr). If the parent coords were produced by // uniform transforms, then the entire expression (matrixExpr * coords) is lifted to a vertex // shader and is stored in a varying. In that case, childProc will not be sampled explicitly, // so its function signature will not take in coords. // // In all other cases, we need to insert sksl to compute matrix * parent coords and then invoke // the function. if (childProc->isSampledWithExplicitCoords()) { // Only check perspective for this specific matrix transform, not the aggregate FP property. // Any parent perspective will have already been applied when evaluated in the FS. if (childProc->sampleUsage().fHasPerspective) { return SkStringPrintf("%s(%s, proj((%s) * %s.xy1))", fFunctionNames[childIndex].c_str(), inputColor, matrixExpr.c_str(), args.fSampleCoord); } else if (args.fShaderCaps->nonsquareMatrixSupport()) { return SkStringPrintf("%s(%s, float3x2(%s) * %s.xy1)", fFunctionNames[childIndex].c_str(), inputColor, matrixExpr.c_str(), args.fSampleCoord); } else { return SkStringPrintf("%s(%s, ((%s) * %s.xy1).xy)", fFunctionNames[childIndex].c_str(), inputColor, matrixExpr.c_str(), args.fSampleCoord); } } else { // Since this is uniform and not explicitly sampled, it's transform has been promoted to // the vertex shader and the signature doesn't take a float2 coord. return SkStringPrintf("%s(%s)", fFunctionNames[childIndex].c_str(), inputColor); } } ////////////////////////////////////////////////////////////////////////////// GrGLSLFragmentProcessor::Iter::Iter(std::unique_ptr fps[], int cnt) { for (int i = cnt - 1; i >= 0; --i) { fFPStack.push_back(fps[i].get()); } } GrGLSLFragmentProcessor::ParallelIter::ParallelIter(const GrFragmentProcessor& fp, GrGLSLFragmentProcessor& glslFP) : fpIter(fp), glslIter(glslFP) {} GrGLSLFragmentProcessor::ParallelIter& GrGLSLFragmentProcessor::ParallelIter::operator++() { ++fpIter; ++glslIter; SkASSERT(static_cast(fpIter) == static_cast(glslIter)); return *this; } std::tuple GrGLSLFragmentProcessor::ParallelIter::operator*() const { return {*fpIter, *glslIter}; } bool GrGLSLFragmentProcessor::ParallelIter::operator==(const ParallelIterEnd& end) const { SkASSERT(static_cast(fpIter) == static_cast(glslIter)); return !fpIter; } GrGLSLFragmentProcessor& GrGLSLFragmentProcessor::Iter::operator*() const { return *fFPStack.back(); } GrGLSLFragmentProcessor* GrGLSLFragmentProcessor::Iter::operator->() const { return fFPStack.back(); } GrGLSLFragmentProcessor::Iter& GrGLSLFragmentProcessor::Iter::operator++() { SkASSERT(!fFPStack.empty()); const GrGLSLFragmentProcessor* back = fFPStack.back(); fFPStack.pop_back(); for (int i = back->numChildProcessors() - 1; i >= 0; --i) { if (auto child = back->childProcessor(i)) { fFPStack.push_back(child); } } return *this; } GrGLSLFragmentProcessor::ParallelRange::ParallelRange(const GrFragmentProcessor& fp, GrGLSLFragmentProcessor& glslFP) : fInitialFP(fp), fInitialGLSLFP(glslFP) {}