/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrRenderTarget.h" #include "src/gpu/GrShaderCaps.h" #include "src/gpu/gl/GrGLGpu.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/gpu/glsl/GrGLSLUniformHandler.h" #include "src/gpu/glsl/GrGLSLVarying.h" const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor"; uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) { SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); return origin + 1; static_assert(0 == kTopLeft_GrSurfaceOrigin); static_assert(1 == kBottomLeft_GrSurfaceOrigin); } GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) : GrGLSLShaderBuilder(program) { fSubstageIndices.push_back(0); } SkString GrGLSLFPFragmentBuilder::writeProcessorFunction(GrGLSLFragmentProcessor* fp, GrGLSLFragmentProcessor::EmitArgs& args) { this->onBeforeChildProcEmitCode(); this->nextStage(); // An FP's function signature is theoretically always main(half4 color, float2 _coords). // However, if it is only sampled by a chain of uniform matrix expressions (or legacy coord // transforms), the value that would have been passed to _coords is lifted to the vertex shader // and stored in a unique varying. In that case it uses that variable and does not have a // second actual argument for _coords. // FIXME: An alternative would be to have all FP functions have a float2 argument, and the // parent FP invokes it with the varying reference when it's been lifted to the vertex shader. size_t paramCount = 2; GrShaderVar params[] = { GrShaderVar(args.fInputColor, kHalf4_GrSLType), GrShaderVar(args.fSampleCoord, kFloat2_GrSLType) }; if (!args.fFp.isSampledWithExplicitCoords()) { // Sampled with a uniform matrix expression and/or a legacy coord transform. The actual // transformation code is emitted in the vertex shader, so this only has to access it. // Add a float2 _coords variable that maps to the associated varying and replaces the // absent 2nd argument to the fp's function. paramCount = 1; if (args.fFp.referencesSampleCoords()) { const GrShaderVar& varying = args.fTransformedCoords[0]; switch(varying.getType()) { case kFloat2_GrSLType: // Just point the local coords to the varying args.fSampleCoord = varying.getName().c_str(); break; case kFloat3_GrSLType: // Must perform the perspective divide in the frag shader based on the varying, // and since we won't actually have a function parameter for local coords, add // it as a local variable. this->codeAppendf("float2 %s = %s.xy / %s.z;\n", args.fSampleCoord, varying.getName().c_str(), varying.getName().c_str()); break; default: SkDEBUGFAILF("Unexpected varying type for coord: %s %d\n", varying.getName().c_str(), (int) varying.getType()); break; } } } // else the function keeps its two arguments fp->emitCode(args); SkString funcName = this->getMangledFunctionName(args.fFp.name()); this->emitFunction(kHalf4_GrSLType, funcName.c_str(), {params, paramCount}, this->code().c_str()); this->deleteStage(); this->onAfterChildProcEmitCode(); return funcName; } const char* GrGLSLFragmentShaderBuilder::dstColor() { SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;) const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps(); if (shaderCaps->fbFetchSupport()) { this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, shaderCaps->fbFetchExtensionString()); // Some versions of this extension string require declaring custom color output on ES 3.0+ const char* fbFetchColorName = "sk_LastFragColor"; if (shaderCaps->fbFetchNeedsCustomOutput()) { this->enableCustomOutput(); fCustomColorOutput->setTypeModifier(GrShaderVar::TypeModifier::InOut); fbFetchColorName = DeclaredColorOutputName(); // Set the dstColor to an intermediate variable so we don't override it with the output this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName); } else { return fbFetchColorName; } } return kDstColorName; } void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { SkASSERT(GrBlendEquationIsAdvanced(equation)); if (fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs()) { this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, "GL_KHR_blend_equation_advanced"); this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); } } void GrGLSLFragmentShaderBuilder::enableCustomOutput() { if (!fCustomColorOutput) { fCustomColorOutput = &fOutputs.emplace_back(DeclaredColorOutputName(), kHalf4_GrSLType, GrShaderVar::TypeModifier::Out); fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); } } void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { SkASSERT(!fHasSecondaryOutput); fHasSecondaryOutput = true; const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); if (const char* extension = caps.secondaryOutputExtensionString()) { this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); } // If the primary output is declared, we must declare also the secondary output // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom // output. The condition also co-incides with the condition in which GLES SL 2.0 // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. if (caps.mustDeclareFragmentShaderOutput()) { fOutputs.emplace_back(DeclaredSecondaryColorOutputName(), kHalf4_GrSLType, GrShaderVar::TypeModifier::Out); fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); } } const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { return this->hasCustomColorOutput() ? DeclaredColorOutputName() : "sk_FragColor"; } bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { return fCustomColorOutput && fCustomColorOutput->getTypeModifier() == GrShaderVar::TypeModifier::InOut; } const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { if (this->hasSecondaryOutput()) { return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput()) ? DeclaredSecondaryColorOutputName() : "gl_SecondaryFragColorEXT"; } return nullptr; } GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { return fProgramBuilder->origin(); } void GrGLSLFragmentShaderBuilder::onFinalize() { SkASSERT(fProgramBuilder->processorFeatures() == fUsedProcessorFeaturesAllStages_DebugOnly); fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); } void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { SkASSERT(fSubstageIndices.count() >= 1); fSubstageIndices.push_back(0); // second-to-last value in the fSubstageIndices stack is the index of the child proc // at that level which is currently emitting code. fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]); } void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { SkASSERT(fSubstageIndices.count() >= 2); fSubstageIndices.pop_back(); fSubstageIndices.back()++; int removeAt = fMangleString.findLastOf('_'); fMangleString.remove(removeAt, fMangleString.size() - removeAt); }