/* * Copyright 2019 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPathInnerTriangulateOp_DEFINED #define GrPathInnerTriangulateOp_DEFINED #include "src/gpu/GrInnerFanTriangulator.h" #include "src/gpu/ops/GrDrawOp.h" #include "src/gpu/tessellate/GrPathShader.h" #include "src/gpu/tessellate/GrTessellationPathRenderer.h" class GrPathTessellator; // This op is a 3-pass twist on the standard Redbook "stencil then fill" algorithm: // // 1) Tessellate the path's outer curves into the stencil buffer. // 2) Triangulate the path's inner fan and fill it with a stencil test against the curves. // 3) Draw convex hulls around each curve that fill in remaining samples. // // In practice, a path's inner fan takes up a large majority of its pixels. So from a GPU load // perspective, this op is effectively as fast as a single-pass algorithm. class GrPathInnerTriangulateOp : public GrDrawOp { private: DEFINE_OP_CLASS_ID GrPathInnerTriangulateOp(const SkMatrix& viewMatrix, const SkPath& path, GrPaint&& paint, GrAAType aaType, GrTessellationPathRenderer::OpFlags opFlags) : GrDrawOp(ClassID()) , fOpFlags(opFlags) , fViewMatrix(viewMatrix) , fPath(path) , fAAType(aaType) , fColor(paint.getColor4f()) , fProcessors(std::move(paint)) { SkRect devBounds; fViewMatrix.mapRect(&devBounds, path.getBounds()); this->setBounds(devBounds, HasAABloat::kNo, IsHairline::kNo); } const char* name() const override { return "GrPathInnerTriangulateOp"; } void visitProxies(const VisitProxyFunc& fn) const override; FixedFunctionFlags fixedFunctionFlags() const override; GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override; // These calls set up the stencil & fill programs we will use prior to preparing and executing. void pushFanStencilProgram(const GrPathShader::ProgramArgs&, const GrPipeline* pipelineForStencils, const GrUserStencilSettings*); void pushFanFillProgram(const GrPathShader::ProgramArgs&, const GrUserStencilSettings*); void prePreparePrograms(const GrPathShader::ProgramArgs&, GrAppliedClip&&); void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*, const GrXferProcessor::DstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override; void onPrepare(GrOpFlushState*) override; void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; const GrTessellationPathRenderer::OpFlags fOpFlags; const SkMatrix fViewMatrix; const SkPath fPath; const GrAAType fAAType; SkPMColor4f fColor; GrProcessorSet fProcessors; // Triangulates the inner fan. GrInnerFanTriangulator* fFanTriangulator = nullptr; GrTriangulator::Poly* fFanPolys = nullptr; GrInnerFanTriangulator::BreadcrumbTriangleList fFanBreadcrumbs; // This pipeline is shared by all programs that do filling. const GrPipeline* fPipelineForFills = nullptr; // Tessellates the outer curves. GrPathTessellator* fTessellator = nullptr; // Pass 1: Tessellate the outer curves into the stencil buffer. const GrProgramInfo* fStencilCurvesProgram = nullptr; // Pass 2: Fill the path's inner fan with a stencil test against the curves. (In extenuating // circumstances this might require two separate draws.) SkSTArray<2, const GrProgramInfo*> fFanPrograms; // Pass 3: Draw convex hulls around each curve. const GrProgramInfo* fFillHullsProgram = nullptr; // This buffer gets created by fFanTriangulator during onPrepare. sk_sp fFanBuffer; int fBaseFanVertex = 0; int fFanVertexCount = 0; friend class GrOp; // For ctor. }; #endif