/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkImage_DEFINED #define GrVkImage_DEFINED #include "include/core/SkTypes.h" #include "include/gpu/GrBackendSurface.h" #include "include/gpu/vk/GrVkTypes.h" #include "include/private/GrTypesPriv.h" #include "include/private/GrVkTypesPriv.h" #include "src/gpu/GrBackendSurfaceMutableStateImpl.h" #include "src/gpu/GrManagedResource.h" #include "src/gpu/GrTexture.h" class GrVkGpu; class GrVkTexture; class GrVkImage : SkNoncopyable { private: class Resource; public: GrVkImage(const GrVkGpu* gpu, const GrVkImageInfo& info, sk_sp mutableState, GrBackendObjectOwnership ownership, bool forSecondaryCB = false); virtual ~GrVkImage(); VkImage image() const { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); return fInfo.fImage; } const GrVkAlloc& alloc() const { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); return fInfo.fAlloc; } const GrVkImageInfo& vkImageInfo() const { return fInfo; } VkFormat imageFormat() const { return fInfo.fFormat; } GrBackendFormat getBackendFormat() const { if (fResource && this->ycbcrConversionInfo().isValid()) { SkASSERT(this->imageFormat() == this->ycbcrConversionInfo().fFormat); return GrBackendFormat::MakeVk(this->ycbcrConversionInfo()); } SkASSERT(this->imageFormat() != VK_FORMAT_UNDEFINED); return GrBackendFormat::MakeVk(this->imageFormat()); } uint32_t mipLevels() const { return fInfo.fLevelCount; } const GrVkYcbcrConversionInfo& ycbcrConversionInfo() const { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); return fInfo.fYcbcrConversionInfo; } VkImageUsageFlags vkUsageFlags() { return fInfo.fImageUsageFlags; } bool supportsInputAttachmentUsage() const { return fInfo.fImageUsageFlags & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT; } const Resource* resource() const { SkASSERT(fResource); return fResource; } bool isLinearTiled() const { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); return SkToBool(VK_IMAGE_TILING_LINEAR == fInfo.fImageTiling); } bool isBorrowed() const { return fIsBorrowed; } sk_sp getMutableState() const { return fMutableState; } VkImageLayout currentLayout() const { return fMutableState->getImageLayout(); } void setImageLayoutAndQueueIndex(const GrVkGpu* gpu, VkImageLayout newLayout, VkAccessFlags dstAccessMask, VkPipelineStageFlags dstStageMask, bool byRegion, uint32_t newQueueFamilyIndex); void setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout, VkAccessFlags dstAccessMask, VkPipelineStageFlags dstStageMask, bool byRegion) { this->setImageLayoutAndQueueIndex(gpu, newLayout, dstAccessMask, dstStageMask, byRegion, VK_QUEUE_FAMILY_IGNORED); } uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } void setQueueFamilyIndex(uint32_t queueFamilyIndex) { fMutableState->setQueueFamilyIndex(queueFamilyIndex); } // Returns the image to its original queue family and changes the layout to present if the queue // family is not external or foreign. void prepareForPresent(GrVkGpu* gpu); // Returns the image to its original queue family void prepareForExternal(GrVkGpu* gpu); // This simply updates our tracking of the image layout and does not actually do any gpu work. // This is only used for mip map generation where we are manually changing the layouts as we // blit each layer, and then at the end need to update our tracking. void updateImageLayout(VkImageLayout newLayout) { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); fMutableState->setImageLayout(newLayout); } struct ImageDesc { VkImageType fImageType; VkFormat fFormat; uint32_t fWidth; uint32_t fHeight; uint32_t fLevels; uint32_t fSamples; VkImageTiling fImageTiling; VkImageUsageFlags fUsageFlags; VkFlags fMemProps; GrProtected fIsProtected; ImageDesc() : fImageType(VK_IMAGE_TYPE_2D) , fFormat(VK_FORMAT_UNDEFINED) , fWidth(0) , fHeight(0) , fLevels(1) , fSamples(1) , fImageTiling(VK_IMAGE_TILING_OPTIMAL) , fUsageFlags(0) , fMemProps(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) , fIsProtected(GrProtected::kNo) {} }; static bool InitImageInfo(GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo*); // Destroys the internal VkImage and VkDeviceMemory in the GrVkImageInfo static void DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo*); // These match the definitions in SkImage, for whence they came typedef void* ReleaseCtx; typedef void (*ReleaseProc)(ReleaseCtx); void setResourceRelease(sk_sp releaseHelper); // Helpers to use for setting the layout of the VkImage static VkPipelineStageFlags LayoutToPipelineSrcStageFlags(const VkImageLayout layout); static VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout); #if GR_TEST_UTILS void setCurrentQueueFamilyToGraphicsQueue(GrVkGpu* gpu); #endif protected: void releaseImage(); bool hasResource() const { return fResource; } GrVkImageInfo fInfo; uint32_t fInitialQueueFamily; sk_sp fMutableState; bool fIsBorrowed; private: class Resource : public GrTextureResource { public: explicit Resource(const GrVkGpu* gpu) : fGpu(gpu) , fImage(VK_NULL_HANDLE) { fAlloc.fMemory = VK_NULL_HANDLE; fAlloc.fOffset = 0; } Resource(const GrVkGpu* gpu, VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling) : fGpu(gpu) , fImage(image) , fAlloc(alloc) , fImageTiling(tiling) {} ~Resource() override {} #ifdef SK_TRACE_MANAGED_RESOURCES void dumpInfo() const override { SkDebugf("GrVkImage: %d (%d refs)\n", fImage, this->getRefCnt()); } #endif #ifdef SK_DEBUG const GrManagedResource* asVkImageResource() const override { return this; } #endif private: void freeGPUData() const override; const GrVkGpu* fGpu; VkImage fImage; GrVkAlloc fAlloc; VkImageTiling fImageTiling; using INHERITED = GrTextureResource; }; // for wrapped textures class BorrowedResource : public Resource { public: BorrowedResource(const GrVkGpu* gpu, VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling) : Resource(gpu, image, alloc, tiling) { } private: void freeGPUData() const override; }; Resource* fResource; friend class GrVkRenderTarget; }; #endif