/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/vk/GrVkTextureRenderTarget.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrResourceProvider.h" #include "src/gpu/GrTexture.h" #include "src/gpu/vk/GrVkAttachment.h" #include "src/gpu/vk/GrVkGpu.h" #include "src/gpu/vk/GrVkImageView.h" #include "src/gpu/vk/GrVkUtil.h" #include "src/core/SkMipmap.h" #include "include/gpu/vk/GrVkTypes.h" #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X) GrVkTextureRenderTarget::GrVkTextureRenderTarget( GrVkGpu* gpu, SkBudgeted budgeted, SkISize dimensions, sk_sp texture, sk_sp colorAttachment, sk_sp resolveAttachment, GrMipmapStatus mipmapStatus) : GrSurface(gpu, dimensions, texture->isProtected() ? GrProtected::kYes : GrProtected::kNo) , GrVkTexture(gpu, dimensions, std::move(texture), mipmapStatus) , GrVkRenderTarget(gpu, dimensions, std::move(colorAttachment), std::move(resolveAttachment), CreateType::kFromTextureRT) { this->registerWithCache(budgeted); } GrVkTextureRenderTarget::GrVkTextureRenderTarget( GrVkGpu* gpu, SkISize dimensions, sk_sp texture, sk_sp colorAttachment, sk_sp resolveAttachment, GrMipmapStatus mipmapStatus, GrWrapCacheable cacheable) : GrSurface(gpu, dimensions, texture->isProtected() ? GrProtected::kYes : GrProtected::kNo) , GrVkTexture(gpu, dimensions, std::move(texture), mipmapStatus) , GrVkRenderTarget(gpu, dimensions, std::move(colorAttachment), std::move(resolveAttachment), CreateType::kFromTextureRT) { this->registerWithCacheWrapped(cacheable); } bool create_rt_attachments(GrVkGpu* gpu, SkISize dimensions, VkFormat format, int sampleCnt, GrProtected isProtected, sk_sp texture, sk_sp* colorAttachment, sk_sp* resolveAttachment) { if (sampleCnt > 1) { auto rp = gpu->getContext()->priv().resourceProvider(); sk_sp msaaAttachment = rp->makeMSAAAttachment( dimensions, GrBackendFormat::MakeVk(format), sampleCnt, isProtected); if (!msaaAttachment) { return false; } *colorAttachment = sk_sp(static_cast(msaaAttachment.release())); *resolveAttachment = std::move(texture); } else { *colorAttachment = std::move(texture); } return true; } sk_sp GrVkTextureRenderTarget::MakeNewTextureRenderTarget( GrVkGpu* gpu, SkBudgeted budgeted, SkISize dimensions, VkFormat format, uint32_t mipLevels, int sampleCnt, GrMipmapStatus mipmapStatus, GrProtected isProtected) { sk_sp texture = GrVkAttachment::MakeTexture(gpu, dimensions, format, mipLevels, GrRenderable::kYes, /*numSamples=*/1, budgeted, isProtected); if (!texture) { return nullptr; } sk_sp colorAttachment; sk_sp resolveAttachment; if (!create_rt_attachments(gpu, dimensions, format, sampleCnt, isProtected, texture, &colorAttachment, &resolveAttachment)) { return nullptr; } SkASSERT(colorAttachment); SkASSERT(sampleCnt == 1 || resolveAttachment); return sk_sp(new GrVkTextureRenderTarget( gpu, budgeted, dimensions, std::move(texture), std::move(colorAttachment), std::move(resolveAttachment), mipmapStatus)); } sk_sp GrVkTextureRenderTarget::MakeWrappedTextureRenderTarget( GrVkGpu* gpu, SkISize dimensions, int sampleCnt, GrWrapOwnership wrapOwnership, GrWrapCacheable cacheable, const GrVkImageInfo& info, sk_sp mutableState) { // Adopted textures require both image and allocation because we're responsible for freeing SkASSERT(VK_NULL_HANDLE != info.fImage && (kBorrow_GrWrapOwnership == wrapOwnership || VK_NULL_HANDLE != info.fAlloc.fMemory)); GrAttachment::UsageFlags textureUsageFlags = GrAttachment::UsageFlags::kTexture; if (info.fImageUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) { textureUsageFlags |= GrAttachment::UsageFlags::kColorAttachment; } sk_sp texture = GrVkAttachment::MakeWrapped(gpu, dimensions, info, std::move(mutableState), textureUsageFlags, wrapOwnership, cacheable); if (!texture) { return nullptr; } sk_sp colorAttachment; sk_sp resolveAttachment; if (!create_rt_attachments(gpu, dimensions, info.fFormat, sampleCnt, info.fProtected, texture, &colorAttachment, &resolveAttachment)) { return nullptr; } SkASSERT(colorAttachment); SkASSERT(sampleCnt == 1 || resolveAttachment); GrMipmapStatus mipmapStatus = info.fLevelCount > 1 ? GrMipmapStatus::kDirty : GrMipmapStatus::kNotAllocated; return sk_sp(new GrVkTextureRenderTarget( gpu, dimensions, std::move(texture), std::move(colorAttachment), std::move(resolveAttachment), mipmapStatus, cacheable)); } size_t GrVkTextureRenderTarget::onGpuMemorySize() const { // The GrTexture[RenderTarget] is built up by a bunch of attachments each of which are their // own GrGpuResource. Ideally the GrRenderTarget would not be a GrGpuResource and the GrTexture // would just merge with the new GrSurface/Attachment world. Then we could just depend on each // attachment to give its own size since we don't have GrGpuResources owning other // GrGpuResources. Until we get to that point we need to live in some hybrid world. We will let // the msaa and stencil attachments track their own size because they do get cached separately. // For all GrTexture* based things we will continue to to use the GrTexture* to report size and // the owned attachments will have no size and be uncached. #ifdef SK_DEBUG // The nonMSAA attachment (either color or resolve depending on numSamples should have size of // zero since it is a texture attachment. SkASSERT(this->nonMSAAAttachment()->gpuMemorySize() == 0); if (this->numSamples() > 1) { // Msaa attachment should have a valid size SkASSERT(this->colorAttachment()->gpuMemorySize() == GrSurface::ComputeSize(this->backendFormat(), this->dimensions(), this->numSamples(), GrMipMapped::kNo)); } #endif return GrSurface::ComputeSize(this->backendFormat(), this->dimensions(), 1 /*colorSamplesPerPixel*/, this->mipmapped()); }