/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Sk4fGradientBase_DEFINED #define Sk4fGradientBase_DEFINED #include "include/core/SkColor.h" #include "include/private/SkNx.h" #include "include/private/SkTArray.h" #include "src/core/SkMatrixPriv.h" #include "src/shaders/SkShaderBase.h" #include "src/shaders/gradients/Sk4fGradientPriv.h" #include "src/shaders/gradients/SkGradientShaderPriv.h" struct Sk4fGradientInterval { Sk4fGradientInterval(const Sk4f& c0, SkScalar t0, const Sk4f& c1, SkScalar t1); bool contains(SkScalar t) const { // True if t is in [p0,p1]. Note: this helper assumes a // natural/increasing interval - so it's not usable in Sk4fLinearGradient. SkASSERT(fT0 < fT1); return t >= fT0 && t <= fT1; } // Color bias and color gradient, such that for a t in this interval // // C = fCb + t * fCg; SkPMColor4f fCb, fCg; SkScalar fT0, fT1; }; class Sk4fGradientIntervalBuffer { public: void init(const SkGradientShaderBase&, SkColorSpace* dstCS, SkTileMode tileMode, bool premulColors, SkScalar alpha, bool reverse); const Sk4fGradientInterval* find(SkScalar t) const; const Sk4fGradientInterval* findNext(SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const; using BufferType = SkSTArray<8, Sk4fGradientInterval, true>; const BufferType* operator->() const { return &fIntervals; } private: BufferType fIntervals; }; class SkGradientShaderBase:: GradientShaderBase4fContext : public Context { public: GradientShaderBase4fContext(const SkGradientShaderBase&, const ContextRec&); uint32_t getFlags() const override { return fFlags; } bool isValid() const; protected: Sk4fGradientIntervalBuffer fIntervals; SkMatrix fDstToPos; SkMatrixPriv::MapXYProc fDstToPosProc; uint8_t fFlags; bool fColorsArePremul; bool fDither; private: using INHERITED = Context; void addMirrorIntervals(const SkGradientShaderBase&, const Sk4f& componentScale, bool reverse); }; #endif // Sk4fGradientBase_DEFINED