/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLinearGradient_DEFINED #define SkLinearGradient_DEFINED #include "src/shaders/gradients/SkGradientShaderPriv.h" class SkLinearGradient : public SkGradientShaderBase { public: SkLinearGradient(const SkPoint pts[2], const Descriptor&); GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif protected: SkLinearGradient(SkReadBuffer& buffer); void flatten(SkWriteBuffer& buffer) const override; #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; #endif void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, SkRasterPipeline* postPipeline) const final; skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*, skvm::Coord coord, skvm::I32* mask) const final; private: SK_FLATTENABLE_HOOKS(SkLinearGradient) class LinearGradient4fContext; friend class SkGradientShader; using INHERITED = SkGradientShaderBase; const SkPoint fStart; const SkPoint fEnd; }; #endif