/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkSurface.h" #include "include/gpu/GrDirectContext.h" #include "src/core/SkMessageBus.h" #include "src/core/SkMipmap.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrGpu.h" #include "src/gpu/GrGpuResourceCacheAccess.h" #include "src/gpu/GrGpuResourcePriv.h" #include "src/gpu/GrProxyProvider.h" #include "src/gpu/GrRecordingContextPriv.h" #include "src/gpu/GrRenderTarget.h" #include "src/gpu/GrResourceCache.h" #include "src/gpu/GrResourceProvider.h" #include "src/gpu/GrTexture.h" #include "src/gpu/SkGr.h" #include "tests/Test.h" #include "tools/gpu/GrContextFactory.h" #include "tools/gpu/ManagedBackendTexture.h" #include static const int gWidth = 640; static const int gHeight = 480; //////////////////////////////////////////////////////////////////////////////// DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ResourceCacheCache, reporter, ctxInfo) { auto context = ctxInfo.directContext(); SkImageInfo info = SkImageInfo::MakeN32Premul(gWidth, gHeight); auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info)); SkCanvas* canvas = surface->getCanvas(); const SkIRect size = SkIRect::MakeWH(gWidth, gHeight); SkBitmap src; src.allocN32Pixels(size.width(), size.height()); src.eraseColor(SK_ColorBLACK); size_t srcSize = src.computeByteSize(); size_t initialCacheSize; context->getResourceCacheUsage(nullptr, &initialCacheSize); size_t oldMaxBytes = context->getResourceCacheLimit(); // Set the cache limits so we can fit 10 "src" images and the // max number of textures doesn't matter size_t maxCacheSize = initialCacheSize + 10*srcSize; context->setResourceCacheLimit(maxCacheSize); SkBitmap readback; readback.allocN32Pixels(size.width(), size.height()); for (int i = 0; i < 100; ++i) { canvas->drawImage(src.asImage(), 0, 0); surface->readPixels(readback, 0, 0); // "modify" the src texture src.notifyPixelsChanged(); size_t curCacheSize; context->getResourceCacheUsage(nullptr, &curCacheSize); // we should never go over the size limit REPORTER_ASSERT(reporter, curCacheSize <= maxCacheSize); } context->setResourceCacheLimit(oldMaxBytes); } static bool is_rendering_and_not_angle_es3(sk_gpu_test::GrContextFactory::ContextType type) { if (type == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES3_ContextType || type == sk_gpu_test::GrContextFactory::kANGLE_GL_ES3_ContextType) { return false; } return sk_gpu_test::GrContextFactory::IsRenderingContext(type); } static GrAttachment* get_SB(GrRenderTarget* rt) { return rt->getStencilAttachment(); } static sk_sp create_RT_with_SB(GrResourceProvider* provider, int size, int sampleCount, SkBudgeted budgeted) { auto format = provider->caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, GrRenderable::kYes); sk_sp tex(provider->createTexture({size, size}, format, GrRenderable::kYes, sampleCount, GrMipmapped::kNo, budgeted, GrProtected::kNo)); if (!tex || !tex->asRenderTarget()) { return nullptr; } if (!provider->attachStencilAttachment(tex->asRenderTarget(), sampleCount > 1)) { return nullptr; } SkASSERT(get_SB(tex->asRenderTarget())); return sk_ref_sp(tex->asRenderTarget()); } // This currently fails on ES3 ANGLE contexts DEF_GPUTEST_FOR_CONTEXTS(ResourceCacheStencilBuffers, &is_rendering_and_not_angle_es3, reporter, ctxInfo, nullptr) { auto context = ctxInfo.directContext(); const GrCaps* caps = context->priv().caps(); if (caps->avoidStencilBuffers()) { return; } GrResourceProvider* resourceProvider = context->priv().resourceProvider(); GrColorType grColorType = GrColorType::kRGBA_8888; GrBackendFormat format = caps->getDefaultBackendFormat(grColorType, GrRenderable::kYes); sk_sp smallRT0 = create_RT_with_SB(resourceProvider, 4, 1, SkBudgeted::kYes); REPORTER_ASSERT(reporter, smallRT0); { // Two budgeted RTs with the same desc should share a stencil buffer. sk_sp smallRT1 = create_RT_with_SB(resourceProvider, 4, 1, SkBudgeted::kYes); REPORTER_ASSERT(reporter, smallRT1); REPORTER_ASSERT(reporter, get_SB(smallRT0.get()) == get_SB(smallRT1.get())); } { // An unbudgeted RT with the same desc should also share. sk_sp smallRT2 = create_RT_with_SB(resourceProvider, 4, 1, SkBudgeted::kNo); REPORTER_ASSERT(reporter, smallRT2); REPORTER_ASSERT(reporter, get_SB(smallRT0.get()) == get_SB(smallRT2.get())); } { // An RT with a much larger size should not share. sk_sp bigRT = create_RT_with_SB(resourceProvider, 400, 1, SkBudgeted::kNo); REPORTER_ASSERT(reporter, bigRT); REPORTER_ASSERT(reporter, get_SB(smallRT0.get()) != get_SB(bigRT.get())); } int smallSampleCount = context->priv().caps()->getRenderTargetSampleCount(2, format); if (smallSampleCount > 1) { // An RT with a different sample count should not share. sk_sp smallMSAART0 = create_RT_with_SB(resourceProvider, 4, smallSampleCount, SkBudgeted::kNo); REPORTER_ASSERT(reporter, smallMSAART0); REPORTER_ASSERT(reporter, get_SB(smallRT0.get()) != get_SB(smallMSAART0.get())); { // A second MSAA RT should share with the first MSAA RT. sk_sp smallMSAART1 = create_RT_with_SB(resourceProvider, 4, smallSampleCount, SkBudgeted::kNo); REPORTER_ASSERT(reporter, smallMSAART1); REPORTER_ASSERT(reporter, get_SB(smallMSAART0.get()) == get_SB(smallMSAART1.get())); } // But one with a larger sample count should not. (Also check that the two requests didn't // rounded up to the same actual sample count or else they could share.). int bigSampleCount = context->priv().caps()->getRenderTargetSampleCount(5, format); if (bigSampleCount > 0 && bigSampleCount != smallSampleCount) { sk_sp smallMSAART2 = create_RT_with_SB(resourceProvider, 4, bigSampleCount, SkBudgeted::kNo); REPORTER_ASSERT(reporter, smallMSAART2); REPORTER_ASSERT(reporter, get_SB(smallMSAART0.get()) != get_SB(smallMSAART2.get())); } } } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ResourceCacheWrappedResources, reporter, ctxInfo) { auto context = ctxInfo.directContext(); GrResourceProvider* resourceProvider = context->priv().resourceProvider(); GrGpu* gpu = context->priv().getGpu(); // this test is only valid for GL if (!gpu || !gpu->glContextForTesting()) { return; } static const int kW = 100; static const int kH = 100; auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData( context, kW, kH, kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo); GrBackendTexture unmbet = context->createBackendTexture( kW, kH, kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo); if (!mbet || !unmbet.isValid()) { ERRORF(reporter, "Could not create backend texture."); return; } context->resetContext(); sk_sp borrowed(resourceProvider->wrapBackendTexture( mbet->texture(), kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRead_GrIOType)); sk_sp adopted(resourceProvider->wrapBackendTexture( unmbet, kAdopt_GrWrapOwnership, GrWrapCacheable::kNo, kRead_GrIOType)); REPORTER_ASSERT(reporter, borrowed != nullptr && adopted != nullptr); if (!borrowed || !adopted) { return; } borrowed.reset(); adopted.reset(); context->flushAndSubmit(/*sync*/ true); bool borrowedIsAlive = gpu->isTestingOnlyBackendTexture(mbet->texture()); bool adoptedIsAlive = gpu->isTestingOnlyBackendTexture(unmbet); REPORTER_ASSERT(reporter, borrowedIsAlive); REPORTER_ASSERT(reporter, !adoptedIsAlive); if (adoptedIsAlive) { context->deleteBackendTexture(unmbet); } context->resetContext(); } class TestResource : public GrGpuResource { enum ScratchConstructor { kScratchConstructor }; public: static const size_t kDefaultSize = 100; /** Property that distinctly categorizes the resource. * For example, textures have width, height, ... */ enum SimulatedProperty { kA_SimulatedProperty, kB_SimulatedProperty }; TestResource(GrGpu* gpu, SkBudgeted budgeted = SkBudgeted::kYes, size_t size = kDefaultSize) : INHERITED(gpu) , fToDelete(nullptr) , fSize(size) , fProperty(kA_SimulatedProperty) , fIsScratch(false) { ++fNumAlive; this->registerWithCache(budgeted); } static TestResource* CreateScratch(GrGpu* gpu, SkBudgeted budgeted, SimulatedProperty property, size_t size = kDefaultSize) { return new TestResource(gpu, budgeted, property, kScratchConstructor, size); } static TestResource* CreateWrapped(GrGpu* gpu, GrWrapCacheable cacheable, size_t size = kDefaultSize) { return new TestResource(gpu, cacheable, size); } ~TestResource() override { --fNumAlive; } static int NumAlive() { return fNumAlive; } void setUnrefWhenDestroyed(sk_sp resource) { fToDelete = std::move(resource); } static void ComputeScratchKey(SimulatedProperty property, GrScratchKey* key) { static GrScratchKey::ResourceType t = GrScratchKey::GenerateResourceType(); GrScratchKey::Builder builder(key, t, kScratchKeyFieldCnt); for (int i = 0; i < kScratchKeyFieldCnt; ++i) { builder[i] = static_cast(i + property); } } static size_t ExpectedScratchKeySize() { return sizeof(uint32_t) * (kScratchKeyFieldCnt + GrScratchKey::kMetaDataCnt); } private: static const int kScratchKeyFieldCnt = 6; TestResource(GrGpu* gpu, SkBudgeted budgeted, SimulatedProperty property, ScratchConstructor, size_t size = kDefaultSize) : INHERITED(gpu) , fToDelete(nullptr) , fSize(size) , fProperty(property) , fIsScratch(true) { ++fNumAlive; this->registerWithCache(budgeted); } // Constructor for simulating resources that wrap backend objects. TestResource(GrGpu* gpu, GrWrapCacheable cacheable, size_t size) : INHERITED(gpu) , fToDelete(nullptr) , fSize(size) , fProperty(kA_SimulatedProperty) , fIsScratch(false) { ++fNumAlive; this->registerWithCacheWrapped(cacheable); } void computeScratchKey(GrScratchKey* key) const override { if (fIsScratch) { ComputeScratchKey(fProperty, key); } } size_t onGpuMemorySize() const override { return fSize; } const char* getResourceType() const override { return "Test"; } sk_sp fToDelete; size_t fSize; static int fNumAlive; SimulatedProperty fProperty; bool fIsScratch; using INHERITED = GrGpuResource; }; int TestResource::fNumAlive = 0; class Mock { public: Mock(size_t maxBytes) { fDContext = GrDirectContext::MakeMock(nullptr); SkASSERT(fDContext); fDContext->setResourceCacheLimit(maxBytes); GrResourceCache* cache = fDContext->priv().getResourceCache(); cache->purgeUnlockedResources(); SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes()); } GrResourceCache* cache() { return fDContext->priv().getResourceCache(); } GrGpu* gpu() { return fDContext->priv().getGpu(); } GrDirectContext* dContext() { return fDContext.get(); } void reset() { fDContext.reset(); } private: sk_sp fDContext; }; static void test_no_key(skiatest::Reporter* reporter) { Mock mock(30000); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); // Create a bunch of resources with no keys TestResource* a = new TestResource(gpu, SkBudgeted::kYes, 11); TestResource* b = new TestResource(gpu, SkBudgeted::kYes, 12); TestResource* c = new TestResource(gpu, SkBudgeted::kYes, 13 ); TestResource* d = new TestResource(gpu, SkBudgeted::kYes, 14 ); REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 4 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() + c->gpuMemorySize() + d->gpuMemorySize() == cache->getResourceBytes()); // Should be safe to purge without deleting the resources since we still have refs. cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive()); // Since the resources have neither unique nor scratch keys, delete immediately upon unref. a->unref(); REPORTER_ASSERT(reporter, 3 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() + c->gpuMemorySize() + d->gpuMemorySize() == cache->getResourceBytes()); c->unref(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() + d->gpuMemorySize() == cache->getResourceBytes()); d->unref(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes()); b->unref(); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); } // Each integer passed as a template param creates a new domain. template static void make_unique_key(GrUniqueKey* key, int data, const char* tag = nullptr) { static GrUniqueKey::Domain d = GrUniqueKey::GenerateDomain(); GrUniqueKey::Builder builder(key, d, 1, tag); builder[0] = data; } static void test_purge_unlocked(skiatest::Reporter* reporter) { Mock mock(30000); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); // Create two resource w/ a unique key and two w/o but all of which have scratch keys. TestResource* a = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kA_SimulatedProperty, 11); GrUniqueKey uniqueKey; make_unique_key<0>(&uniqueKey, 0); TestResource* b = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kA_SimulatedProperty, 12); b->resourcePriv().setUniqueKey(uniqueKey); TestResource* c = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kA_SimulatedProperty, 13); GrUniqueKey uniqueKey2; make_unique_key<0>(&uniqueKey2, 1); TestResource* d = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kA_SimulatedProperty, 14); d->resourcePriv().setUniqueKey(uniqueKey2); REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 4 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() + c->gpuMemorySize() + d->gpuMemorySize() == cache->getResourceBytes()); // Should be safe to purge without deleting the resources since we still have refs. cache->purgeUnlockedResources(false); REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive()); // Unref them all. Since they all have keys they should remain in the cache. a->unref(); b->unref(); c->unref(); d->unref(); REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 4 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() + c->gpuMemorySize() + d->gpuMemorySize() == cache->getResourceBytes()); // Purge only the two scratch resources cache->purgeUnlockedResources(true); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() + d->gpuMemorySize() == cache->getResourceBytes()); // Purge the uniquely keyed resources cache->purgeUnlockedResources(false); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); } static void test_purge_command_buffer_usage(skiatest::Reporter* reporter) { Mock mock(30000); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); // Create two resource w/ scratch keys. TestResource* a = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kA_SimulatedProperty, 11); TestResource* b = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kA_SimulatedProperty, 12); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes()); // Should be safe to purge without deleting the resources since we still have refs. cache->purgeUnlockedResources(true); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); // Add command buffer usages to all resources a->addCommandBufferUsage(); b->addCommandBufferUsage(); // Should be safe to purge without deleting the resources since we still have refs and command // buffer usages. cache->purgeUnlockedResources(true); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); // Unref the first resource a->unref(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes()); // Should be safe to purge without deleting the resources since we still have command buffer // usages and the second still has a ref. cache->purgeUnlockedResources(true); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); // Remove command buffer usages a->removeCommandBufferUsage(); b->removeCommandBufferUsage(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes()); // Purge this time should remove the first resources since it no longer has any refs or command // buffer usages. cache->purgeUnlockedResources(true); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes()); // Unref the second resource b->unref(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes()); // Purge the last resource cache->purgeUnlockedResources(false); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); } static void test_budgeting(skiatest::Reporter* reporter) { Mock mock(300); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); GrUniqueKey uniqueKey; make_unique_key<0>(&uniqueKey, 0); // Create a scratch, a unique, and a wrapped resource TestResource* scratch = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty, 10); TestResource* unique = new TestResource(gpu, SkBudgeted::kYes, 11); unique->resourcePriv().setUniqueKey(uniqueKey); TestResource* wrappedCacheable = TestResource::CreateWrapped(gpu, GrWrapCacheable::kYes, 12); TestResource* wrappedUncacheable = TestResource::CreateWrapped(gpu, GrWrapCacheable::kNo, 13); TestResource* unbudgeted = new TestResource(gpu, SkBudgeted::kNo, 14); // Make sure we can add a unique key to the wrapped resources GrUniqueKey uniqueKey2; make_unique_key<0>(&uniqueKey2, 1); GrUniqueKey uniqueKey3; make_unique_key<0>(&uniqueKey3, 2); wrappedCacheable->resourcePriv().setUniqueKey(uniqueKey2); wrappedUncacheable->resourcePriv().setUniqueKey(uniqueKey3); GrGpuResource* wrappedCacheableViaKey = cache->findAndRefUniqueResource(uniqueKey2); REPORTER_ASSERT(reporter, wrappedCacheableViaKey); GrGpuResource* wrappedUncacheableViaKey = cache->findAndRefUniqueResource(uniqueKey3); REPORTER_ASSERT(reporter, wrappedUncacheableViaKey); // Remove the extra refs we just added. SkSafeUnref(wrappedCacheableViaKey); SkSafeUnref(wrappedUncacheableViaKey); // Make sure sizes are as we expect REPORTER_ASSERT(reporter, 5 == cache->getResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() + wrappedCacheable->gpuMemorySize() + wrappedUncacheable->gpuMemorySize() + unbudgeted->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); // Our refs mean that the resources are non purgeable. cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 5 == cache->getResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() + wrappedCacheable->gpuMemorySize() + wrappedUncacheable->gpuMemorySize() + unbudgeted->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); // Unreffing the cacheable wrapped resource with a unique key shouldn't free it right away. // However, unreffing the uncacheable wrapped resource should free it. wrappedCacheable->unref(); wrappedUncacheable->unref(); REPORTER_ASSERT(reporter, 4 == cache->getResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() + wrappedCacheable->gpuMemorySize() + unbudgeted->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); // Now try freeing the budgeted resources first wrappedUncacheable = TestResource::CreateWrapped(gpu, GrWrapCacheable::kNo); unique->unref(); REPORTER_ASSERT(reporter, 11 == cache->getPurgeableBytes()); // This will free 'unique' but not wrappedCacheable which has a key. That requires the key to be // removed to be freed. cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 4 == cache->getResourceCount()); wrappedCacheableViaKey = cache->findAndRefUniqueResource(uniqueKey2); REPORTER_ASSERT(reporter, wrappedCacheableViaKey); if (wrappedCacheableViaKey) { wrappedCacheableViaKey->resourcePriv().removeUniqueKey(); wrappedCacheable->unref(); } // We shouldn't have to call purgeAllUnlocked as removing the key on a wrapped cacheable // resource should immediately delete it. REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); wrappedCacheable = TestResource::CreateWrapped(gpu, GrWrapCacheable::kYes); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + wrappedCacheable->gpuMemorySize() + wrappedUncacheable->gpuMemorySize() + unbudgeted->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); scratch->unref(); REPORTER_ASSERT(reporter, 10 == cache->getPurgeableBytes()); cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); REPORTER_ASSERT(reporter, unbudgeted->gpuMemorySize() + wrappedCacheable->gpuMemorySize() + wrappedUncacheable->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); // Unreffing the wrapped resources (with no unique key) should free them right away. wrappedUncacheable->unref(); wrappedCacheable->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, unbudgeted->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); unbudgeted->unref(); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); } static void test_unbudgeted(skiatest::Reporter* reporter) { Mock mock(30000); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); GrUniqueKey uniqueKey; make_unique_key<0>(&uniqueKey, 0); TestResource* scratch; TestResource* unique; TestResource* wrapped; TestResource* unbudgeted; // A large uncached or wrapped resource shouldn't evict anything. scratch = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty, 10); scratch->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 10 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 10 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 10 == cache->getPurgeableBytes()); unique = new TestResource(gpu, SkBudgeted::kYes, 11); unique->resourcePriv().setUniqueKey(uniqueKey); unique->unref(); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes()); size_t large = 2 * cache->getResourceBytes(); unbudgeted = new TestResource(gpu, SkBudgeted::kNo, large); REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 + large == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes()); unbudgeted->unref(); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes()); wrapped = TestResource::CreateWrapped(gpu, GrWrapCacheable::kYes, large); REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 + large == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes()); wrapped->unref(); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 21 == cache->getPurgeableBytes()); cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); } // This method can't be static because it needs to friended in GrGpuResource::CacheAccess. void test_unbudgeted_to_scratch(skiatest::Reporter* reporter); /*static*/ void test_unbudgeted_to_scratch(skiatest::Reporter* reporter) { Mock mock(300); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); TestResource* resource = TestResource::CreateScratch(gpu, SkBudgeted::kNo, TestResource::kA_SimulatedProperty); GrScratchKey key; TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &key); size_t size = resource->gpuMemorySize(); for (int i = 0; i < 2; ++i) { // Since this resource is unbudgeted, it should not be reachable as scratch. REPORTER_ASSERT(reporter, resource->resourcePriv().getScratchKey() == key); REPORTER_ASSERT(reporter, !resource->cacheAccess().isScratch()); REPORTER_ASSERT(reporter, GrBudgetedType::kUnbudgetedUncacheable == resource->resourcePriv().budgetedType()); REPORTER_ASSERT(reporter, !cache->findAndRefScratchResource(key)); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, size == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); // Once it is unrefed, it should become available as scratch. resource->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, size == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, size == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, size == cache->getPurgeableBytes()); resource = static_cast(cache->findAndRefScratchResource(key)); REPORTER_ASSERT(reporter, resource); REPORTER_ASSERT(reporter, resource->resourcePriv().getScratchKey() == key); REPORTER_ASSERT(reporter, resource->cacheAccess().isScratch()); REPORTER_ASSERT(reporter, GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType()); if (0 == i) { // If made unbudgeted, it should return to original state: ref'ed and unbudgeted. Try // the above tests again. resource->resourcePriv().makeUnbudgeted(); } else { // After the second time around, try removing the scratch key resource->resourcePriv().removeScratchKey(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, size == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, size == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); REPORTER_ASSERT(reporter, !resource->resourcePriv().getScratchKey().isValid()); REPORTER_ASSERT(reporter, !resource->cacheAccess().isScratch()); REPORTER_ASSERT(reporter, GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType()); // now when it is unrefed it should die since it has no key. resource->unref(); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); } } } static void test_duplicate_scratch_key(skiatest::Reporter* reporter) { Mock mock(30000); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); // Create two resources that have the same scratch key. TestResource* a = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty, 11); TestResource* b = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty, 12); GrScratchKey scratchKey1; TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey1); // Check for negative case consistency. (leaks upon test failure.) REPORTER_ASSERT(reporter, !cache->findAndRefScratchResource(scratchKey1)); GrScratchKey scratchKey; TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey); // Scratch resources are registered with GrResourceCache just by existing. There are 2. REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); // As long as there are outstanding refs on the resources they will not be in the scratch map SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes()); // Our refs mean that the resources are non purgeable. cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); // Unref but don't purge a->unref(); b->unref(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); // Since we removed the refs to the resources they will now be in the scratch map SkDEBUGCODE(REPORTER_ASSERT(reporter, 2 == cache->countScratchEntriesForKey(scratchKey));) // Purge again. This time resources should be purgeable. cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));) } static void test_remove_scratch_key(skiatest::Reporter* reporter) { Mock mock(30000); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); // Create two resources that have the same scratch key. TestResource* a = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty); TestResource* b = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty); a->unref(); b->unref(); GrScratchKey scratchKey; // Ensure that scratch key lookup is correct for negative case. TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey); // (following leaks upon test failure). REPORTER_ASSERT(reporter, !cache->findAndRefScratchResource(scratchKey)); // Scratch resources are registered with GrResourceCache just by existing. There are 2. TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 2 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); // Find the first resource and remove its scratch key GrGpuResource* find = cache->findAndRefScratchResource(scratchKey); find->resourcePriv().removeScratchKey(); // It's still alive, but not cached by scratch key anymore REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); // The cache should immediately delete it when it's unrefed since it isn't accessible. find->unref(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); // Repeat for the second resource. find = cache->findAndRefScratchResource(scratchKey); find->resourcePriv().removeScratchKey(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); // Should be able to call this multiple times with no problem. find->resourcePriv().removeScratchKey(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); find->unref(); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); } static void test_scratch_key_consistency(skiatest::Reporter* reporter) { Mock mock(30000); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); // Create two resources that have the same scratch key. TestResource* a = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty); TestResource* b = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty); a->unref(); b->unref(); GrScratchKey scratchKey; // Ensure that scratch key comparison and assignment is consistent. GrScratchKey scratchKey1; TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey1); GrScratchKey scratchKey2; TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey2); REPORTER_ASSERT(reporter, scratchKey1.size() == TestResource::ExpectedScratchKeySize()); REPORTER_ASSERT(reporter, scratchKey1 != scratchKey2); REPORTER_ASSERT(reporter, scratchKey2 != scratchKey1); scratchKey = scratchKey1; REPORTER_ASSERT(reporter, scratchKey.size() == TestResource::ExpectedScratchKeySize()); REPORTER_ASSERT(reporter, scratchKey1 == scratchKey); REPORTER_ASSERT(reporter, scratchKey == scratchKey1); REPORTER_ASSERT(reporter, scratchKey2 != scratchKey); REPORTER_ASSERT(reporter, scratchKey != scratchKey2); scratchKey = scratchKey2; REPORTER_ASSERT(reporter, scratchKey.size() == TestResource::ExpectedScratchKeySize()); REPORTER_ASSERT(reporter, scratchKey1 != scratchKey); REPORTER_ASSERT(reporter, scratchKey != scratchKey1); REPORTER_ASSERT(reporter, scratchKey2 == scratchKey); REPORTER_ASSERT(reporter, scratchKey == scratchKey2); // Ensure that scratch key lookup is correct for negative case. TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey); // (following leaks upon test failure). REPORTER_ASSERT(reporter, !cache->findAndRefScratchResource(scratchKey)); // Find the first resource with a scratch key and a copy of a scratch key. TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey); GrGpuResource* find = cache->findAndRefScratchResource(scratchKey); REPORTER_ASSERT(reporter, find != nullptr); find->unref(); scratchKey2 = scratchKey; find = cache->findAndRefScratchResource(scratchKey2); REPORTER_ASSERT(reporter, find != nullptr); REPORTER_ASSERT(reporter, find == a || find == b); GrGpuResource* find2 = cache->findAndRefScratchResource(scratchKey2); REPORTER_ASSERT(reporter, find2 != nullptr); REPORTER_ASSERT(reporter, find2 == a || find2 == b); REPORTER_ASSERT(reporter, find2 != find); find2->unref(); find->unref(); } static void test_duplicate_unique_key(skiatest::Reporter* reporter) { Mock mock(30000); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); GrUniqueKey key; make_unique_key<0>(&key, 0); // Create two resources that we will attempt to register with the same unique key. TestResource* a = new TestResource(gpu, SkBudgeted::kYes, 11); // Set key on resource a. a->resourcePriv().setUniqueKey(key); REPORTER_ASSERT(reporter, a == cache->findAndRefUniqueResource(key)); a->unref(); // Make sure that redundantly setting a's key works. a->resourcePriv().setUniqueKey(key); REPORTER_ASSERT(reporter, a == cache->findAndRefUniqueResource(key)); a->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Create resource b and set the same key. It should replace a's unique key cache entry. TestResource* b = new TestResource(gpu, SkBudgeted::kYes, 12); b->resourcePriv().setUniqueKey(key); REPORTER_ASSERT(reporter, b == cache->findAndRefUniqueResource(key)); b->unref(); // Still have two resources because a is still reffed. REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); a->unref(); // Now a should be gone. REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Now replace b with c, but make sure c can start with one unique key and change it to b's key. // Also make b be unreffed when replacement occurs. b->unref(); TestResource* c = new TestResource(gpu, SkBudgeted::kYes, 13); GrUniqueKey differentKey; make_unique_key<0>(&differentKey, 1); c->resourcePriv().setUniqueKey(differentKey); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() + c->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); // c replaces b and b should be immediately purged. c->resourcePriv().setUniqueKey(key); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, c->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // c shouldn't be purged because it is ref'ed. cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, c->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Drop the ref on c, it should be kept alive because it has a unique key. c->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, c->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Verify that we can find c, then remove its unique key. It should get purged immediately. REPORTER_ASSERT(reporter, c == cache->findAndRefUniqueResource(key)); c->resourcePriv().removeUniqueKey(); c->unref(); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); { GrUniqueKey key2; make_unique_key<0>(&key2, 0); sk_sp d(new TestResource(gpu)); int foo = 4132; key2.setCustomData(SkData::MakeWithCopy(&foo, sizeof(foo))); d->resourcePriv().setUniqueKey(key2); } GrUniqueKey key3; make_unique_key<0>(&key3, 0); sk_sp d2(cache->findAndRefUniqueResource(key3)); REPORTER_ASSERT(reporter, *(int*) d2->getUniqueKey().getCustomData()->data() == 4132); } static void test_purge_invalidated(skiatest::Reporter* reporter) { Mock mock(30000); auto dContext = mock.dContext(); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); GrUniqueKey key1, key2, key3; make_unique_key<0>(&key1, 1); make_unique_key<0>(&key2, 2); make_unique_key<0>(&key3, 3); // Add three resources to the cache. Only c is usable as scratch. TestResource* a = new TestResource(gpu); TestResource* b = new TestResource(gpu); TestResource* c = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kA_SimulatedProperty); a->resourcePriv().setUniqueKey(key1); b->resourcePriv().setUniqueKey(key2); c->resourcePriv().setUniqueKey(key3); a->unref(); // hold b until *after* the message is sent. c->unref(); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key1)); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key2)); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key3)); REPORTER_ASSERT(reporter, 3 == TestResource::NumAlive()); typedef GrUniqueKeyInvalidatedMessage Msg; typedef SkMessageBus Bus; // Invalidate two of the three, they should be purged and no longer accessible via their keys. Bus::Post(Msg(key1, dContext->priv().contextID())); Bus::Post(Msg(key2, dContext->priv().contextID())); cache->purgeAsNeeded(); // a should be deleted now, but we still have a ref on b. REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key1)); REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key2)); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key3)); // Invalidate the third. Bus::Post(Msg(key3, dContext->priv().contextID())); cache->purgeAsNeeded(); // we still have a ref on b, c should be recycled as scratch. REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key3)); // make b purgeable. It should be immediately deleted since it has no key. b->unref(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Make sure we actually get to c via it's scratch key, before we say goodbye. GrScratchKey scratchKey; TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey); GrGpuResource* scratch = cache->findAndRefScratchResource(scratchKey); REPORTER_ASSERT(reporter, scratch == c); SkSafeUnref(scratch); // Get rid of c. cache->purgeUnlockedResources(); scratch = cache->findAndRefScratchResource(scratchKey); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, !scratch); SkSafeUnref(scratch); } static void test_cache_chained_purge(skiatest::Reporter* reporter) { Mock mock(30000); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); GrUniqueKey key1, key2; make_unique_key<0>(&key1, 1); make_unique_key<0>(&key2, 2); sk_sp a(new TestResource(gpu)); sk_sp b(new TestResource(gpu)); a->resourcePriv().setUniqueKey(key1); b->resourcePriv().setUniqueKey(key2); // Make a cycle a->setUnrefWhenDestroyed(b); b->setUnrefWhenDestroyed(a); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); TestResource* unownedA = a.release(); unownedA->unref(); b.reset(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); // Break the cycle unownedA->setUnrefWhenDestroyed(nullptr); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); cache->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); } static void test_timestamp_wrap(skiatest::Reporter* reporter) { static const int kCount = 50; static const int kLockedFreq = 8; static const int kBudgetSize = 0; // always over budget SkRandom random; // Run the test 2*kCount times; for (int i = 0; i < 2 * kCount; ++i ) { Mock mock(kBudgetSize); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); // Pick a random number of resources to add before the timestamp will wrap. cache->changeTimestamp(UINT32_MAX - random.nextULessThan(kCount + 1)); static const int kNumToPurge = kCount; SkTDArray shouldPurgeIdxs; int purgeableCnt = 0; SkTDArray resourcesToUnref; // Add kCount resources, holding onto resources at random so we have a mix of purgeable and // unpurgeable resources. for (int j = 0; j < kCount; ++j) { GrUniqueKey key; make_unique_key<0>(&key, j); TestResource* r = new TestResource(gpu); r->resourcePriv().setUniqueKey(key); if (random.nextU() % kLockedFreq) { // Make this is purgeable. r->unref(); ++purgeableCnt; if (purgeableCnt <= kNumToPurge) { *shouldPurgeIdxs.append() = j; } } else { *resourcesToUnref.append() = r; } } // Verify that the correct resources were purged. int currShouldPurgeIdx = 0; for (int j = 0; j < kCount; ++j) { GrUniqueKey key; make_unique_key<0>(&key, j); GrGpuResource* res = cache->findAndRefUniqueResource(key); if (currShouldPurgeIdx < shouldPurgeIdxs.count() && shouldPurgeIdxs[currShouldPurgeIdx] == j) { ++currShouldPurgeIdx; REPORTER_ASSERT(reporter, nullptr == res); } else { REPORTER_ASSERT(reporter, nullptr != res); } SkSafeUnref(res); } for (int j = 0; j < resourcesToUnref.count(); ++j) { resourcesToUnref[j]->unref(); } } } static void test_time_purge(skiatest::Reporter* reporter) { Mock mock(1000000); auto dContext = mock.dContext(); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); static constexpr int kCnts[] = {1, 10, 1024}; auto nowish = []() { // We sleep so that we ensure we get a value that is greater than the last call to // GrStdSteadyClock::now(). std::this_thread::sleep_for(GrStdSteadyClock::duration(5)); auto result = GrStdSteadyClock::now(); // Also sleep afterwards so we don't get this value again. std::this_thread::sleep_for(GrStdSteadyClock::duration(5)); return result; }; for (int cnt : kCnts) { std::unique_ptr timeStamps( new GrStdSteadyClock::time_point[cnt]); { // Insert resources and get time points between each addition. for (int i = 0; i < cnt; ++i) { TestResource* r = new TestResource(gpu); GrUniqueKey k; make_unique_key<1>(&k, i); r->resourcePriv().setUniqueKey(k); r->unref(); timeStamps.get()[i] = nowish(); } // Purge based on the time points between resource additions. Each purge should remove // the oldest resource. for (int i = 0; i < cnt; ++i) { cache->purgeResourcesNotUsedSince(timeStamps[i]); REPORTER_ASSERT(reporter, cnt - i - 1 == cache->getResourceCount()); for (int j = 0; j < i; ++j) { GrUniqueKey k; make_unique_key<1>(&k, j); GrGpuResource* r = cache->findAndRefUniqueResource(k); REPORTER_ASSERT(reporter, !SkToBool(r)); SkSafeUnref(r); } } REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); cache->purgeUnlockedResources(); } // Do a similar test but where we leave refs on some resources to prevent them from being // purged. { std::unique_ptr refedResources(new GrGpuResource*[cnt / 2]); for (int i = 0; i < cnt; ++i) { TestResource* r = new TestResource(gpu); GrUniqueKey k; make_unique_key<1>(&k, i); r->resourcePriv().setUniqueKey(k); // Leave a ref on every other resource, beginning with the first. if (SkToBool(i & 0x1)) { refedResources.get()[i / 2] = r; } else { r->unref(); } timeStamps.get()[i] = nowish(); } for (int i = 0; i < cnt; ++i) { // Should get a resource purged every other frame. cache->purgeResourcesNotUsedSince(timeStamps[i]); REPORTER_ASSERT(reporter, cnt - i / 2 - 1 == cache->getResourceCount()); } // Unref all the resources that we kept refs on in the first loop. for (int i = 0; i < (cnt / 2); ++i) { refedResources.get()[i]->unref(); cache->purgeResourcesNotUsedSince(nowish()); REPORTER_ASSERT(reporter, cnt / 2 - i - 1 == cache->getResourceCount()); } cache->purgeUnlockedResources(); } REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); // Do a similar test where we alternate adding scratch and uniquely keyed resources, but // then purge old scratch resources. { for (int i = 0; i < cnt; ++i) { const bool isScratch = (i % 2 == 0); const SkBudgeted budgeted = SkBudgeted::kYes; const TestResource::SimulatedProperty property = TestResource::kA_SimulatedProperty; TestResource* r = isScratch ? TestResource::CreateScratch(gpu, budgeted, property) : new TestResource(gpu, budgeted, property); if (!isScratch) { GrUniqueKey k; make_unique_key<1>(&k, i); r->resourcePriv().setUniqueKey(k); } r->unref(); timeStamps.get()[i] = nowish(); } for (int i = 0; i < cnt; ++i) { // Should get a resource purged every other frame, since the uniquely keyed // resources will not be considered. cache->purgeResourcesNotUsedSince(timeStamps[i], /*scratchResourcesOnly=*/true); REPORTER_ASSERT(reporter, cnt - i / 2 - 1 == cache->getResourceCount()); } // Unref remaining resources cache->purgeResourcesNotUsedSince(nowish()); } REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); // Verify that calling flush() on a context with nothing to do will not trigger resource // eviction dContext->flushAndSubmit(); for (int i = 0; i < 10; ++i) { TestResource* r = new TestResource(gpu); GrUniqueKey k; make_unique_key<1>(&k, i); r->resourcePriv().setUniqueKey(k); r->unref(); } REPORTER_ASSERT(reporter, 10 == cache->getResourceCount()); dContext->flushAndSubmit(); REPORTER_ASSERT(reporter, 10 == cache->getResourceCount()); cache->purgeResourcesNotUsedSince(nowish()); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); } } static void test_partial_purge(skiatest::Reporter* reporter) { Mock mock(100); auto dContext = mock.dContext(); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); enum TestsCase { kOnlyScratch_TestCase = 0, kPartialScratch_TestCase = 1, kAllScratch_TestCase = 2, kPartial_TestCase = 3, kAll_TestCase = 4, kNone_TestCase = 5, kEndTests_TestCase = kNone_TestCase + 1 }; for (int testCase = 0; testCase < kEndTests_TestCase; testCase++) { GrUniqueKey key1, key2, key3; make_unique_key<0>(&key1, 1); make_unique_key<0>(&key2, 2); make_unique_key<0>(&key3, 3); // Add three unique resources to the cache. TestResource *unique1 = new TestResource(gpu, SkBudgeted::kYes, 10); TestResource *unique2 = new TestResource(gpu, SkBudgeted::kYes, 11); TestResource *unique3 = new TestResource(gpu, SkBudgeted::kYes, 12); unique1->resourcePriv().setUniqueKey(key1); unique2->resourcePriv().setUniqueKey(key2); unique3->resourcePriv().setUniqueKey(key3); // Add two scratch resources to the cache. TestResource *scratch1 = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kA_SimulatedProperty, 13); TestResource *scratch2 = TestResource::CreateScratch(gpu, SkBudgeted::kYes, TestResource::kB_SimulatedProperty, 14); REPORTER_ASSERT(reporter, 5 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 60 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); // Add resources to the purgeable queue unique1->unref(); scratch1->unref(); unique2->unref(); scratch2->unref(); unique3->unref(); REPORTER_ASSERT(reporter, 5 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 60 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 60 == cache->getPurgeableBytes()); switch(testCase) { case kOnlyScratch_TestCase: { dContext->purgeUnlockedResources(14, true); REPORTER_ASSERT(reporter, 3 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 33 == cache->getBudgetedResourceBytes()); break; } case kPartialScratch_TestCase: { dContext->purgeUnlockedResources(3, true); REPORTER_ASSERT(reporter, 4 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 47 == cache->getBudgetedResourceBytes()); break; } case kAllScratch_TestCase: { dContext->purgeUnlockedResources(50, true); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); break; } case kPartial_TestCase: { dContext->purgeUnlockedResources(13, false); REPORTER_ASSERT(reporter, 3 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 37 == cache->getBudgetedResourceBytes()); break; } case kAll_TestCase: { dContext->purgeUnlockedResources(50, false); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); break; } case kNone_TestCase: { dContext->purgeUnlockedResources(0, true); dContext->purgeUnlockedResources(0, false); REPORTER_ASSERT(reporter, 5 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 60 == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, 60 == cache->getPurgeableBytes()); break; } } // ensure all are purged before the next dContext->priv().getResourceCache()->purgeUnlockedResources(); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getPurgeableBytes()); } } static void test_custom_data(skiatest::Reporter* reporter) { GrUniqueKey key1, key2; make_unique_key<0>(&key1, 1); make_unique_key<0>(&key2, 2); int foo = 4132; key1.setCustomData(SkData::MakeWithCopy(&foo, sizeof(foo))); REPORTER_ASSERT(reporter, *(int*) key1.getCustomData()->data() == 4132); REPORTER_ASSERT(reporter, key2.getCustomData() == nullptr); // Test that copying a key also takes a ref on its custom data. GrUniqueKey key3 = key1; REPORTER_ASSERT(reporter, *(int*) key3.getCustomData()->data() == 4132); } static void test_abandoned(skiatest::Reporter* reporter) { Mock mock(300); auto dContext = mock.dContext(); GrGpu* gpu = mock.gpu(); sk_sp resource(new TestResource(gpu)); dContext->abandonContext(); REPORTER_ASSERT(reporter, resource->wasDestroyed()); // Call all the public methods on resource in the abandoned state. They shouldn't crash. resource->uniqueID(); resource->getUniqueKey(); resource->wasDestroyed(); resource->gpuMemorySize(); resource->getContext(); resource->resourcePriv().getScratchKey(); resource->resourcePriv().budgetedType(); resource->resourcePriv().makeBudgeted(); resource->resourcePriv().makeUnbudgeted(); resource->resourcePriv().removeScratchKey(); GrUniqueKey key; make_unique_key<0>(&key, 1); resource->resourcePriv().setUniqueKey(key); resource->resourcePriv().removeUniqueKey(); } static void test_tags(skiatest::Reporter* reporter) { #ifdef SK_DEBUG // We will insert 1 resource with tag "tag1", 2 with "tag2", and so on, up through kLastTagIdx. static constexpr int kLastTagIdx = 10; static constexpr int kNumResources = kLastTagIdx * (kLastTagIdx + 1) / 2; Mock mock(kNumResources * TestResource::kDefaultSize); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); // tag strings are expected to be long lived std::vector tagStrings; SkString tagStr; int tagIdx = 0; int currTagCnt = 0; for (int i = 0; i < kNumResources; ++i, ++currTagCnt) { sk_sp resource(new TestResource(gpu)); GrUniqueKey key; if (currTagCnt == tagIdx) { tagIdx += 1; currTagCnt = 0; tagStr.printf("tag%d", tagIdx); tagStrings.emplace_back(tagStr); } make_unique_key<1>(&key, i, tagStrings.back().c_str()); resource->resourcePriv().setUniqueKey(key); } SkASSERT(kLastTagIdx == tagIdx); SkASSERT(currTagCnt == kLastTagIdx); // Test i = 0 to exercise unused tag string. for (int i = 0; i <= kLastTagIdx; ++i) { tagStr.printf("tag%d", i); REPORTER_ASSERT(reporter, cache->countUniqueKeysWithTag(tagStr.c_str()) == i); } #endif } static void test_free_texture_messages(skiatest::Reporter* reporter) { Mock mock(30000); auto dContext = mock.dContext(); GrResourceCache* cache = mock.cache(); GrGpu* gpu = mock.gpu(); GrBackendTexture backends[3]; GrTexture* wrapped[3]; int freed[3] = { 0, 0, 0 }; auto releaseProc = [](void* ctx) { int* index = (int*) ctx; *index = 1; }; for (int i = 0; i < 3; ++i) { backends[i] = dContext->createBackendTexture(16, 16, SkColorType::kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo); wrapped[i] = gpu->wrapBackendTexture(backends[i], GrWrapOwnership::kBorrow_GrWrapOwnership, (i < 2) ? GrWrapCacheable::kYes : GrWrapCacheable::kNo, GrIOType::kRead_GrIOType) .release(); wrapped[i]->setRelease(releaseProc, &freed[i]); } cache->insertDelayedTextureUnref(wrapped[0]); cache->insertDelayedTextureUnref(wrapped[1]); // An uncacheable cross-context should not be purged as soon as we drop our ref. This // is because inserting it as a cross-context resource actually holds a ref until the // message is received. cache->insertDelayedTextureUnref(wrapped[2]); REPORTER_ASSERT(reporter, 0 == (freed[0] + freed[1] + freed[2])); // Have only ref waiting on message. wrapped[0]->unref(); wrapped[1]->unref(); wrapped[2]->unref(); REPORTER_ASSERT(reporter, 0 == (freed[0] + freed[1] + freed[2])); // This should free nothing since no messages were sent. cache->purgeAsNeeded(); REPORTER_ASSERT(reporter, 0 == (freed[0] + freed[1] + freed[2])); // Send message to free the first resource GrTextureFreedMessage msg1{wrapped[0], dContext->directContextID()}; SkMessageBus::Post(msg1); cache->purgeAsNeeded(); REPORTER_ASSERT(reporter, 1 == (freed[0] + freed[1] + freed[2])); REPORTER_ASSERT(reporter, 1 == freed[0]); GrTextureFreedMessage msg2{wrapped[2], dContext->directContextID()}; SkMessageBus::Post(msg2); cache->purgeAsNeeded(); REPORTER_ASSERT(reporter, 2 == (freed[0] + freed[1] + freed[2])); REPORTER_ASSERT(reporter, 0 == freed[1]); mock.reset(); REPORTER_ASSERT(reporter, 3 == (freed[0] + freed[1] + freed[2])); } DEF_GPUTEST(ResourceCacheMisc, reporter, /* options */) { // The below tests create their own mock contexts. test_no_key(reporter); test_purge_unlocked(reporter); test_purge_command_buffer_usage(reporter); test_budgeting(reporter); test_unbudgeted(reporter); test_unbudgeted_to_scratch(reporter); test_duplicate_unique_key(reporter); test_duplicate_scratch_key(reporter); test_remove_scratch_key(reporter); test_scratch_key_consistency(reporter); test_purge_invalidated(reporter); test_cache_chained_purge(reporter); test_timestamp_wrap(reporter); test_time_purge(reporter); test_partial_purge(reporter); test_custom_data(reporter); test_abandoned(reporter); test_tags(reporter); test_free_texture_messages(reporter); } // This simulates a portion of Chrome's context abandonment processing. // Please see: crbug.com/1011368 and crbug.com/1014993 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ResourceMessagesAfterAbandon, reporter, ctxInfo) { auto dContext = ctxInfo.directContext(); GrGpu* gpu = dContext->priv().getGpu(); GrResourceCache* cache = dContext->priv().getResourceCache(); GrBackendTexture backend = dContext->createBackendTexture(16, 16, SkColorType::kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo); GrTexture* tex = gpu->wrapBackendTexture(backend, GrWrapOwnership::kBorrow_GrWrapOwnership, GrWrapCacheable::kYes, GrIOType::kRead_GrIOType) .release(); auto releaseProc = [](void* ctx) { int* index = (int*) ctx; *index = 1; }; int freed = 0; tex->setRelease(releaseProc, &freed); cache->insertDelayedTextureUnref(tex); // Now only the cache is holding a ref to this texture tex->unref(); REPORTER_ASSERT(reporter, 0 == freed); // We must delete the backend texture before abandoning the context in vulkan. We just do it // for all the backends for consistency. dContext->deleteBackendTexture(backend); dContext->abandonContext(); REPORTER_ASSERT(reporter, 1 == freed); // In the past, creating this message could cause an exception due to // an un-safe downcast from GrTexture to GrGpuResource GrTextureFreedMessage msg{tex, dContext->directContextID()}; SkMessageBus::Post(msg); // This doesn't actually do anything but it does trigger us to read messages dContext->purgeUnlockedResources(false); } //////////////////////////////////////////////////////////////////////////////// static sk_sp make_normal_texture(GrResourceProvider* provider, GrRenderable renderable, SkISize dims, int sampleCnt) { auto format = provider->caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, renderable); return provider->createTexture(dims, format, renderable, sampleCnt, GrMipmapped::kNo, SkBudgeted::kYes, GrProtected::kNo); } static sk_sp make_mipmap_proxy(GrRecordingContext* rContext, GrRenderable renderable, SkISize dims, int sampleCnt) { GrProxyProvider* proxyProvider = rContext->priv().proxyProvider(); const GrCaps* caps = rContext->priv().caps(); const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kRGBA_8888, GrRenderable::kNo); return proxyProvider->createProxy(format, dims, renderable, sampleCnt, GrMipmapped::kYes, SkBackingFit::kExact, SkBudgeted::kYes, GrProtected::kNo); } // Exercise GrSurface::gpuMemorySize for different combos of MSAA, RT-only, // Texture-only, both-RT-and-Texture and MIPmapped DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GPUMemorySize, reporter, ctxInfo) { auto context = ctxInfo.directContext(); GrResourceProvider* resourceProvider = context->priv().resourceProvider(); const GrCaps* caps = context->priv().caps(); static constexpr SkISize kSize = {64, 64}; static constexpr auto kArea = kSize.area(); // Normal versions { sk_sp tex; tex = make_normal_texture(resourceProvider, GrRenderable::kYes, kSize, 1); size_t size = tex->gpuMemorySize(); REPORTER_ASSERT(reporter, kArea*4 == size); size_t sampleCount = (size_t)caps->getRenderTargetSampleCount(4, tex->backendFormat()); if (sampleCount >= 4) { tex = make_normal_texture(resourceProvider, GrRenderable::kYes, kSize, sampleCount); size = tex->gpuMemorySize(); REPORTER_ASSERT(reporter, kArea*4 == size || // msaa4 failed kArea*4*sampleCount == size || // auto-resolving kArea*4*(sampleCount+1) == size); // explicit resolve buffer } tex = make_normal_texture(resourceProvider, GrRenderable::kNo, kSize, 1); size = tex->gpuMemorySize(); REPORTER_ASSERT(reporter, kArea*4 == size); } // Mipmapped versions if (caps->mipmapSupport()) { sk_sp proxy; proxy = make_mipmap_proxy(context, GrRenderable::kYes, kSize, 1); size_t size = proxy->gpuMemorySize(); REPORTER_ASSERT(reporter, kArea*4 + (kArea*4)/3 == size); size_t sampleCount = (size_t)caps->getRenderTargetSampleCount(4, proxy->backendFormat()); if (sampleCount >= 4) { proxy = make_mipmap_proxy(context, GrRenderable::kYes, kSize, sampleCount); size = proxy->gpuMemorySize(); REPORTER_ASSERT(reporter, kArea*4 + (kArea*4)/3 == size || // msaa4 failed kArea*4*sampleCount + (kArea*4)/3 == size || // auto-resolving kArea*4*(sampleCount+1) + (kArea*4)/3 == size); // explicit resolve buffer } proxy = make_mipmap_proxy(context, GrRenderable::kNo, kSize, 1); size = proxy->gpuMemorySize(); REPORTER_ASSERT(reporter, kArea*4 + (kArea*4)/3 == size); } } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PurgeToMakeHeadroom, reporter, ctxInfo) { constexpr size_t kTexSize = 16 * 16 * 4; auto dContext = ctxInfo.directContext(); dContext->setResourceCacheLimit(2 * kTexSize); auto resourceProvider = dContext->priv().resourceProvider(); auto resourceCache = dContext->priv().getResourceCache(); for (bool success : { true, false }) { reporter->push(SkString(success ? "success" : "failure")); resourceCache->releaseAll(); REPORTER_ASSERT(reporter, resourceCache->getBudgetedResourceBytes() == 0); // Make one unpurgeable texture and one purgeable texture. auto lockedTex = make_normal_texture(resourceProvider, GrRenderable::kNo, {16, 16}, 1); REPORTER_ASSERT(reporter, lockedTex->gpuMemorySize() == kTexSize); // N.b. this surface is renderable so "reuseScratchTextures = false" won't mess us up. auto purgeableTex = make_normal_texture(resourceProvider, GrRenderable::kYes, {16, 16}, 1); if (success) { purgeableTex = nullptr; } size_t expectedPurgeable = success ? kTexSize : 0; REPORTER_ASSERT(reporter, expectedPurgeable == resourceCache->getPurgeableBytes(), "%zu vs %zu", expectedPurgeable, resourceCache->getPurgeableBytes()); REPORTER_ASSERT(reporter, success == resourceCache->purgeToMakeHeadroom(kTexSize)); size_t expectedBudgeted = success ? kTexSize : (2 * kTexSize); REPORTER_ASSERT(reporter, expectedBudgeted == resourceCache->getBudgetedResourceBytes(), "%zu vs %zu", expectedBudgeted, resourceCache->getBudgetedResourceBytes()); reporter->pop(); } } #if GR_GPU_STATS DEF_GPUTEST_FOR_MOCK_CONTEXT(OverbudgetFlush, reporter, ctxInfo) { auto context = ctxInfo.directContext(); context->setResourceCacheLimit(1); // Helper that determines if cache is overbudget. auto overbudget = [context] { int uNum; size_t uSize; context->getResourceCacheUsage(&uNum, &uSize); size_t bSize = context->getResourceCacheLimit(); return uSize > bSize; }; // Helper that does a trivial draw to a surface. auto drawToSurf = [](SkSurface* surf) { surf->getCanvas()->drawRect(SkRect::MakeWH(1,1), SkPaint()); }; // Helper that checks whether a flush has occurred between calls. int baseFlushCount = 0; auto getFlushCountDelta = [context, &baseFlushCount]() { int cur = context->priv().getGpu()->stats()->numSubmitToGpus(); int delta = cur - baseFlushCount; baseFlushCount = cur; return delta; }; auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto surf1 = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info, 1, nullptr); auto surf2 = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info, 1, nullptr); drawToSurf(surf1.get()); drawToSurf(surf2.get()); // Flush each surface once to ensure that their backing stores are allocated. surf1->flushAndSubmit(); surf2->flushAndSubmit(); REPORTER_ASSERT(reporter, overbudget()); getFlushCountDelta(); // Nothing should be purgeable so drawing to either surface doesn't cause a flush. drawToSurf(surf1.get()); REPORTER_ASSERT(reporter, !getFlushCountDelta()); drawToSurf(surf2.get()); REPORTER_ASSERT(reporter, !getFlushCountDelta()); REPORTER_ASSERT(reporter, overbudget()); // Make surf1 purgeable. Drawing to surf2 should flush. surf1->flushAndSubmit(); surf1.reset(); drawToSurf(surf2.get()); REPORTER_ASSERT(reporter, getFlushCountDelta()); REPORTER_ASSERT(reporter, overbudget()); } #endif