/************************************************************************************************** *** This file was autogenerated from GrInUniform.fp; do not modify. **************************************************************************************************/ #include "GrInUniform.h" #include "src/core/SkUtils.h" #include "src/gpu/GrTexture.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/sksl/SkSLCPP.h" #include "src/sksl/SkSLUtil.h" class GrGLSLInUniform : public GrGLSLFragmentProcessor { public: GrGLSLInUniform() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrInUniform& _outer = args.fFp.cast(); (void) _outer; auto color = _outer.color; (void) color; colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color"); fragBuilder->codeAppendf( R"SkSL(return %s; )SkSL" , args.fUniformHandler->getUniformCStr(colorVar)); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrInUniform& _outer = _proc.cast(); { pdman.set4fv(colorVar, 1, reinterpret_cast(&(_outer.color))); } } UniformHandle colorVar; }; std::unique_ptr GrInUniform::onMakeProgramImpl() const { return std::make_unique(); } void GrInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { } bool GrInUniform::onIsEqual(const GrFragmentProcessor& other) const { const GrInUniform& that = other.cast(); (void) that; if (color != that.color) return false; return true; } GrInUniform::GrInUniform(const GrInUniform& src) : INHERITED(kGrInUniform_ClassID, src.optimizationFlags()) , color(src.color) { this->cloneAndRegisterAllChildProcessors(src); } std::unique_ptr GrInUniform::clone() const { return std::make_unique(*this); } #if GR_TEST_UTILS SkString GrInUniform::onDumpInfo() const { return SkStringPrintf("(color=half4(%f, %f, %f, %f))", color.left(), color.top(), color.right(), color.bottom()); } #endif