/************************************************************************************************** *** This file was autogenerated from GrUniform.fp; do not modify. **************************************************************************************************/ #include "GrUniform.h" #include "src/core/SkUtils.h" #include "src/gpu/GrTexture.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/sksl/SkSLCPP.h" #include "src/sksl/SkSLUtil.h" class GrGLSLUniform : public GrGLSLFragmentProcessor { public: GrGLSLUniform() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrUniform& _outer = args.fFp.cast(); (void) _outer; colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color"); fragBuilder->codeAppendf( R"SkSL(return %s; )SkSL" , args.fUniformHandler->getUniformCStr(colorVar)); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { } UniformHandle colorVar; }; std::unique_ptr GrUniform::onMakeProgramImpl() const { return std::make_unique(); } void GrUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { } bool GrUniform::onIsEqual(const GrFragmentProcessor& other) const { const GrUniform& that = other.cast(); (void) that; return true; } GrUniform::GrUniform(const GrUniform& src) : INHERITED(kGrUniform_ClassID, src.optimizationFlags()) { this->cloneAndRegisterAllChildProcessors(src); } std::unique_ptr GrUniform::clone() const { return std::make_unique(*this); } #if GR_TEST_UTILS SkString GrUniform::onDumpInfo() const { return SkString(); } #endif