out vec4 sk_FragColor; uniform vec4 input; uniform vec4 expected; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { return ((((((cos(input.x) == expected.x && cos(input.xy) == expected.xy) && cos(input.xyz) == expected.xyz) && cos(input) == expected) && 1.0 == expected.x) && vec2(1.0, 1.0) == expected.xy) && vec3(1.0, 1.0, 1.0) == expected.xyz) && vec4(1.0, 1.0, 1.0, 1.0) == expected ? colorGreen : colorRed; }