#include #include using namespace metal; struct Uniforms { float2 h2; float3 h3; float4 h4; float2 f2; float3 f3; float4 f4; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f2)[1].xyyy; _out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f3)[2].xyzz; _out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f4)[3]; _out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f2)[1].xyzz; _out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f3)[2].xyyy; _out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f2)[1]; _out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f4)[3].xyyy; _out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f3)[2]; _out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f4)[3].xyzz; _out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h2)[1].xyyy; _out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h3)[2].xyzz; _out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h4)[3]; _out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h2)[1].xyzz; _out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h3)[2].xyyy; _out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h2)[1]; _out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h4)[3].xyyy; _out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h3)[2]; _out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h4)[3].xyzz; return _out; }