#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; float3x4 float3x4_from_float4x4(float4x4 x0) { return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(x0[2].xyzw)); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float3x4 a = float3x4(1.0); float3x4 b = float3x4_from_float4x4(float4x4(1.0)); _out.sk_FragColor.x = float(all(a[0] == b[0]) ? 0 : 1); return _out; }