#include #include using namespace metal; struct Uniforms { float unknownInput; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float x = _uniforms.unknownInput; float4 v = float4(float2(x), 0.0, 1.0); v = float4(float2(_uniforms.unknownInput), 0.0, 1.0); v = float4(0.0, _uniforms.unknownInput, 1.0, 0.0); v = float4(0.0, _uniforms.unknownInput, 0.0, _uniforms.unknownInput); _out.sk_FragColor = v; return _out; }