/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrYUVProvider_DEFINED #define GrYUVProvider_DEFINED #include "GrTypes.h" #include "SkImageInfo.h" #include "SkYUVAIndex.h" #include "SkYUVASizeInfo.h" class GrContext; class GrBackendFormat; struct GrSurfaceDesc; class GrTexture; class GrTextureProxy; class SkCachedData; /** * There are at least 2 different ways to extract/retrieve YUV planar data... * - SkPixelRef * - SkImageGenerator * * To share common functionality around using the planar data, we use this abstract base-class * to represent accessing that data. */ class GrYUVProvider { public: virtual ~GrYUVProvider() {} /** * On success, this returns a texture proxy that has converted the YUV data from the provider * into a form that is supported by the GPU (typically transformed into RGB). The texture will * automatically have a key added, so it can be retrieved from the cache (assuming it is * requested by a provider w/ the same genID). If srcColorSpace and dstColorSpace are * specified, then a color conversion from src to dst will be applied to the pixels. * * On failure (e.g. the provider had no data), this returns NULL. */ sk_sp refAsTextureProxy(GrContext*, const GrBackendFormat&, const GrSurfaceDesc&, SkColorSpace* srcColorSpace, SkColorSpace* dstColorSpace); sk_sp getPlanes(SkYUVASizeInfo*, SkYUVAIndex[SkYUVAIndex::kIndexCount], SkYUVColorSpace*, const void* planes[SkYUVASizeInfo::kMaxCount]); private: virtual uint32_t onGetID() const = 0; // These are not meant to be called by a client, only by the implementation /** * If decoding to YUV is supported, this returns true. Otherwise, this * returns false and does not modify any of the parameters. * * @param sizeInfo Output parameter indicating the sizes and required * allocation widths of the Y, U, V, and A planes. * @param yuvaIndices How the YUVA planes are used/organized * @param colorSpace Output parameter. */ virtual bool onQueryYUVA8(SkYUVASizeInfo* sizeInfo, SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount], SkYUVColorSpace* colorSpace) const = 0; /** * Returns true on success and false on failure. * This always attempts to perform a full decode. If the client only * wants size, it should call onQueryYUVA8(). * * @param sizeInfo Needs to exactly match the values returned by the * query, except the WidthBytes may be larger than the * recommendation (but not smaller). * @param yuvaIndices How the YUVA planes are used/organized * @param planes Memory for each of the Y, U, V, and A planes. */ virtual bool onGetYUVA8Planes(const SkYUVASizeInfo& sizeInfo, const SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount], void* planes[]) = 0; // This is used as release callback for the YUV data that we capture in an SkImage when // uploading to a gpu. When the upload is complete and we release the SkImage this callback will // release the underlying data. static void YUVGen_DataReleaseProc(const void*, void* data); }; #endif