/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLSLProgramDataManager_DEFINED #define GrGLSLProgramDataManager_DEFINED #include "GrResourceHandle.h" #include "SkNoncopyable.h" #include "SkTypes.h" class SkMatrix; class SkMatrix44; /** Manages the resources used by a shader program. * The resources are objects the program uses to communicate with the * application code. */ class GrGLSLProgramDataManager : SkNoncopyable { public: GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); virtual ~GrGLSLProgramDataManager() {} /** Functions for uploading uniform values. The varities ending in v can be used to upload to an * array of uniforms. arrayCount must be <= the array count of the uniform. */ virtual void set1i(UniformHandle, int32_t) const = 0; virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0; virtual void set1f(UniformHandle, float v0) const = 0; virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; virtual void set2i(UniformHandle, int32_t, int32_t) const = 0; virtual void set2iv(UniformHandle, int arrayCount, const int v[]) const = 0; virtual void set2f(UniformHandle, float, float) const = 0; virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; virtual void set3i(UniformHandle, int32_t, int32_t, int32_t) const = 0; virtual void set3iv(UniformHandle, int arrayCount, const int v[]) const = 0; virtual void set3f(UniformHandle, float, float, float) const = 0; virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; virtual void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const = 0; virtual void set4iv(UniformHandle, int arrayCount, const int v[]) const = 0; virtual void set4f(UniformHandle, float, float, float, float) const = 0; virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0; // matrices are column-major, the first three upload a single matrix, the latter three upload // arrayCount matrices into a uniform array. virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0; virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0; virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0; virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; // convenience method for uploading a SkMatrix to a 3x3 matrix uniform void setSkMatrix(UniformHandle, const SkMatrix&) const; // convenience method for uploading a SkMatrix44 to a 4x4 matrix uniform void setSkMatrix44(UniformHandle, const SkMatrix44&) const; // for nvpr only GR_DEFINE_RESOURCE_HANDLE_CLASS(VaryingHandle); virtual void setPathFragmentInputTransform(VaryingHandle u, int components, const SkMatrix& matrix) const = 0; protected: GrGLSLProgramDataManager() {} private: typedef SkNoncopyable INHERITED; }; #endif