/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTessellatingPathRenderer.h" #include #include "GrAuditTrail.h" #include "GrClip.h" #include "GrDefaultGeoProcFactory.h" #include "GrDrawOpTest.h" #include "GrMesh.h" #include "GrOpFlushState.h" #include "GrPathUtils.h" #include "GrResourceCache.h" #include "GrResourceProvider.h" #include "GrShape.h" #include "GrSimpleMeshDrawOpHelper.h" #include "GrStyle.h" #include "GrTessellator.h" #include "SkGeometry.h" #include "ops/GrMeshDrawOp.h" #ifndef GR_AA_TESSELLATOR_MAX_VERB_COUNT #define GR_AA_TESSELLATOR_MAX_VERB_COUNT 10 #endif /* * This path renderer tessellates the path into triangles using GrTessellator, uploads the * triangles to a vertex buffer, and renders them with a single draw call. It can do screenspace * antialiasing with a one-pixel coverage ramp. */ namespace { struct TessInfo { SkScalar fTolerance; int fCount; }; // When the SkPathRef genID changes, invalidate a corresponding GrResource described by key. class PathInvalidator : public SkPathRef::GenIDChangeListener { public: PathInvalidator(const GrUniqueKey& key, uint32_t contextUniqueID) : fMsg(key, contextUniqueID) {} private: GrUniqueKeyInvalidatedMessage fMsg; void onChange() override { SkMessageBus::Post(fMsg); } }; bool cache_match(GrBuffer* vertexBuffer, SkScalar tol, int* actualCount) { if (!vertexBuffer) { return false; } const SkData* data = vertexBuffer->getUniqueKey().getCustomData(); SkASSERT(data); const TessInfo* info = static_cast(data->data()); if (info->fTolerance == 0 || info->fTolerance < 3.0f * tol) { *actualCount = info->fCount; return true; } return false; } class StaticVertexAllocator : public GrTessellator::VertexAllocator { public: StaticVertexAllocator(size_t stride, GrResourceProvider* resourceProvider, bool canMapVB) : VertexAllocator(stride) , fResourceProvider(resourceProvider) , fCanMapVB(canMapVB) , fVertices(nullptr) { } void* lock(int vertexCount) override { size_t size = vertexCount * stride(); fVertexBuffer = fResourceProvider->createBuffer(size, kVertex_GrBufferType, kStatic_GrAccessPattern, GrResourceProvider::Flags::kNone); if (!fVertexBuffer.get()) { return nullptr; } if (fCanMapVB) { fVertices = fVertexBuffer->map(); } else { fVertices = sk_malloc_throw(vertexCount * stride()); } return fVertices; } void unlock(int actualCount) override { if (fCanMapVB) { fVertexBuffer->unmap(); } else { fVertexBuffer->updateData(fVertices, actualCount * stride()); sk_free(fVertices); } fVertices = nullptr; } sk_sp detachVertexBuffer() { return std::move(fVertexBuffer); } private: sk_sp fVertexBuffer; GrResourceProvider* fResourceProvider; bool fCanMapVB; void* fVertices; }; class DynamicVertexAllocator : public GrTessellator::VertexAllocator { public: DynamicVertexAllocator(size_t stride, GrMeshDrawOp::Target* target) : VertexAllocator(stride) , fTarget(target) , fVertexBuffer(nullptr) , fVertices(nullptr) {} void* lock(int vertexCount) override { fVertexCount = vertexCount; fVertices = fTarget->makeVertexSpace(stride(), vertexCount, &fVertexBuffer, &fFirstVertex); return fVertices; } void unlock(int actualCount) override { fTarget->putBackVertices(fVertexCount - actualCount, stride()); fVertices = nullptr; } sk_sp detachVertexBuffer() const { return std::move(fVertexBuffer); } int firstVertex() const { return fFirstVertex; } private: GrMeshDrawOp::Target* fTarget; sk_sp fVertexBuffer; int fVertexCount; int fFirstVertex; void* fVertices; }; } // namespace GrTessellatingPathRenderer::GrTessellatingPathRenderer() { } GrPathRenderer::CanDrawPath GrTessellatingPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { // This path renderer can draw fill styles, and can do screenspace antialiasing via a // one-pixel coverage ramp. It can do convex and concave paths, but we'll leave the convex // ones to simpler algorithms. We pass on paths that have styles, though they may come back // around after applying the styling information to the geometry to create a filled path. In // the non-AA case, We skip paths that don't have a key since the real advantage of this path // renderer comes from caching the tessellated geometry. In the AA case, we do not cache, so we // accept paths without keys. if (!args.fShape->style().isSimpleFill() || args.fShape->knownToBeConvex()) { return CanDrawPath::kNo; } if (GrAAType::kCoverage == args.fAAType) { SkPath path; args.fShape->asPath(&path); if (path.countVerbs() > GR_AA_TESSELLATOR_MAX_VERB_COUNT) { return CanDrawPath::kNo; } } else if (!args.fShape->hasUnstyledKey()) { return CanDrawPath::kNo; } return CanDrawPath::kYes; } namespace { class TessellatingPathOp final : public GrMeshDrawOp { private: using Helper = GrSimpleMeshDrawOpHelperWithStencil; public: DEFINE_OP_CLASS_ID static std::unique_ptr Make(GrContext* context, GrPaint&& paint, const GrShape& shape, const SkMatrix& viewMatrix, SkIRect devClipBounds, GrAAType aaType, const GrUserStencilSettings* stencilSettings) { return Helper::FactoryHelper(context, std::move(paint), shape, viewMatrix, devClipBounds, aaType, stencilSettings); } const char* name() const override { return "TessellatingPathOp"; } void visitProxies(const VisitProxyFunc& func, VisitorType) const override { fHelper.visitProxies(func); } #ifdef SK_DEBUG SkString dumpInfo() const override { SkString string; string.appendf("Color 0x%08x, aa: %d\n", fColor.toBytes_RGBA(), fAntiAlias); string += fHelper.dumpInfo(); string += INHERITED::dumpInfo(); return string; } #endif TessellatingPathOp(Helper::MakeArgs helperArgs, const SkPMColor4f& color, const GrShape& shape, const SkMatrix& viewMatrix, const SkIRect& devClipBounds, GrAAType aaType, const GrUserStencilSettings* stencilSettings) : INHERITED(ClassID()) , fHelper(helperArgs, aaType, stencilSettings) , fColor(color) , fShape(shape) , fViewMatrix(viewMatrix) , fDevClipBounds(devClipBounds) , fAntiAlias(GrAAType::kCoverage == aaType) { SkRect devBounds; viewMatrix.mapRect(&devBounds, shape.bounds()); if (shape.inverseFilled()) { // Because the clip bounds are used to add a contour for inverse fills, they must also // include the path bounds. devBounds.join(SkRect::Make(fDevClipBounds)); } this->setBounds(devBounds, HasAABloat::kNo, IsZeroArea::kNo); } FixedFunctionFlags fixedFunctionFlags() const override { return fHelper.fixedFunctionFlags(); } GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip* clip) override { GrProcessorAnalysisCoverage coverage = fAntiAlias ? GrProcessorAnalysisCoverage::kSingleChannel : GrProcessorAnalysisCoverage::kNone; return fHelper.finalizeProcessors(caps, clip, coverage, &fColor); } private: SkPath getPath() const { SkASSERT(!fShape.style().applies()); SkPath path; fShape.asPath(&path); return path; } void draw(Target* target, sk_sp gp, size_t vertexStride) { SkASSERT(!fAntiAlias); GrResourceProvider* rp = target->resourceProvider(); bool inverseFill = fShape.inverseFilled(); // construct a cache key from the path's genID and the view matrix static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); GrUniqueKey key; static constexpr int kClipBoundsCnt = sizeof(fDevClipBounds) / sizeof(uint32_t); int shapeKeyDataCnt = fShape.unstyledKeySize(); SkASSERT(shapeKeyDataCnt >= 0); GrUniqueKey::Builder builder(&key, kDomain, shapeKeyDataCnt + kClipBoundsCnt, "Path"); fShape.writeUnstyledKey(&builder[0]); // For inverse fills, the tessellation is dependent on clip bounds. if (inverseFill) { memcpy(&builder[shapeKeyDataCnt], &fDevClipBounds, sizeof(fDevClipBounds)); } else { memset(&builder[shapeKeyDataCnt], 0, sizeof(fDevClipBounds)); } builder.finish(); sk_sp cachedVertexBuffer(rp->findByUniqueKey(key)); int actualCount; SkScalar tol = GrPathUtils::kDefaultTolerance; tol = GrPathUtils::scaleToleranceToSrc(tol, fViewMatrix, fShape.bounds()); if (cache_match(cachedVertexBuffer.get(), tol, &actualCount)) { this->drawVertices(target, std::move(gp), std::move(cachedVertexBuffer), 0, actualCount); return; } SkRect clipBounds = SkRect::Make(fDevClipBounds); SkMatrix vmi; if (!fViewMatrix.invert(&vmi)) { return; } vmi.mapRect(&clipBounds); bool isLinear; bool canMapVB = GrCaps::kNone_MapFlags != target->caps().mapBufferFlags(); StaticVertexAllocator allocator(vertexStride, rp, canMapVB); int count = GrTessellator::PathToTriangles(getPath(), tol, clipBounds, &allocator, false, &isLinear); if (count == 0) { return; } sk_sp vb = allocator.detachVertexBuffer(); TessInfo info; info.fTolerance = isLinear ? 0 : tol; info.fCount = count; fShape.addGenIDChangeListener(sk_make_sp(key, target->contextUniqueID())); key.setCustomData(SkData::MakeWithCopy(&info, sizeof(info))); rp->assignUniqueKeyToResource(key, vb.get()); this->drawVertices(target, std::move(gp), std::move(vb), 0, count); } void drawAA(Target* target, sk_sp gp, size_t vertexStride) { SkASSERT(fAntiAlias); SkPath path = getPath(); if (path.isEmpty()) { return; } SkRect clipBounds = SkRect::Make(fDevClipBounds); path.transform(fViewMatrix); SkScalar tol = GrPathUtils::kDefaultTolerance; bool isLinear; DynamicVertexAllocator allocator(vertexStride, target); int count = GrTessellator::PathToTriangles(path, tol, clipBounds, &allocator, true, &isLinear); if (count == 0) { return; } this->drawVertices(target, std::move(gp), allocator.detachVertexBuffer(), allocator.firstVertex(), count); } void onPrepareDraws(Target* target) override { sk_sp gp; { using namespace GrDefaultGeoProcFactory; Color color(fColor); LocalCoords::Type localCoordsType = fHelper.usesLocalCoords() ? LocalCoords::kUsePosition_Type : LocalCoords::kUnused_Type; Coverage::Type coverageType; if (fAntiAlias) { if (fHelper.compatibleWithAlphaAsCoverage()) { coverageType = Coverage::kAttributeTweakAlpha_Type; } else { coverageType = Coverage::kAttribute_Type; } } else { coverageType = Coverage::kSolid_Type; } if (fAntiAlias) { gp = GrDefaultGeoProcFactory::MakeForDeviceSpace(target->caps().shaderCaps(), color, coverageType, localCoordsType, fViewMatrix); } else { gp = GrDefaultGeoProcFactory::Make(target->caps().shaderCaps(), color, coverageType, localCoordsType, fViewMatrix); } } if (!gp.get()) { return; } size_t vertexStride = gp->vertexStride(); if (fAntiAlias) { this->drawAA(target, std::move(gp), vertexStride); } else { this->draw(target, std::move(gp), vertexStride); } } void drawVertices(Target* target, sk_sp gp, sk_sp vb, int firstVertex, int count) { GrMesh* mesh = target->allocMesh(TESSELLATOR_WIREFRAME ? GrPrimitiveType::kLines : GrPrimitiveType::kTriangles); mesh->setNonIndexedNonInstanced(count); mesh->setVertexData(std::move(vb), firstVertex); auto pipe = fHelper.makePipeline(target); target->draw(std::move(gp), pipe.fPipeline, pipe.fFixedDynamicState, mesh); } Helper fHelper; SkPMColor4f fColor; GrShape fShape; SkMatrix fViewMatrix; SkIRect fDevClipBounds; bool fAntiAlias; typedef GrMeshDrawOp INHERITED; }; } // anonymous namespace bool GrTessellatingPathRenderer::onDrawPath(const DrawPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), "GrTessellatingPathRenderer::onDrawPath"); SkIRect clipBoundsI; args.fClip->getConservativeBounds(args.fRenderTargetContext->width(), args.fRenderTargetContext->height(), &clipBoundsI); std::unique_ptr op = TessellatingPathOp::Make(args.fContext, std::move(args.fPaint), *args.fShape, *args.fViewMatrix, clipBoundsI, args.fAAType, args.fUserStencilSettings); args.fRenderTargetContext->addDrawOp(*args.fClip, std::move(op)); return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// #if GR_TEST_UTILS GR_DRAW_OP_TEST_DEFINE(TesselatingPathOp) { SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random); SkPath path = GrTest::TestPath(random); SkIRect devClipBounds = SkIRect::MakeLTRB( random->nextU(), random->nextU(), random->nextU(), random->nextU()); devClipBounds.sort(); static constexpr GrAAType kAATypes[] = {GrAAType::kNone, GrAAType::kMSAA, GrAAType::kCoverage}; GrAAType aaType; do { aaType = kAATypes[random->nextULessThan(SK_ARRAY_COUNT(kAATypes))]; } while(GrAAType::kMSAA == aaType && GrFSAAType::kUnifiedMSAA != fsaaType); GrStyle style; do { GrTest::TestStyle(random, &style); } while (!style.isSimpleFill()); GrShape shape(path, style); return TessellatingPathOp::Make(context, std::move(paint), shape, viewMatrix, devClipBounds, aaType, GrGetRandomStencil(random, context)); } #endif