/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrStrikeCache_DEFINED #define GrStrikeCache_DEFINED #include "GrDrawOpAtlas.h" #include "GrGlyph.h" #include "SkArenaAlloc.h" #include "SkMasks.h" #include "SkStrike.h" #include "SkTDynamicHash.h" class GrAtlasManager; class GrGpu; class GrStrikeCache; /** * The GrTextStrike manages a pool of CPU backing memory for GrGlyphs. This backing memory * is indexed by a PackedID and SkStrike. The SkStrike is what actually creates the mask. * The GrTextStrike may outlive the generating SkStrike. However, it retains a copy * of it's SkDescriptor as a key to access (or regenerate) the SkStrike. GrTextStrikes are * created by and owned by a GrStrikeCache. */ class GrTextStrike : public SkNVRefCnt { public: GrTextStrike(const SkDescriptor& fontScalerKey); GrGlyph* getGlyph(const SkGlyph& skGlyph) { GrGlyph* glyph = fCache.find(skGlyph.getPackedID()); if (!glyph) { glyph = this->generateGlyph(skGlyph); } return glyph; } // This variant of the above function is called by GrAtlasTextOp. At this point, it is possible // that the maskformat of the glyph differs from what we expect. In these cases we will just // draw a clear square. // skbug:4143 crbug:510931 GrGlyph* getGlyph(SkPackedGlyphID packed, SkStrike* cache) { GrGlyph* glyph = fCache.find(packed); if (!glyph) { // We could return this to the caller, but in practice it adds code complexity for // potentially little benefit(ie, if the glyph is not in our font cache, then its not // in the atlas and we're going to be doing a texture upload anyways). const SkGlyph& skGlyph = GrToSkGlyph(cache, packed); glyph = this->generateGlyph(skGlyph); } return glyph; } // returns true if glyph successfully added to texture atlas, false otherwise. If the glyph's // mask format has changed, then addGlyphToAtlas will draw a clear box. This will almost never // happen. // TODO we can handle some of these cases if we really want to, but the long term solution is to // get the actual glyph image itself when we get the glyph metrics. GrDrawOpAtlas::ErrorCode addGlyphToAtlas(GrResourceProvider*, GrDeferredUploadTarget*, GrStrikeCache*, GrAtlasManager*, GrGlyph*, SkStrike*, GrMaskFormat expectedMaskFormat, bool isScaledGlyph); // testing int countGlyphs() const { return fCache.count(); } // remove any references to this plot void removeID(GrDrawOpAtlas::AtlasID); // If a TextStrike is abandoned by the cache, then the caller must get a new strike bool isAbandoned() const { return fIsAbandoned; } static const SkDescriptor& GetKey(const GrTextStrike& strike) { return *strike.fFontScalerKey.getDesc(); } static uint32_t Hash(const SkDescriptor& desc) { return desc.getChecksum(); } private: SkTDynamicHash fCache; SkAutoDescriptor fFontScalerKey; SkArenaAlloc fAlloc{512}; int fAtlasedGlyphs{0}; bool fIsAbandoned{false}; static const SkGlyph& GrToSkGlyph(SkStrike* cache, SkPackedGlyphID id) { return cache->getGlyphIDMetrics(id.code(), id.getSubXFixed(), id.getSubYFixed()); } GrGlyph* generateGlyph(const SkGlyph&); friend class GrStrikeCache; }; /** * GrStrikeCache manages strikes which are indexed by a SkStrike. These strikes can then be * used to generate individual Glyph Masks. */ class GrStrikeCache { public: GrStrikeCache(const GrCaps* caps, size_t maxTextureBytes); ~GrStrikeCache(); void setStrikeToPreserve(GrTextStrike* strike) { fPreserveStrike = strike; } // The user of the cache may hold a long-lived ref to the returned strike. However, actions by // another client of the cache may cause the strike to be purged while it is still reffed. // Therefore, the caller must check GrTextStrike::isAbandoned() if there are other // interactions with the cache since the strike was received. sk_sp getStrike(const SkStrike* cache) { sk_sp strike = sk_ref_sp(fCache.find(cache->getDescriptor())); if (!strike) { strike = this->generateStrike(cache); } return strike; } const SkMasks& getMasks() const { return *f565Masks; } void freeAll(); static void HandleEviction(GrDrawOpAtlas::AtlasID, void*); private: sk_sp generateStrike(const SkStrike* cache) { // 'fCache' get the construction ref sk_sp strike = sk_ref_sp(new GrTextStrike(cache->getDescriptor())); fCache.add(strike.get()); return strike; } using StrikeHash = SkTDynamicHash; StrikeHash fCache; GrTextStrike* fPreserveStrike; std::unique_ptr f565Masks; }; #endif // GrStrikeCache_DEFINED