/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkTextureRenderTarget_DEFINED #define GrVkTextureRenderTarget_DEFINED #include "GrVkTexture.h" #include "GrVkRenderTarget.h" #include "vk/GrVkTypes.h" class GrVkGpu; #ifdef SK_BUILD_FOR_WIN // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance. #pragma warning(push) #pragma warning(disable: 4250) #endif class GrVkImageView; struct GrVkImageInfo; class GrVkTextureRenderTarget: public GrVkTexture, public GrVkRenderTarget { public: static sk_sp MakeNewTextureRenderTarget(GrVkGpu*, SkBudgeted, const GrSurfaceDesc&, const GrVkImage::ImageDesc&, GrMipMapsStatus); static sk_sp MakeWrappedTextureRenderTarget(GrVkGpu*, const GrSurfaceDesc&, GrWrapOwnership, GrWrapCacheable, const GrVkImageInfo&, sk_sp); GrBackendFormat backendFormat() const override { return this->getBackendFormat(); } protected: void onAbandon() override { // In order to correctly handle calling texture idle procs, GrVkTexture must go first. GrVkTexture::onAbandon(); GrVkRenderTarget::onAbandon(); } void onRelease() override { // In order to correctly handle calling texture idle procs, GrVkTexture must go first. GrVkTexture::onRelease(); GrVkRenderTarget::onRelease(); } private: // MSAA, not-wrapped GrVkTextureRenderTarget(GrVkGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const GrVkImageInfo& info, sk_sp layout, const GrVkImageView* texView, const GrVkImageInfo& msaaInfo, sk_sp msaaLayout, const GrVkImageView* colorAttachmentView, const GrVkImageView* resolveAttachmentView, GrMipMapsStatus); // non-MSAA, not-wrapped GrVkTextureRenderTarget(GrVkGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const GrVkImageInfo& info, sk_sp layout, const GrVkImageView* texView, const GrVkImageView* colorAttachmentView, GrMipMapsStatus); // MSAA, wrapped GrVkTextureRenderTarget(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info, sk_sp layout, const GrVkImageView* texView, const GrVkImageInfo& msaaInfo, sk_sp msaaLayout, const GrVkImageView* colorAttachmentView, const GrVkImageView* resolveAttachmentView, GrMipMapsStatus, GrBackendObjectOwnership, GrWrapCacheable); // non-MSAA, wrapped GrVkTextureRenderTarget(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info, sk_sp layout, const GrVkImageView* texView, const GrVkImageView* colorAttachmentView, GrMipMapsStatus, GrBackendObjectOwnership, GrWrapCacheable); // GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory. size_t onGpuMemorySize() const override; }; #endif