/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkArenaAlloc.h" #include "SkBitmapProcShader.h" #include "SkColorShader.h" #include "SkColorSpaceXformer.h" #include "SkEmptyShader.h" #include "SkMallocPixelRef.h" #include "SkPaint.h" #include "SkPicture.h" #include "SkPictureShader.h" #include "SkRasterPipeline.h" #include "SkReadBuffer.h" #include "SkScalar.h" #include "SkShaderBase.h" #include "SkTLazy.h" #include "SkWriteBuffer.h" #if SK_SUPPORT_GPU #include "GrFragmentProcessor.h" #endif SkShaderBase::SkShaderBase(const SkMatrix* localMatrix) : fLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I()) { // Pre-cache so future calls to fLocalMatrix.getType() are threadsafe. (void)fLocalMatrix.getType(); } SkShaderBase::~SkShaderBase() {} void SkShaderBase::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); bool hasLocalM = !fLocalMatrix.isIdentity(); buffer.writeBool(hasLocalM); if (hasLocalM) { buffer.writeMatrix(fLocalMatrix); } } SkTCopyOnFirstWrite SkShaderBase::totalLocalMatrix(const SkMatrix* preLocalMatrix, const SkMatrix* postLocalMatrix) const { SkTCopyOnFirstWrite m(fLocalMatrix); if (preLocalMatrix) { m.writable()->preConcat(*preLocalMatrix); } if (postLocalMatrix) { m.writable()->postConcat(*postLocalMatrix); } return m; } bool SkShaderBase::computeTotalInverse(const SkMatrix& ctm, const SkMatrix* outerLocalMatrix, SkMatrix* totalInverse) const { return SkMatrix::Concat(ctm, *this->totalLocalMatrix(outerLocalMatrix)).invert(totalInverse); } bool SkShaderBase::asLuminanceColor(SkColor* colorPtr) const { SkColor storage; if (nullptr == colorPtr) { colorPtr = &storage; } if (this->onAsLuminanceColor(colorPtr)) { *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque return true; } return false; } SkShaderBase::Context* SkShaderBase::makeContext(const ContextRec& rec, SkArenaAlloc* alloc) const { #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT // We always fall back to raster pipeline when perspective is present. if (rec.fMatrix->hasPerspective() || fLocalMatrix.hasPerspective() || (rec.fLocalMatrix && rec.fLocalMatrix->hasPerspective()) || !this->computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, nullptr)) { return nullptr; } return this->onMakeContext(rec, alloc); #else return nullptr; #endif } SkShaderBase::Context::Context(const SkShaderBase& shader, const ContextRec& rec) : fShader(shader), fCTM(*rec.fMatrix) { // We should never use a context with perspective. SkASSERT(!rec.fMatrix->hasPerspective()); SkASSERT(!rec.fLocalMatrix || !rec.fLocalMatrix->hasPerspective()); SkASSERT(!shader.getLocalMatrix().hasPerspective()); // Because the context parameters must be valid at this point, we know that the matrix is // invertible. SkAssertResult(fShader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &fTotalInverse)); fPaintAlpha = rec.fPaint->getAlpha(); } SkShaderBase::Context::~Context() {} const SkMatrix& SkShader::getLocalMatrix() const { return as_SB(this)->getLocalMatrix(); } SkImage* SkShader::isAImage(SkMatrix* localMatrix, TileMode xy[2]) const { return as_SB(this)->onIsAImage(localMatrix, xy); } SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { return kNone_GradientType; } #if SK_SUPPORT_GPU std::unique_ptr SkShaderBase::asFragmentProcessor(const GrFPArgs&) const { return nullptr; } #endif sk_sp SkShader::makeAsALocalMatrixShader(SkMatrix*) const { return nullptr; } sk_sp SkShader::MakeEmptyShader() { return sk_make_sp(); } sk_sp SkShader::MakeColorShader(SkColor color) { return sk_make_sp(color); } sk_sp SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, const SkMatrix* localMatrix) { if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode); } sk_sp SkShader::MakePictureShader(sk_sp src, TileMode tmx, TileMode tmy, const SkMatrix* localMatrix, const SkRect* tile) { if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile); } bool SkShaderBase::appendStages(const StageRec& rec) const { return this->onAppendStages(rec); } bool SkShaderBase::onAppendStages(const StageRec& rec) const { // SkShader::Context::shadeSpan() handles the paint opacity internally, // but SkRasterPipelineBlitter applies it as a separate stage. // We skip the internal shadeSpan() step by forcing the paint opaque. SkTCopyOnFirstWrite opaquePaint(rec.fPaint); if (rec.fPaint.getAlpha() != SK_AlphaOPAQUE) { opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE); } ContextRec cr(*opaquePaint, rec.fCTM, rec.fLocalM, rec.fDstColorType, rec.fDstCS); struct CallbackCtx : SkRasterPipeline_CallbackCtx { sk_sp shader; Context* ctx; }; auto cb = rec.fAlloc->make(); cb->shader = rec.fDstCS ? SkColorSpaceXformer::Make(sk_ref_sp(rec.fDstCS))->apply(this) : sk_ref_sp((SkShader*)this); cb->ctx = as_SB(cb->shader)->makeContext(cr, rec.fAlloc); cb->fn = [](SkRasterPipeline_CallbackCtx* self, int active_pixels) { auto c = (CallbackCtx*)self; int x = (int)c->rgba[0], y = (int)c->rgba[1]; SkPMColor tmp[SkRasterPipeline_kMaxStride]; c->ctx->shadeSpan(x,y, tmp, active_pixels); for (int i = 0; i < active_pixels; i++) { auto rgba_4f = SkPMColor4f::FromPMColor(tmp[i]); memcpy(c->rgba + 4*i, rgba_4f.vec(), 4*sizeof(float)); } }; if (cb->ctx) { rec.fPipeline->append(SkRasterPipeline::seed_shader); rec.fPipeline->append(SkRasterPipeline::callback, cb); return true; } return false; } /////////////////////////////////////////////////////////////////////////////////////////////////// sk_sp SkEmptyShader::CreateProc(SkReadBuffer&) { return SkShader::MakeEmptyShader(); }