// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef Vertex_hpp #define Vertex_hpp #include "Device/Config.hpp" #include "System/Types.hpp" namespace sw { struct alignas(16) Vertex { union { struct { float x; float y; float z; float w; }; float4 position; }; float pointSize; int clipFlags; int cullMask; float clipDistance[MAX_CLIP_DISTANCES]; float cullDistance[MAX_CLIP_DISTANCES]; alignas(16) struct { int x; int y; float z; float w; } projected; alignas(16) float v[MAX_INTERFACE_COMPONENTS]; }; static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)"); } // namespace sw #endif // Vertex_hpp