// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // TransformFeedback.cpp: Implements the es2::TransformFeedback class #include "TransformFeedback.h" namespace es2 { TransformFeedback::TransformFeedback(GLuint name) : NamedObject(name), mActive(false), mPaused(false), mVertexOffset(0) { } TransformFeedback::~TransformFeedback() { for(int i = 0; i < MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; ++i) { mBuffer[i].set(nullptr); } } Buffer* TransformFeedback::getBuffer(GLuint index) const { return mBuffer[index].get(); } GLuint TransformFeedback::getBufferName(GLuint index) const { return mBuffer[index].get().name(); } int TransformFeedback::getOffset(GLuint index) const { return mBuffer[index].getOffset(); } int TransformFeedback::getSize(GLuint index) const { return mBuffer[index].getSize(); } void TransformFeedback::addVertexOffset(int count) { if(isActive() && !isPaused()) { mVertexOffset += count; } } int TransformFeedback::vertexOffset() const { return mVertexOffset; } bool TransformFeedback::isActive() const { return mActive; } bool TransformFeedback::isPaused() const { return mPaused; } GLenum TransformFeedback::primitiveMode() const { return mPrimitiveMode; } void TransformFeedback::begin(GLenum primitiveMode) { mActive = true; mPrimitiveMode = primitiveMode; } void TransformFeedback::end() { mActive = false; mPaused = false; mVertexOffset = 0; } void TransformFeedback::setPaused(bool paused) { mPaused = paused; } void TransformFeedback::setBuffer(GLuint index, Buffer* buffer) { mBuffer[index].set(buffer); } void TransformFeedback::setBuffer(GLuint index, Buffer* buffer, GLintptr offset, GLsizeiptr size) { mBuffer[index].set(buffer, static_cast(offset), static_cast(size)); } void TransformFeedback::detachBuffer(GLuint buffer) { for(int i = 0; i < MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; ++i) { if(mBuffer[i].get().name() == buffer) { mBuffer[i].set(nullptr); } } } }