// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_VertexRoutine_hpp #define sw_VertexRoutine_hpp #include "ShaderCore.hpp" #include "SpirvShader.hpp" #include "Device/VertexProcessor.hpp" namespace vk { class PipelineLayout; } namespace sw { class VertexRoutinePrototype : public VertexRoutineFunction { public: VertexRoutinePrototype() : vertex(Arg<0>()) , batch(Arg<1>()) , task(Arg<2>()) , data(Arg<3>()) {} virtual ~VertexRoutinePrototype() {} protected: Pointer vertex; Pointer batch; Pointer task; Pointer data; }; class VertexRoutine : public VertexRoutinePrototype { public: VertexRoutine( const VertexProcessor::State &state, vk::PipelineLayout const *pipelineLayout, SpirvShader const *spirvShader); virtual ~VertexRoutine(); void generate(); protected: Pointer constants; Int clipFlags; Int cullMask; SpirvRoutine routine; const VertexProcessor::State &state; SpirvShader const *const spirvShader; private: virtual void program(Pointer &batch, UInt &vertexCount) = 0; typedef VertexProcessor::State::Input Stream; Vector4f readStream(Pointer &buffer, UInt &stride, const Stream &stream, Pointer &batch, bool robustBufferAccess, UInt &robustnessSize, Int baseVertex); void readInput(Pointer &batch); void computeClipFlags(); void computeCullMask(); void writeCache(Pointer &vertexCache, Pointer &tagCache, Pointer &batch); void writeVertex(const Pointer &vertex, Pointer &cacheEntry); }; } // namespace sw #endif // sw_VertexRoutine_hpp