// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "CPUID.hpp" #if defined(_WIN32) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN # endif # include # include # include #else # include # include # include #endif namespace rr { bool CPUID::MMX = detectMMX(); bool CPUID::CMOV = detectCMOV(); bool CPUID::SSE = detectSSE(); bool CPUID::SSE2 = detectSSE2(); bool CPUID::SSE3 = detectSSE3(); bool CPUID::SSSE3 = detectSSSE3(); bool CPUID::SSE4_1 = detectSSE4_1(); bool CPUID::enableMMX = true; bool CPUID::enableCMOV = true; bool CPUID::enableSSE = true; bool CPUID::enableSSE2 = true; bool CPUID::enableSSE3 = true; bool CPUID::enableSSSE3 = true; bool CPUID::enableSSE4_1 = true; void CPUID::setEnableMMX(bool enable) { enableMMX = enable; if(!enableMMX) { enableSSE = false; enableSSE2 = false; enableSSE3 = false; enableSSSE3 = false; enableSSE4_1 = false; } } void CPUID::setEnableCMOV(bool enable) { enableCMOV = enable; if(!CMOV) { enableSSE = false; enableSSE2 = false; enableSSE3 = false; enableSSSE3 = false; enableSSE4_1 = false; } } void CPUID::setEnableSSE(bool enable) { enableSSE = enable; if(enableSSE) { enableMMX = true; enableCMOV = true; } else { enableSSE2 = false; enableSSE3 = false; enableSSSE3 = false; enableSSE4_1 = false; } } void CPUID::setEnableSSE2(bool enable) { enableSSE2 = enable; if(enableSSE2) { enableMMX = true; enableCMOV = true; enableSSE = true; } else { enableSSE3 = false; enableSSSE3 = false; enableSSE4_1 = false; } } void CPUID::setEnableSSE3(bool enable) { enableSSE3 = enable; if(enableSSE3) { enableMMX = true; enableCMOV = true; enableSSE = true; enableSSE2 = true; } else { enableSSSE3 = false; enableSSE4_1 = false; } } void CPUID::setEnableSSSE3(bool enable) { enableSSSE3 = enable; if(enableSSSE3) { enableMMX = true; enableCMOV = true; enableSSE = true; enableSSE2 = true; enableSSE3 = true; } else { enableSSE4_1 = false; } } void CPUID::setEnableSSE4_1(bool enable) { enableSSE4_1 = enable; if(enableSSE4_1) { enableMMX = true; enableCMOV = true; enableSSE = true; enableSSE2 = true; enableSSE3 = true; enableSSSE3 = true; } } static void cpuid(int registers[4], int info) { #if defined(__i386__) || defined(__x86_64__) # if defined(_WIN32) __cpuid(registers, info); # else __asm volatile("cpuid" : "=a"(registers[0]), "=b"(registers[1]), "=c"(registers[2]), "=d"(registers[3]) : "a"(info)); # endif #else registers[0] = 0; registers[1] = 0; registers[2] = 0; registers[3] = 0; #endif } bool CPUID::detectMMX() { int registers[4]; cpuid(registers, 1); return MMX = (registers[3] & 0x00800000) != 0; } bool CPUID::detectCMOV() { int registers[4]; cpuid(registers, 1); return CMOV = (registers[3] & 0x00008000) != 0; } bool CPUID::detectSSE() { int registers[4]; cpuid(registers, 1); return SSE = (registers[3] & 0x02000000) != 0; } bool CPUID::detectSSE2() { int registers[4]; cpuid(registers, 1); return SSE2 = (registers[3] & 0x04000000) != 0; } bool CPUID::detectSSE3() { int registers[4]; cpuid(registers, 1); return SSE3 = (registers[2] & 0x00000001) != 0; } bool CPUID::detectSSSE3() { int registers[4]; cpuid(registers, 1); return SSSE3 = (registers[2] & 0x00000200) != 0; } bool CPUID::detectSSE4_1() { int registers[4]; cpuid(registers, 1); return SSE4_1 = (registers[2] & 0x00080000) != 0; } } // namespace rr