// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_COMMAND_BUFFER_HPP_ #define VK_COMMAND_BUFFER_HPP_ #include "VkConfig.hpp" #include "VkDescriptorSet.hpp" #include "VkPipeline.hpp" #include "System/Synchronization.hpp" #include #include namespace sw { class Context; class Renderer; } // namespace sw namespace vk { namespace dbg { class File; } // namespace dbg class Device; class Buffer; class Event; class Framebuffer; class Image; class Pipeline; class PipelineLayout; class QueryPool; class RenderPass; class CommandBuffer { public: static constexpr VkSystemAllocationScope GetAllocationScope() { return VK_SYSTEM_ALLOCATION_SCOPE_OBJECT; } CommandBuffer(Device *device, VkCommandBufferLevel pLevel); void destroy(const VkAllocationCallbacks *pAllocator); VkResult begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo *pInheritanceInfo); VkResult end(); VkResult reset(VkCommandPoolResetFlags flags); void beginRenderPass(RenderPass *renderPass, Framebuffer *framebuffer, VkRect2D renderArea, uint32_t clearValueCount, const VkClearValue *pClearValues, VkSubpassContents contents, const VkRenderPassAttachmentBeginInfo *attachmentBeginInfo); void nextSubpass(VkSubpassContents contents); void endRenderPass(); void executeCommands(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers); void setDeviceMask(uint32_t deviceMask); void dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); void pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers); void bindPipeline(VkPipelineBindPoint pipelineBindPoint, Pipeline *pipeline); void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, const VkBuffer *pBuffers, const VkDeviceSize *pOffsets); void beginQuery(QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags); void endQuery(QueryPool *queryPool, uint32_t query); void resetQueryPool(QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount); void writeTimestamp(VkPipelineStageFlagBits pipelineStage, QueryPool *queryPool, uint32_t query); void copyQueryPoolResults(const QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount, Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); void pushConstants(PipelineLayout *layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void *pValues); void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports); void setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors); void setLineWidth(float lineWidth); void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); void setBlendConstants(const float blendConstants[4]); void setDepthBounds(float minDepthBounds, float maxDepthBounds); void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask); void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask); void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference); void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, const PipelineLayout *layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets); void bindIndexBuffer(Buffer *buffer, VkDeviceSize offset, VkIndexType indexType); void dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); void dispatchIndirect(Buffer *buffer, VkDeviceSize offset); void copyBuffer(const Buffer *srcBuffer, Buffer *dstBuffer, uint32_t regionCount, const VkBufferCopy *pRegions); void copyImage(const Image *srcImage, VkImageLayout srcImageLayout, Image *dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy *pRegions); void blitImage(const Image *srcImage, VkImageLayout srcImageLayout, Image *dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit *pRegions, VkFilter filter); void copyBufferToImage(Buffer *srcBuffer, Image *dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions); void copyImageToBuffer(Image *srcImage, VkImageLayout srcImageLayout, Buffer *dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions); void updateBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData); void fillBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); void clearColorImage(Image *image, VkImageLayout imageLayout, const VkClearColorValue *pColor, uint32_t rangeCount, const VkImageSubresourceRange *pRanges); void clearDepthStencilImage(Image *image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange *pRanges); void clearAttachments(uint32_t attachmentCount, const VkClearAttachment *pAttachments, uint32_t rectCount, const VkClearRect *pRects); void resolveImage(const Image *srcImage, VkImageLayout srcImageLayout, Image *dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions); void setEvent(Event *event, VkPipelineStageFlags stageMask); void resetEvent(Event *event, VkPipelineStageFlags stageMask); void waitEvents(uint32_t eventCount, const VkEvent *pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers); void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); void drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); void drawIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); void drawIndexedIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); void beginDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo); void endDebugUtilsLabel(); void insertDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo); // TODO(sugoi): Move ExecutionState out of CommandBuffer (possibly into Device) struct ExecutionState { struct PipelineState { Pipeline *pipeline = nullptr; vk::DescriptorSet::Array descriptorSetObjects = {}; vk::DescriptorSet::Bindings descriptorSets = {}; vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets = {}; }; sw::Renderer *renderer = nullptr; sw::CountedEvent *events = nullptr; RenderPass *renderPass = nullptr; Framebuffer *renderPassFramebuffer = nullptr; std::array pipelineState; vk::DynamicState dynamicState; vk::Pipeline::PushConstantStorage pushConstants; VertexInputBinding vertexInputBindings[MAX_VERTEX_INPUT_BINDINGS] = {}; VertexInputBinding indexBufferBinding; VkIndexType indexType; uint32_t subpassIndex = 0; void bindAttachments(Attachments *attachments); }; void submit(CommandBuffer::ExecutionState &executionState); void submitSecondary(CommandBuffer::ExecutionState &executionState) const; class Command { public: virtual void play(ExecutionState &executionState) = 0; virtual std::string description() = 0; virtual ~Command() {} }; private: void resetState(); template void addCommand(Args &&... args); enum State { INITIAL, RECORDING, EXECUTABLE, PENDING, INVALID }; Device *const device; State state = INITIAL; VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; // FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations std::vector> commands; #ifdef ENABLE_VK_DEBUGGER std::shared_ptr debuggerFile; #endif // ENABLE_VK_DEBUGGER }; using DispatchableCommandBuffer = DispatchableObject; static inline CommandBuffer *Cast(VkCommandBuffer object) { return DispatchableCommandBuffer::Cast(object); } } // namespace vk #endif // VK_COMMAND_BUFFER_HPP_