// SPDX-License-Identifier: Apache-2.0 // ---------------------------------------------------------------------------- // Copyright 2011-2020 Arm Limited // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at: // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ---------------------------------------------------------------------------- /** * @brief Functions and data declarations. */ #ifndef ASTC_CODEC_INTERNALS_INCLUDED #define ASTC_CODEC_INTERNALS_INCLUDED #include #include #include #include #include "astc_mathlib.h" // ASTC parameters #define MAX_TEXELS_PER_BLOCK 216 #define MAX_WEIGHTS_PER_BLOCK 64 #define MIN_WEIGHT_BITS_PER_BLOCK 24 #define MAX_WEIGHT_BITS_PER_BLOCK 96 #define PARTITION_BITS 10 #define PARTITION_COUNT (1 << PARTITION_BITS) // the sum of weights for one texel. #define TEXEL_WEIGHT_SUM 16 #define MAX_DECIMATION_MODES 87 #define MAX_WEIGHT_MODES 2048 enum astc_decode_mode { DECODE_LDR_SRGB, DECODE_LDR, DECODE_HDR }; /* Partition table representation: For each block size, we have 3 tables, each with 1024 partitionings; these three tables correspond to 2, 3 and 4 partitions respectively. For each partitioning, we have: * a 4-entry table indicating how many texels there are in each of the 4 partitions. This may be from 0 to a very large value. * a table indicating the partition index of each of the texels in the block. Each index may be 0, 1, 2 or 3. * Each element in the table is an uint8_t indicating partition index (0, 1, 2 or 3) */ struct partition_info { int partition_count; uint8_t partition_of_texel[MAX_TEXELS_PER_BLOCK]; }; /* In ASTC, we don't necessarily provide a weight for every texel. As such, for each block size, there are a number of patterns where some texels have their weights computed as a weighted average of more than 1 weight. As such, the codec uses a data structure that tells us: for each texel, which weights it is a combination of for each weight, which texels it contributes to. The decimation_table is this data structure. */ struct decimation_table { int num_weights; uint8_t texel_num_weights[MAX_TEXELS_PER_BLOCK]; // number of indices that go into the calculation for a texel uint8_t texel_weights_int[MAX_TEXELS_PER_BLOCK][4]; // the weight to assign to each weight uint8_t texel_weights[MAX_TEXELS_PER_BLOCK][4]; // the weights that go into a texel calculation }; /* data structure describing information that pertains to a block size and its associated block modes. */ struct block_mode { int8_t decimation_mode; int8_t quantization_mode; int8_t is_dual_plane; int8_t permit_decode; }; struct block_size_descriptor { int xdim; int ydim; int zdim; int texel_count; int decimation_mode_count; const decimation_table *decimation_tables[MAX_DECIMATION_MODES]; block_mode block_modes[MAX_WEIGHT_MODES]; // All the partitioning information for this block size partition_info partitions[(3*PARTITION_COUNT)+1]; }; // data structure representing one block of an image. // it is expanded to float prior to processing to save some computation time // on conversions to/from uint8_t (this also allows us to handle HDR textures easily) struct imageblock { float orig_data[MAX_TEXELS_PER_BLOCK * 4]; // original input data float data_r[MAX_TEXELS_PER_BLOCK]; // the data that we will compress, either linear or LNS (0..65535 in both cases) float data_g[MAX_TEXELS_PER_BLOCK]; float data_b[MAX_TEXELS_PER_BLOCK]; float data_a[MAX_TEXELS_PER_BLOCK]; uint8_t rgb_lns[MAX_TEXELS_PER_BLOCK]; // 1 if RGB data are being treated as LNS uint8_t alpha_lns[MAX_TEXELS_PER_BLOCK]; // 1 if Alpha data are being treated as LNS uint8_t nan_texel[MAX_TEXELS_PER_BLOCK]; // 1 if the texel is a NaN-texel. float red_min, red_max; float green_min, green_max; float blue_min, blue_max; float alpha_min, alpha_max; int grayscale; // 1 if R=G=B for every pixel, 0 otherwise int xpos, ypos, zpos; }; void update_imageblock_flags( imageblock* pb, int xdim, int ydim, int zdim); void imageblock_initialize_orig_from_work( imageblock * pb, int pixelcount); void imageblock_initialize_work_from_orig( imageblock * pb, int pixelcount); // enumeration of all the quantization methods we support under this format. enum quantization_method { QUANT_2 = 0, QUANT_3 = 1, QUANT_4 = 2, QUANT_5 = 3, QUANT_6 = 4, QUANT_8 = 5, QUANT_10 = 6, QUANT_12 = 7, QUANT_16 = 8, QUANT_20 = 9, QUANT_24 = 10, QUANT_32 = 11, QUANT_40 = 12, QUANT_48 = 13, QUANT_64 = 14, QUANT_80 = 15, QUANT_96 = 16, QUANT_128 = 17, QUANT_160 = 18, QUANT_192 = 19, QUANT_256 = 20 }; /** * @brief Weight quantization transfer table. * * ASTC can store texel weights at many quantization levels, so for performance * we store essential information about each level as a precomputed data * structure. * * Unquantized weights are integers in the range [0, 64], or floats [0, 1]. * * This structure provides the following information: * A table, used to estimate the closest quantized weight for a given floating-point weight. For each quantized weight, the corresponding unquantized and floating-point values. For each quantized weight, a previous-value and a next-value. */ struct quantization_and_transfer_table { /** The scrambled unquantized values. */ uint8_t unquantized_value[32]; }; extern const quantization_and_transfer_table quant_and_xfer_tables[12]; enum endpoint_formats { FMT_LUMINANCE = 0, FMT_LUMINANCE_DELTA = 1, FMT_HDR_LUMINANCE_LARGE_RANGE = 2, FMT_HDR_LUMINANCE_SMALL_RANGE = 3, FMT_LUMINANCE_ALPHA = 4, FMT_LUMINANCE_ALPHA_DELTA = 5, FMT_RGB_SCALE = 6, FMT_HDR_RGB_SCALE = 7, FMT_RGB = 8, FMT_RGB_DELTA = 9, FMT_RGB_SCALE_ALPHA = 10, FMT_HDR_RGB = 11, FMT_RGBA = 12, FMT_RGBA_DELTA = 13, FMT_HDR_RGB_LDR_ALPHA = 14, FMT_HDR_RGBA = 15, }; struct symbolic_compressed_block { int error_block; // 1 marks error block, 0 marks non-error-block. int block_mode; // 0 to 2047. Negative value marks constant-color block (-1: FP16, -2:UINT16) int partition_count; // 1 to 4; Zero marks a constant-color block. int partition_index; // 0 to 1023 int color_formats[4]; // color format for each endpoint color pair. int color_formats_matched; // color format for all endpoint pairs are matched. int color_values[4][12]; // quantized endpoint color pairs. int color_quantization_level; uint8_t plane1_weights[MAX_WEIGHTS_PER_BLOCK]; // quantized and decimated weights uint8_t plane2_weights[MAX_WEIGHTS_PER_BLOCK]; int plane2_color_component; // color component for the secondary plane of weights int constant_color[4]; // constant-color, as FP16 or UINT16. Used for constant-color blocks only. }; struct physical_compressed_block { uint8_t data[16]; }; /* ============================================================================ Functions and data pertaining to quantization and encoding ============================================================================ */ /** * @brief Populate the blocksize descriptor for the target block size. * * This will also initialize the partition table metadata, which is stored * as part of the BSD structure. * * @param xdim The x axis size of the block. * @param ydim The y axis size of the block. * @param zdim The z axis size of the block. * @param bsd The structure to populate. */ void init_block_size_descriptor( int xdim, int ydim, int zdim, block_size_descriptor* bsd); void term_block_size_descriptor( block_size_descriptor* bsd); /** * @brief Populate the partition tables for the target block size. * * Note the block_size_size descriptor must be initialized before calling this * function. * * @param bsd The structure to populate. */ void init_partition_tables( block_size_descriptor* bsd); static inline const partition_info *get_partition_table( const block_size_descriptor* bsd, int partition_count ) { if (partition_count == 1) { partition_count = 5; } int index = (partition_count - 2) * PARTITION_COUNT; return bsd->partitions + index; } // *********************************************************** // functions and data pertaining to quantization and encoding // ********************************************************** extern const uint8_t color_unquantization_tables[21][256]; extern int quantization_mode_table[17][128]; void decode_ise( int quantization_level, int elements, const uint8_t* input_data, uint8_t* output_data, int bit_offset); int compute_ise_bitcount( int items, quantization_method quant); void build_quantization_mode_table(void); // unpack a pair of color endpoints from a series of integers. void unpack_color_endpoints( astc_decode_mode decode_mode, int format, int quantization_level, const int* input, int* rgb_hdr, int* alpha_hdr, int* nan_endpoint, uint4* output0, uint4* output1); /* *********************************** high-level encode and decode functions ************************************ */ void decompress_symbolic_block( astc_decode_mode decode_mode, const block_size_descriptor* bsd, int xpos, int ypos, int zpos, const symbolic_compressed_block* scb, imageblock* blk); void physical_to_symbolic( const block_size_descriptor* bsd, physical_compressed_block pb, symbolic_compressed_block* res); uint16_t unorm16_to_sf16( uint16_t p); uint16_t lns_to_sf16( uint16_t p); #endif