//===-- VERegisterInfo.cpp - VE Register Information ----------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file contains the VE implementation of the TargetRegisterInfo class. // //===----------------------------------------------------------------------===// #include "VERegisterInfo.h" #include "VE.h" #include "VESubtarget.h" #include "llvm/ADT/BitVector.h" #include "llvm/ADT/STLExtras.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/TargetInstrInfo.h" #include "llvm/IR/Type.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/ErrorHandling.h" using namespace llvm; #define GET_REGINFO_TARGET_DESC #include "VEGenRegisterInfo.inc" // VE uses %s10 == %lp to keep return address VERegisterInfo::VERegisterInfo() : VEGenRegisterInfo(VE::SX10) {} const MCPhysReg * VERegisterInfo::getCalleeSavedRegs(const MachineFunction *MF) const { return CSR_SaveList; } const uint32_t *VERegisterInfo::getCallPreservedMask(const MachineFunction &MF, CallingConv::ID CC) const { return CSR_RegMask; } const uint32_t *VERegisterInfo::getNoPreservedMask() const { return CSR_NoRegs_RegMask; } BitVector VERegisterInfo::getReservedRegs(const MachineFunction &MF) const { BitVector Reserved(getNumRegs()); Reserved.set(VE::SX8); // stack limit Reserved.set(VE::SX9); // frame pointer Reserved.set(VE::SX10); // link register (return address) Reserved.set(VE::SX11); // stack pointer Reserved.set(VE::SX12); // outer register Reserved.set(VE::SX13); // id register for dynamic linker Reserved.set(VE::SX14); // thread pointer Reserved.set(VE::SX15); // global offset table register Reserved.set(VE::SX16); // procedure linkage table register Reserved.set(VE::SX17); // linkage-area register // sx18-sx33 are callee-saved registers // sx34-sx63 are temporary registers return Reserved; } bool VERegisterInfo::isConstantPhysReg(unsigned PhysReg) const { return false; } const TargetRegisterClass * VERegisterInfo::getPointerRegClass(const MachineFunction &MF, unsigned Kind) const { return &VE::I64RegClass; } static void replaceFI(MachineFunction &MF, MachineBasicBlock::iterator II, MachineInstr &MI, const DebugLoc &dl, unsigned FIOperandNum, int Offset, unsigned FramePtr) { // Replace frame index with a frame pointer reference directly. // VE has 32 bit offset field, so no need to expand a target instruction. // Directly encode it. MI.getOperand(FIOperandNum).ChangeToRegister(FramePtr, false); MI.getOperand(FIOperandNum + 1).ChangeToImmediate(Offset); } void VERegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II, int SPAdj, unsigned FIOperandNum, RegScavenger *RS) const { assert(SPAdj == 0 && "Unexpected"); MachineInstr &MI = *II; DebugLoc dl = MI.getDebugLoc(); int FrameIndex = MI.getOperand(FIOperandNum).getIndex(); MachineFunction &MF = *MI.getParent()->getParent(); const VEFrameLowering *TFI = getFrameLowering(MF); unsigned FrameReg; int Offset; Offset = TFI->getFrameIndexReference(MF, FrameIndex, FrameReg); Offset += MI.getOperand(FIOperandNum + 1).getImm(); replaceFI(MF, II, MI, dl, FIOperandNum, Offset, FrameReg); } Register VERegisterInfo::getFrameRegister(const MachineFunction &MF) const { return VE::SX9; } // VE has no architectural need for stack realignment support, // except that LLVM unfortunately currently implements overaligned // stack objects by depending upon stack realignment support. // If that ever changes, this can probably be deleted. bool VERegisterInfo::canRealignStack(const MachineFunction &MF) const { if (!TargetRegisterInfo::canRealignStack(MF)) return false; // VE always has a fixed frame pointer register, so don't need to // worry about needing to reserve it. [even if we don't have a frame // pointer for our frame, it still cannot be used for other things, // or register window traps will be SADNESS.] // If there's a reserved call frame, we can use VE to access locals. if (getFrameLowering(MF)->hasReservedCallFrame(MF)) return true; // Otherwise, we'd need a base pointer, but those aren't implemented // for VE at the moment. return false; }