/* * Copyright (c) 2019 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef API_TEST_NETWORK_EMULATION_MANAGER_H_ #define API_TEST_NETWORK_EMULATION_MANAGER_H_ #include #include #include "api/test/network_emulation/network_emulation_interfaces.h" #include "api/test/simulated_network.h" #include "api/test/time_controller.h" #include "api/units/timestamp.h" #include "rtc_base/network.h" #include "rtc_base/network_constants.h" #include "rtc_base/thread.h" namespace webrtc { // This API is still in development and can be changed without prior notice. // These classes are forward declared here, because they used as handles, to // make it possible for client code to operate with these abstractions and build // required network configuration. With forward declaration here implementation // is more readable, than with interfaces approach and cause user needn't any // API methods on these abstractions it is acceptable here. // EmulatedNetworkNode is an abstraction for some network in the real world, // like 3G network between peers, or Wi-Fi for one peer and LTE for another. // Multiple networks can be joined into chain emulating a network path from // one peer to another. class EmulatedNetworkNode; // EmulatedRoute is handle for single route from one network interface on one // peer device to another network interface on another peer device. class EmulatedRoute; struct EmulatedEndpointConfig { enum class IpAddressFamily { kIpv4, kIpv6 }; IpAddressFamily generated_ip_family = IpAddressFamily::kIpv4; // If specified will be used as IP address for endpoint node. Must be unique // among all created nodes. absl::optional ip; // Should endpoint be enabled or not, when it will be created. // Enabled endpoints will be available for webrtc to send packets. bool start_as_enabled = true; // Network type which will be used to represent endpoint to WebRTC. rtc::AdapterType type = rtc::AdapterType::ADAPTER_TYPE_UNKNOWN; }; // Provide interface to obtain all required objects to inject network emulation // layer into PeerConnection. Also contains information about network interfaces // accessible by PeerConnection. class EmulatedNetworkManagerInterface { public: virtual ~EmulatedNetworkManagerInterface() = default; virtual rtc::Thread* network_thread() = 0; virtual rtc::NetworkManager* network_manager() = 0; // Returns summarized network stats for endpoints for this manager. virtual void GetStats( std::function stats_callback) const = 0; }; enum class TimeMode { kRealTime, kSimulated }; // Provides an API for creating and configuring emulated network layer. // All objects returned by this API are owned by NetworkEmulationManager itself // and will be deleted when manager will be deleted. class NetworkEmulationManager { public: // Helper struct to simplify creation of simulated network behaviors. Contains // non-owning pointers as the underlying instances are owned by the manager. struct SimulatedNetworkNode { SimulatedNetworkInterface* simulation; EmulatedNetworkNode* node; class Builder { public: explicit Builder(NetworkEmulationManager* net) : net_(net) {} Builder() : net_(nullptr) {} Builder(const Builder&) = default; // Sets the config state, note that this will replace any previously set // values. Builder& config(BuiltInNetworkBehaviorConfig config); Builder& delay_ms(int queue_delay_ms); Builder& capacity_kbps(int link_capacity_kbps); Builder& capacity_Mbps(int link_capacity_Mbps); Builder& loss(double loss_rate); Builder& packet_queue_length(int max_queue_length_in_packets); SimulatedNetworkNode Build() const; SimulatedNetworkNode Build(NetworkEmulationManager* net) const; private: NetworkEmulationManager* const net_; BuiltInNetworkBehaviorConfig config_; }; }; virtual ~NetworkEmulationManager() = default; virtual TimeController* time_controller() = 0; // Creates an emulated network node, which represents single network in // the emulated network layer. virtual EmulatedNetworkNode* CreateEmulatedNode( BuiltInNetworkBehaviorConfig config) = 0; virtual EmulatedNetworkNode* CreateEmulatedNode( std::unique_ptr network_behavior) = 0; virtual SimulatedNetworkNode::Builder NodeBuilder() = 0; // Creates an emulated endpoint, which represents single network interface on // the peer's device. virtual EmulatedEndpoint* CreateEndpoint(EmulatedEndpointConfig config) = 0; // Enable emulated endpoint to make it available for webrtc. // Caller mustn't enable currently enabled endpoint. virtual void EnableEndpoint(EmulatedEndpoint* endpoint) = 0; // Disable emulated endpoint to make it unavailable for webrtc. // Caller mustn't disable currently disabled endpoint. virtual void DisableEndpoint(EmulatedEndpoint* endpoint) = 0; // Creates a route between endpoints going through specified network nodes. // This route is single direction only and describe how traffic that was // sent by network interface |from| have to be delivered to the network // interface |to|. Return object can be used to remove created route. The // route must contains at least one network node inside it. // // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then // creation of the route have to follow these rules: // 1. A route consists of a source endpoint, an ordered list of one or // more network nodes, and a destination endpoint. // 2. If (E1, ..., E2) is a route, then E1 != E2. // In other words, the source and the destination may not be the same. // 3. Given two simultaneously existing routes (E1, ..., E2) and // (E3, ..., E4), either E1 != E3 or E2 != E4. // In other words, there may be at most one route from any given source // endpoint to any given destination endpoint. // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. // In other words, a network node may not belong to two routes that lead // to the same destination endpoint. virtual EmulatedRoute* CreateRoute( EmulatedEndpoint* from, const std::vector& via_nodes, EmulatedEndpoint* to) = 0; // Creates a route over the given |via_nodes| creating the required endpoints // in the process. The returned EmulatedRoute pointer can be used in other // calls as a transport route for message or cross traffic. virtual EmulatedRoute* CreateRoute( const std::vector& via_nodes) = 0; // Removes route previously created by CreateRoute(...). // Caller mustn't call this function with route, that have been already // removed earlier. virtual void ClearRoute(EmulatedRoute* route) = 0; // Creates a simulated TCP connection using |send_route| for traffic and // |ret_route| for feedback. This can be used to emulate HTTP cross traffic // and to implement realistic reliable signaling over lossy networks. // TODO(srte): Handle clearing of the routes involved. virtual TcpMessageRoute* CreateTcpRoute(EmulatedRoute* send_route, EmulatedRoute* ret_route) = 0; // Creates EmulatedNetworkManagerInterface which can be used then to inject // network emulation layer into PeerConnection. |endpoints| - are available // network interfaces for PeerConnection. If endpoint is enabled, it will be // immediately available for PeerConnection, otherwise user will be able to // enable endpoint later to make it available for PeerConnection. virtual EmulatedNetworkManagerInterface* CreateEmulatedNetworkManagerInterface( const std::vector& endpoints) = 0; }; } // namespace webrtc #endif // API_TEST_NETWORK_EMULATION_MANAGER_H_