/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_DEVICE_FINE_AUDIO_BUFFER_H_ #define MODULES_AUDIO_DEVICE_FINE_AUDIO_BUFFER_H_ #include "api/array_view.h" #include "rtc_base/buffer.h" namespace webrtc { class AudioDeviceBuffer; // FineAudioBuffer takes an AudioDeviceBuffer (ADB) which deals with 16-bit PCM // audio samples corresponding to 10ms of data. It then allows for this data // to be pulled in a finer or coarser granularity. I.e. interacting with this // class instead of directly with the AudioDeviceBuffer one can ask for any // number of audio data samples. This class also ensures that audio data can be // delivered to the ADB in 10ms chunks when the size of the provided audio // buffers differs from 10ms. // As an example: calling DeliverRecordedData() with 5ms buffers will deliver // accumulated 10ms worth of data to the ADB every second call. class FineAudioBuffer { public: // |device_buffer| is a buffer that provides 10ms of audio data. FineAudioBuffer(AudioDeviceBuffer* audio_device_buffer); ~FineAudioBuffer(); // Clears buffers and counters dealing with playout and/or recording. void ResetPlayout(); void ResetRecord(); // Utility methods which returns true if valid parameters are acquired at // constructions. bool IsReadyForPlayout() const; bool IsReadyForRecord() const; // Copies audio samples into |audio_buffer| where number of requested // elements is specified by |audio_buffer.size()|. The producer will always // fill up the audio buffer and if no audio exists, the buffer will contain // silence instead. The provided delay estimate in |playout_delay_ms| should // contain an estimate of the latency between when an audio frame is read from // WebRTC and when it is played out on the speaker. void GetPlayoutData(rtc::ArrayView audio_buffer, int playout_delay_ms); // Consumes the audio data in |audio_buffer| and sends it to the WebRTC layer // in chunks of 10ms. The sum of the provided delay estimate in // |record_delay_ms| and the latest |playout_delay_ms| in GetPlayoutData() // are given to the AEC in the audio processing module. // They can be fixed values on most platforms and they are ignored if an // external (hardware/built-in) AEC is used. // Example: buffer size is 5ms => call #1 stores 5ms of data, call #2 stores // 5ms of data and sends a total of 10ms to WebRTC and clears the internal // cache. Call #3 restarts the scheme above. void DeliverRecordedData(rtc::ArrayView audio_buffer, int record_delay_ms); private: // Device buffer that works with 10ms chunks of data both for playout and // for recording. I.e., the WebRTC side will always be asked for audio to be // played out in 10ms chunks and recorded audio will be sent to WebRTC in // 10ms chunks as well. This raw pointer is owned by the constructor of this // class and the owner must ensure that the pointer is valid during the life- // time of this object. AudioDeviceBuffer* const audio_device_buffer_; // Number of audio samples per channel per 10ms. Set once at construction // based on parameters in |audio_device_buffer|. const size_t playout_samples_per_channel_10ms_; const size_t record_samples_per_channel_10ms_; // Number of audio channels. Set once at construction based on parameters in // |audio_device_buffer|. const size_t playout_channels_; const size_t record_channels_; // Storage for output samples from which a consumer can read audio buffers // in any size using GetPlayoutData(). rtc::BufferT playout_buffer_; // Storage for input samples that are about to be delivered to the WebRTC // ADB or remains from the last successful delivery of a 10ms audio buffer. rtc::BufferT record_buffer_; // Contains latest delay estimate given to GetPlayoutData(). int playout_delay_ms_ = 0; }; } // namespace webrtc #endif // MODULES_AUDIO_DEVICE_FINE_AUDIO_BUFFER_H_