/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "modules/desktop_capture/desktop_region.h" #include #include #include namespace webrtc { DesktopRegion::RowSpan::RowSpan(int32_t left, int32_t right) : left(left), right(right) {} DesktopRegion::Row::Row(const Row&) = default; DesktopRegion::Row::Row(Row&&) = default; DesktopRegion::Row::Row(int32_t top, int32_t bottom) : top(top), bottom(bottom) {} DesktopRegion::Row::~Row() {} DesktopRegion::DesktopRegion() {} DesktopRegion::DesktopRegion(const DesktopRect& rect) { AddRect(rect); } DesktopRegion::DesktopRegion(const DesktopRect* rects, int count) { AddRects(rects, count); } DesktopRegion::DesktopRegion(const DesktopRegion& other) { *this = other; } DesktopRegion::~DesktopRegion() { Clear(); } DesktopRegion& DesktopRegion::operator=(const DesktopRegion& other) { Clear(); rows_ = other.rows_; for (Rows::iterator it = rows_.begin(); it != rows_.end(); ++it) { // Copy each row. Row* row = it->second; it->second = new Row(*row); } return *this; } bool DesktopRegion::Equals(const DesktopRegion& region) const { // Iterate over rows of the tow regions and compare each row. Rows::const_iterator it1 = rows_.begin(); Rows::const_iterator it2 = region.rows_.begin(); while (it1 != rows_.end()) { if (it2 == region.rows_.end() || it1->first != it2->first || it1->second->top != it2->second->top || it1->second->bottom != it2->second->bottom || it1->second->spans != it2->second->spans) { return false; } ++it1; ++it2; } return it2 == region.rows_.end(); } void DesktopRegion::Clear() { for (Rows::iterator row = rows_.begin(); row != rows_.end(); ++row) { delete row->second; } rows_.clear(); } void DesktopRegion::SetRect(const DesktopRect& rect) { Clear(); AddRect(rect); } void DesktopRegion::AddRect(const DesktopRect& rect) { if (rect.is_empty()) return; // Top of the part of the |rect| that hasn't been inserted yet. Increased as // we iterate over the rows until it reaches |rect.bottom()|. int top = rect.top(); // Iterate over all rows that may intersect with |rect| and add new rows when // necessary. Rows::iterator row = rows_.upper_bound(top); while (top < rect.bottom()) { if (row == rows_.end() || top < row->second->top) { // If |top| is above the top of the current |row| then add a new row above // the current one. int32_t bottom = rect.bottom(); if (row != rows_.end() && row->second->top < bottom) bottom = row->second->top; row = rows_.insert(row, Rows::value_type(bottom, new Row(top, bottom))); } else if (top > row->second->top) { // If the |top| falls in the middle of the |row| then split |row| into // two, at |top|, and leave |row| referring to the lower of the two, // ready to insert a new span into. assert(top <= row->second->bottom); Rows::iterator new_row = rows_.insert( row, Rows::value_type(top, new Row(row->second->top, top))); row->second->top = top; new_row->second->spans = row->second->spans; } if (rect.bottom() < row->second->bottom) { // If the bottom of the |rect| falls in the middle of the |row| split // |row| into two, at |top|, and leave |row| referring to the upper of // the two, ready to insert a new span into. Rows::iterator new_row = rows_.insert( row, Rows::value_type(rect.bottom(), new Row(top, rect.bottom()))); row->second->top = rect.bottom(); new_row->second->spans = row->second->spans; row = new_row; } // Add a new span to the current row. AddSpanToRow(row->second, rect.left(), rect.right()); top = row->second->bottom; MergeWithPrecedingRow(row); // Move to the next row. ++row; } if (row != rows_.end()) MergeWithPrecedingRow(row); } void DesktopRegion::AddRects(const DesktopRect* rects, int count) { for (int i = 0; i < count; ++i) { AddRect(rects[i]); } } void DesktopRegion::MergeWithPrecedingRow(Rows::iterator row) { assert(row != rows_.end()); if (row != rows_.begin()) { Rows::iterator previous_row = row; previous_row--; // If |row| and |previous_row| are next to each other and contain the same // set of spans then they can be merged. if (previous_row->second->bottom == row->second->top && previous_row->second->spans == row->second->spans) { row->second->top = previous_row->second->top; delete previous_row->second; rows_.erase(previous_row); } } } void DesktopRegion::AddRegion(const DesktopRegion& region) { // TODO(sergeyu): This function is not optimized - potentially it can iterate // over rows of the two regions similar to how it works in Intersect(). for (Iterator it(region); !it.IsAtEnd(); it.Advance()) { AddRect(it.rect()); } } void DesktopRegion::Intersect(const DesktopRegion& region1, const DesktopRegion& region2) { Clear(); Rows::const_iterator it1 = region1.rows_.begin(); Rows::const_iterator end1 = region1.rows_.end(); Rows::const_iterator it2 = region2.rows_.begin(); Rows::const_iterator end2 = region2.rows_.end(); if (it1 == end1 || it2 == end2) return; while (it1 != end1 && it2 != end2) { // Arrange for |it1| to always be the top-most of the rows. if (it2->second->top < it1->second->top) { std::swap(it1, it2); std::swap(end1, end2); } // Skip |it1| if it doesn't intersect |it2| at all. if (it1->second->bottom <= it2->second->top) { ++it1; continue; } // Top of the |it1| row is above the top of |it2|, so top of the // intersection is always the top of |it2|. int32_t top = it2->second->top; int32_t bottom = std::min(it1->second->bottom, it2->second->bottom); Rows::iterator new_row = rows_.insert( rows_.end(), Rows::value_type(bottom, new Row(top, bottom))); IntersectRows(it1->second->spans, it2->second->spans, &new_row->second->spans); if (new_row->second->spans.empty()) { delete new_row->second; rows_.erase(new_row); } else { MergeWithPrecedingRow(new_row); } // If |it1| was completely consumed, move to the next one. if (it1->second->bottom == bottom) ++it1; // If |it2| was completely consumed, move to the next one. if (it2->second->bottom == bottom) ++it2; } } // static void DesktopRegion::IntersectRows(const RowSpanSet& set1, const RowSpanSet& set2, RowSpanSet* output) { RowSpanSet::const_iterator it1 = set1.begin(); RowSpanSet::const_iterator end1 = set1.end(); RowSpanSet::const_iterator it2 = set2.begin(); RowSpanSet::const_iterator end2 = set2.end(); assert(it1 != end1 && it2 != end2); do { // Arrange for |it1| to always be the left-most of the spans. if (it2->left < it1->left) { std::swap(it1, it2); std::swap(end1, end2); } // Skip |it1| if it doesn't intersect |it2| at all. if (it1->right <= it2->left) { ++it1; continue; } int32_t left = it2->left; int32_t right = std::min(it1->right, it2->right); assert(left < right); output->push_back(RowSpan(left, right)); // If |it1| was completely consumed, move to the next one. if (it1->right == right) ++it1; // If |it2| was completely consumed, move to the next one. if (it2->right == right) ++it2; } while (it1 != end1 && it2 != end2); } void DesktopRegion::IntersectWith(const DesktopRegion& region) { DesktopRegion old_region; Swap(&old_region); Intersect(old_region, region); } void DesktopRegion::IntersectWith(const DesktopRect& rect) { DesktopRegion region; region.AddRect(rect); IntersectWith(region); } void DesktopRegion::Subtract(const DesktopRegion& region) { if (region.rows_.empty()) return; // |row_b| refers to the current row being subtracted. Rows::const_iterator row_b = region.rows_.begin(); // Current vertical position at which subtraction is happening. int top = row_b->second->top; // |row_a| refers to the current row we are subtracting from. Skip all rows // above |top|. Rows::iterator row_a = rows_.upper_bound(top); // Step through rows of the both regions subtracting content of |row_b| from // |row_a|. while (row_a != rows_.end() && row_b != region.rows_.end()) { // Skip |row_a| if it doesn't intersect with the |row_b|. if (row_a->second->bottom <= top) { // Each output row is merged with previously-processed rows before further // rows are processed. MergeWithPrecedingRow(row_a); ++row_a; continue; } if (top > row_a->second->top) { // If |top| falls in the middle of |row_a| then split |row_a| into two, at // |top|, and leave |row_a| referring to the lower of the two, ready to // subtract spans from. assert(top <= row_a->second->bottom); Rows::iterator new_row = rows_.insert( row_a, Rows::value_type(top, new Row(row_a->second->top, top))); row_a->second->top = top; new_row->second->spans = row_a->second->spans; } else if (top < row_a->second->top) { // If the |top| is above |row_a| then skip the range between |top| and // top of |row_a| because it's empty. top = row_a->second->top; if (top >= row_b->second->bottom) { ++row_b; if (row_b != region.rows_.end()) top = row_b->second->top; continue; } } if (row_b->second->bottom < row_a->second->bottom) { // If the bottom of |row_b| falls in the middle of the |row_a| split // |row_a| into two, at |top|, and leave |row_a| referring to the upper of // the two, ready to subtract spans from. int bottom = row_b->second->bottom; Rows::iterator new_row = rows_.insert(row_a, Rows::value_type(bottom, new Row(top, bottom))); row_a->second->top = bottom; new_row->second->spans = row_a->second->spans; row_a = new_row; } // At this point the vertical range covered by |row_a| lays within the // range covered by |row_b|. Subtract |row_b| spans from |row_a|. RowSpanSet new_spans; SubtractRows(row_a->second->spans, row_b->second->spans, &new_spans); new_spans.swap(row_a->second->spans); top = row_a->second->bottom; if (top >= row_b->second->bottom) { ++row_b; if (row_b != region.rows_.end()) top = row_b->second->top; } // Check if the row is empty after subtraction and delete it. Otherwise move // to the next one. if (row_a->second->spans.empty()) { Rows::iterator row_to_delete = row_a; ++row_a; delete row_to_delete->second; rows_.erase(row_to_delete); } else { MergeWithPrecedingRow(row_a); ++row_a; } } if (row_a != rows_.end()) MergeWithPrecedingRow(row_a); } void DesktopRegion::Subtract(const DesktopRect& rect) { DesktopRegion region; region.AddRect(rect); Subtract(region); } void DesktopRegion::Translate(int32_t dx, int32_t dy) { Rows new_rows; for (Rows::iterator it = rows_.begin(); it != rows_.end(); ++it) { Row* row = it->second; row->top += dy; row->bottom += dy; if (dx != 0) { // Translate each span. for (RowSpanSet::iterator span = row->spans.begin(); span != row->spans.end(); ++span) { span->left += dx; span->right += dx; } } if (dy != 0) new_rows.insert(new_rows.end(), Rows::value_type(row->bottom, row)); } if (dy != 0) new_rows.swap(rows_); } void DesktopRegion::Swap(DesktopRegion* region) { rows_.swap(region->rows_); } // static bool DesktopRegion::CompareSpanRight(const RowSpan& r, int32_t value) { return r.right < value; } // static bool DesktopRegion::CompareSpanLeft(const RowSpan& r, int32_t value) { return r.left < value; } // static void DesktopRegion::AddSpanToRow(Row* row, int left, int right) { // First check if the new span is located to the right of all existing spans. // This is an optimization to avoid binary search in the case when rectangles // are inserted sequentially from left to right. if (row->spans.empty() || left > row->spans.back().right) { row->spans.push_back(RowSpan(left, right)); return; } // Find the first span that ends at or after |left|. RowSpanSet::iterator start = std::lower_bound( row->spans.begin(), row->spans.end(), left, CompareSpanRight); assert(start < row->spans.end()); // Find the first span that starts after |right|. RowSpanSet::iterator end = std::lower_bound(start, row->spans.end(), right + 1, CompareSpanLeft); if (end == row->spans.begin()) { // There are no overlaps. Just insert the new span at the beginning. row->spans.insert(row->spans.begin(), RowSpan(left, right)); return; } // Move end to the left, so that it points the last span that ends at or // before |right|. end--; // At this point [start, end] is the range of spans that intersect with the // new one. if (end < start) { // There are no overlaps. Just insert the new span at the correct position. row->spans.insert(start, RowSpan(left, right)); return; } left = std::min(left, start->left); right = std::max(right, end->right); // Replace range [start, end] with the new span. *start = RowSpan(left, right); ++start; ++end; if (start < end) row->spans.erase(start, end); } // static bool DesktopRegion::IsSpanInRow(const Row& row, const RowSpan& span) { // Find the first span that starts at or after |span.left| and then check if // it's the same span. RowSpanSet::const_iterator it = std::lower_bound( row.spans.begin(), row.spans.end(), span.left, CompareSpanLeft); return it != row.spans.end() && *it == span; } // static void DesktopRegion::SubtractRows(const RowSpanSet& set_a, const RowSpanSet& set_b, RowSpanSet* output) { assert(!set_a.empty() && !set_b.empty()); RowSpanSet::const_iterator it_b = set_b.begin(); // Iterate over all spans in |set_a| adding parts of it that do not intersect // with |set_b| to the |output|. for (RowSpanSet::const_iterator it_a = set_a.begin(); it_a != set_a.end(); ++it_a) { // If there is no intersection then append the current span and continue. if (it_b == set_b.end() || it_a->right < it_b->left) { output->push_back(*it_a); continue; } // Iterate over |set_b| spans that may intersect with |it_a|. int pos = it_a->left; while (it_b != set_b.end() && it_b->left < it_a->right) { if (it_b->left > pos) output->push_back(RowSpan(pos, it_b->left)); if (it_b->right > pos) { pos = it_b->right; if (pos >= it_a->right) break; } ++it_b; } if (pos < it_a->right) output->push_back(RowSpan(pos, it_a->right)); } } DesktopRegion::Iterator::Iterator(const DesktopRegion& region) : region_(region), row_(region.rows_.begin()), previous_row_(region.rows_.end()) { if (!IsAtEnd()) { assert(row_->second->spans.size() > 0); row_span_ = row_->second->spans.begin(); UpdateCurrentRect(); } } DesktopRegion::Iterator::~Iterator() {} bool DesktopRegion::Iterator::IsAtEnd() const { return row_ == region_.rows_.end(); } void DesktopRegion::Iterator::Advance() { assert(!IsAtEnd()); while (true) { ++row_span_; if (row_span_ == row_->second->spans.end()) { previous_row_ = row_; ++row_; if (row_ != region_.rows_.end()) { assert(row_->second->spans.size() > 0); row_span_ = row_->second->spans.begin(); } } if (IsAtEnd()) return; // If the same span exists on the previous row then skip it, as we've // already returned this span merged into the previous one, via // UpdateCurrentRect(). if (previous_row_ != region_.rows_.end() && previous_row_->second->bottom == row_->second->top && IsSpanInRow(*previous_row_->second, *row_span_)) { continue; } break; } assert(!IsAtEnd()); UpdateCurrentRect(); } void DesktopRegion::Iterator::UpdateCurrentRect() { // Merge the current rectangle with the matching spans from later rows. int bottom; Rows::const_iterator bottom_row = row_; Rows::const_iterator previous; do { bottom = bottom_row->second->bottom; previous = bottom_row; ++bottom_row; } while (bottom_row != region_.rows_.end() && previous->second->bottom == bottom_row->second->top && IsSpanInRow(*bottom_row->second, *row_span_)); rect_ = DesktopRect::MakeLTRB(row_span_->left, row_->second->top, row_span_->right, bottom); } } // namespace webrtc