/* * Copyright 2009 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include #include "rtc_base/gunit.h" #include "rtc_base/proxy_server.h" #include "rtc_base/socket_adapters.h" #include "rtc_base/test_client.h" #include "rtc_base/test_echo_server.h" #include "rtc_base/virtual_socket_server.h" using rtc::Socket; using rtc::SocketAddress; static const SocketAddress kSocksProxyIntAddr("1.2.3.4", 1080); static const SocketAddress kSocksProxyExtAddr("1.2.3.5", 0); static const SocketAddress kBogusProxyIntAddr("1.2.3.4", 999); // Sets up a virtual socket server and a SOCKS5 proxy server. class ProxyTest : public ::testing::Test { public: ProxyTest() : ss_(new rtc::VirtualSocketServer()), thread_(ss_.get()) { socks_.reset(new rtc::SocksProxyServer(ss_.get(), kSocksProxyIntAddr, ss_.get(), kSocksProxyExtAddr)); } rtc::SocketServer* ss() { return ss_.get(); } private: std::unique_ptr ss_; rtc::AutoSocketServerThread thread_; std::unique_ptr socks_; }; // Tests whether we can use a SOCKS5 proxy to connect to a server. TEST_F(ProxyTest, TestSocks5Connect) { rtc::AsyncSocket* socket = ss()->CreateAsyncSocket(kSocksProxyIntAddr.family(), SOCK_STREAM); rtc::AsyncSocksProxySocket* proxy_socket = new rtc::AsyncSocksProxySocket( socket, kSocksProxyIntAddr, "", rtc::CryptString()); // TODO: IPv6-ize these tests when proxy supports IPv6. rtc::TestEchoServer server(rtc::Thread::Current(), SocketAddress(INADDR_ANY, 0)); std::unique_ptr packet_socket( rtc::AsyncTCPSocket::Create(proxy_socket, SocketAddress(INADDR_ANY, 0), server.address())); EXPECT_TRUE(packet_socket != nullptr); rtc::TestClient client(std::move(packet_socket)); EXPECT_EQ(Socket::CS_CONNECTING, proxy_socket->GetState()); EXPECT_TRUE(client.CheckConnected()); EXPECT_EQ(Socket::CS_CONNECTED, proxy_socket->GetState()); EXPECT_EQ(server.address(), client.remote_address()); client.Send("foo", 3); EXPECT_TRUE(client.CheckNextPacket("foo", 3, nullptr)); EXPECT_TRUE(client.CheckNoPacket()); }