/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #ifdef __ANDROID__ #include #endif #include "AudioProcessorBase.h" #include "SourceI32.h" using namespace flowgraph; SourceI32::SourceI32(int32_t channelCount) : AudioSource(channelCount) { } int32_t SourceI32::onProcess(int64_t framePosition, int32_t numFrames) { float *floatData = output.getBlock(); int32_t channelCount = output.getSamplesPerFrame(); int32_t framesLeft = mSizeInFrames - mFrameIndex; int32_t framesToProcess = std::min(numFrames, framesLeft); int32_t numSamples = framesToProcess * channelCount; const int32_t *intBase = static_cast(mData); const int32_t *intData = &intBase[mFrameIndex * channelCount]; #ifdef __ANDROID__ memcpy_to_float_from_i32(floatData, intData, numSamples); #else for (int i = 0; i < numSamples; i++) { *floatData++ = *intData++ * kScale; } #endif mFrameIndex += framesToProcess; return framesToProcess; }