/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_EFFECTHAPTICGENERATOR_H_ #define ANDROID_EFFECTHAPTICGENERATOR_H_ #include #include #include #include #include #include #include "Processors.h" namespace android::audio_effect::haptic_generator { //----------------------------------------------------------------------------- // Definition //----------------------------------------------------------------------------- enum hapticgenerator_state_t { HAPTICGENERATOR_STATE_UNINITIALIZED, HAPTICGENERATOR_STATE_INITIALIZED, HAPTICGENERATOR_STATE_ACTIVE, }; // parameters for each haptic generator struct HapticGeneratorParam { uint32_t hapticChannelSource[2]; // The audio channels used to generate haptic channels. // The first channel will be used to generate HAPTIC_A, // The second channel will be used to generate HAPTIC_B // The value will be offset of audio channel uint32_t audioChannelCount; uint32_t hapticChannelCount; // A map from track id to haptic intensity. std::map id2Intensity; os::HapticScale maxHapticIntensity; // max intensity will be used to scale haptic data. float resonantFrequency; float bpfQ; float slowEnvNormalizationPower; float bsfZeroQ; float bsfPoleQ; float distortionCornerFrequency; float distortionInputGain; float distortionCubeThreshold; float distortionOutputGain; }; // A structure to keep all shared pointers for all processors in HapticGenerator. struct HapticGeneratorProcessorsRecord { std::vector> filters; std::vector> ramps; std::vector> slowEnvs; std::vector> distortions; // Cache band-pass filter and band-stop filter for updating parameters // according to vibrator info std::shared_ptr bpf; std::shared_ptr bsf; }; // A structure to keep all the context for HapticGenerator. struct HapticGeneratorContext { const struct effect_interface_s *itfe; effect_config_t config; hapticgenerator_state_t state; struct HapticGeneratorParam param; size_t audioDataBytesPerFrame; // A cache for all shared pointers of the HapticGenerator struct HapticGeneratorProcessorsRecord processorsRecord; // Using a vector of functions to record the processing chain for haptic-generating algorithm. // The three parameters of the processing functions are pointer to output buffer, pointer to // input buffer and frame count. std::vector> processingChain; // inputBuffer is where to keep input buffer for the generating algorithm. It will be // constructed according to HapticGeneratorParam.hapticChannelSource. std::vector inputBuffer; // outputBuffer is a buffer having the same length as inputBuffer. It can be used as // intermediate buffer in the generating algorithm. std::vector outputBuffer; }; //----------------------------------------------------------------------------- // Effect API //----------------------------------------------------------------------------- int32_t HapticGeneratorLib_Create(const effect_uuid_t *uuid, int32_t sessionId, int32_t ioId, effect_handle_t *handle); int32_t HapticGeneratorLib_Release(effect_handle_t handle); int32_t HapticGeneratorLib_GetDescriptor(const effect_uuid_t *uuid, effect_descriptor_t *descriptor); int32_t HapticGenerator_Process(effect_handle_t self, audio_buffer_t *inBuffer, audio_buffer_t *outBuffer); int32_t HapticGenerator_Command(effect_handle_t self, uint32_t cmdCode, uint32_t cmdSize, void *cmdData, uint32_t *replySize, void *replyData); int32_t HapticGenerator_GetDescriptor(effect_handle_t self, effect_descriptor_t *descriptor); } // namespace android::audio_effect::haptic_generator #endif // ANDROID_EFFECTHAPTICGENERATOR_H_