/* ** ** Copyright 2012, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #ifndef INCLUDING_FROM_AUDIOFLINGER_H #error This header file should only be included from AudioFlinger.h #endif // record track class RecordTrack : public TrackBase { public: RecordTrack(RecordThread *thread, const sp& client, const audio_attributes_t& attr, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t frameCount, void *buffer, size_t bufferSize, audio_session_t sessionId, pid_t creatorPid, const AttributionSourceState& attributionSource, audio_input_flags_t flags, track_type type, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE, int32_t startFrames = -1); virtual ~RecordTrack(); virtual status_t initCheck() const; virtual status_t start(AudioSystem::sync_event_t event, audio_session_t triggerSession); virtual void stop(); void destroy(); virtual void invalidate(); // clear the buffer overflow flag void clearOverflow() { mOverflow = false; } // set the buffer overflow flag and return previous value bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } void appendDumpHeader(String8& result); void appendDump(String8& result, bool active); void handleSyncStartEvent(const sp& event); void clearSyncStartEvent(); void updateTrackFrameInfo(int64_t trackFramesReleased, int64_t sourceFramesRead, uint32_t halSampleRate, const ExtendedTimestamp ×tamp); virtual bool isFastTrack() const { return (mFlags & AUDIO_INPUT_FLAG_FAST) != 0; } bool isDirect() const override { return (mFlags & AUDIO_INPUT_FLAG_DIRECT) != 0; } void setSilenced(bool silenced) { if (!isPatchTrack()) mSilenced = silenced; } bool isSilenced() const { return mSilenced; } status_t getActiveMicrophones(std::vector* activeMicrophones); status_t setPreferredMicrophoneDirection(audio_microphone_direction_t direction); status_t setPreferredMicrophoneFieldDimension(float zoom); status_t shareAudioHistory(const std::string& sharedAudioPackageName, int64_t sharedAudioStartMs); int32_t startFrames() { return mStartFrames; } static bool checkServerLatencySupported( audio_format_t format, audio_input_flags_t flags) { return audio_is_linear_pcm(format) && (flags & AUDIO_INPUT_FLAG_HW_AV_SYNC) == 0; } private: friend class AudioFlinger; // for mState DISALLOW_COPY_AND_ASSIGN(RecordTrack); // AudioBufferProvider interface virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); // releaseBuffer() not overridden bool mOverflow; // overflow on most recent attempt to fill client buffer AudioBufferProvider::Buffer mSink; // references client's buffer sink in shared memory // sync event triggering actual audio capture. Frames read before this event will // be dropped and therefore not read by the application. sp mSyncStartEvent; // number of captured frames to drop after the start sync event has been received. // when < 0, maximum frames to drop before starting capture even if sync event is // not received ssize_t mFramesToDrop; // used by resampler to find source frames ResamplerBufferProvider *mResamplerBufferProvider; // used by the record thread to convert frames to proper destination format RecordBufferConverter *mRecordBufferConverter; audio_input_flags_t mFlags; bool mSilenced; std::string mSharedAudioPackageName = {}; int32_t mStartFrames = -1; }; // playback track, used by PatchPanel class PatchRecord : public RecordTrack, public PatchTrackBase { public: PatchRecord(RecordThread *recordThread, uint32_t sampleRate, audio_channel_mask_t channelMask, audio_format_t format, size_t frameCount, void *buffer, size_t bufferSize, audio_input_flags_t flags, const Timeout& timeout = {}); virtual ~PatchRecord(); virtual Source* getSource() { return nullptr; } // AudioBufferProvider interface virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); // PatchProxyBufferProvider interface virtual status_t obtainBuffer(Proxy::Buffer *buffer, const struct timespec *timeOut = NULL); virtual void releaseBuffer(Proxy::Buffer *buffer); size_t writeFrames(const void* src, size_t frameCount, size_t frameSize) { return writeFrames(this, src, frameCount, frameSize); } protected: /** Write the source data into the buffer provider. @return written frame count. */ static size_t writeFrames(AudioBufferProvider* dest, const void* src, size_t frameCount, size_t frameSize); }; // end of PatchRecord class PassthruPatchRecord : public PatchRecord, public Source { public: PassthruPatchRecord(RecordThread *recordThread, uint32_t sampleRate, audio_channel_mask_t channelMask, audio_format_t format, size_t frameCount, audio_input_flags_t flags); Source* getSource() override { return static_cast(this); } // Source interface status_t read(void *buffer, size_t bytes, size_t *read) override; status_t getCapturePosition(int64_t *frames, int64_t *time) override; status_t standby() override; // AudioBufferProvider interface // This interface is used by RecordThread to pass the data obtained // from HAL or other source to the client. PassthruPatchRecord receives // the data in 'obtainBuffer' so these calls are stubbed out. status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) override; void releaseBuffer(AudioBufferProvider::Buffer* buffer) override; // PatchProxyBufferProvider interface // This interface is used from DirectOutputThread to acquire data from HAL. bool producesBufferOnDemand() const override { return true; } status_t obtainBuffer(Proxy::Buffer *buffer, const struct timespec *timeOut = nullptr) override; void releaseBuffer(Proxy::Buffer *buffer) override; private: // This is to use with PatchRecord::writeFrames struct PatchRecordAudioBufferProvider : public AudioBufferProvider { explicit PatchRecordAudioBufferProvider(PassthruPatchRecord& passthru) : mPassthru(passthru) {} status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) override { return mPassthru.PatchRecord::getNextBuffer(buffer); } void releaseBuffer(AudioBufferProvider::Buffer* buffer) override { return mPassthru.PatchRecord::releaseBuffer(buffer); } private: PassthruPatchRecord& mPassthru; }; sp obtainStream(sp* thread); PatchRecordAudioBufferProvider mPatchRecordAudioBufferProvider; std::unique_ptr mSinkBuffer; // frame size aligned continuous buffer std::unique_ptr mStubBuffer; // buffer used for AudioBufferProvider size_t mUnconsumedFrames = 0; std::mutex mReadLock; std::condition_variable mReadCV; size_t mReadBytes = 0; // GUARDED_BY(mReadLock) status_t mReadError = NO_ERROR; // GUARDED_BY(mReadLock) int64_t mLastReadFrames = 0; // accessed on RecordThread only };