/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { using DeviceStrategyMap = std::map; using StrategyVector = std::vector; using VolumeGroupVector = std::vector; using CapturePresetDevicesRoleMap = std::map, AudioDeviceTypeAddrVector>; /** * This interface is dedicated to the policy manager that a Policy Engine shall implement. */ class EngineInterface { public: /** * Checks if the engine was correctly initialized. * * @return NO_ERROR if initialization has been done correctly, error code otherwise.. */ virtual status_t initCheck() = 0; /** * Sets the Manager observer that allows the engine to retrieve information on collection * of devices, streams, HwModules, ... * * @param[in] observer handle on the manager. */ virtual void setObserver(AudioPolicyManagerObserver *observer) = 0; /** * Set the Telephony Mode. * * @param[in] mode: Android Phone state (normal, ringtone, csv, in communication) * * @return NO_ERROR if Telephony Mode set correctly, error code otherwise. */ virtual status_t setPhoneState(audio_mode_t mode) = 0; /** * Get the telephony Mode * * @return the current telephony mode */ virtual audio_mode_t getPhoneState() const = 0; /** * Set Force Use config for a given usage. * * @param[in] usage for which a configuration shall be forced. * @param[in] config wished to be forced for the given usage. * * @return NO_ERROR if the Force Use config was set correctly, error code otherwise (e.g. config * not allowed a given usage...) */ virtual status_t setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config) = 0; /** * Get Force Use config for a given usage. * * @param[in] usage for which a configuration shall be forced. * * @return config wished to be forced for the given usage. */ virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage) const = 0; /** * Set the connection state of device(s). * * @param[in] devDesc for which the state has changed. * @param[in] state of availability of this(these) device(s). * * @return NO_ERROR if devices criterion updated correctly, error code otherwise. */ virtual status_t setDeviceConnectionState(const android::sp devDesc, audio_policy_dev_state_t state) = 0; /** * Get the strategy selected for a given audio attributes. * * @param[in] audio attributes to get the selected @product_strategy_t followed by. * @param fallbackOnDefault if true, will return the fallback strategy if the attributes * are not explicitly assigned to a given strategy. * @return @product_strategy_t to be followed. */ virtual product_strategy_t getProductStrategyForAttributes( const audio_attributes_t &attr, bool fallbackOnDefault = true) const = 0; /** * @brief getOutputDevicesForAttributes retrieves the devices to be used for given * audio attributes. * @param attributes of the output requesting Device(s) selection * @param preferedDevice valid reference if a prefered device is requested, nullptr otherwise. * @param fromCache if true, the device is returned from internal cache, * otherwise it is determined by current state (device connected,phone state, * force use, a2dp output...) * @return vector of selected device descriptors. * Appropriate device for streams handled by the specified audio attributes according * to current phone state, forced states, connected devices... * if fromCache is true, the device is returned from internal cache, * otherwise it is determined by current state (device connected,phone state, force use, * a2dp output...) * This allows to: * 1 speed up process when the state is stable (when starting or stopping an output) * 2 access to either current device selection (fromCache == true) or * "future" device selection (fromCache == false) when called from a context * where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND * before manager updates its outputs. */ virtual DeviceVector getOutputDevicesForAttributes( const audio_attributes_t &attributes, const sp &preferedDevice = nullptr, bool fromCache = false) const = 0; /** * @brief getOutputDevicesForStream Legacy function retrieving devices from a stream type. * @param stream type of the output requesting Device(s) selection * @param fromCache if true, the device is returned from internal cache, * otherwise it is determined by current state (device connected,phone state, * force use, a2dp output...) * @return appropriate device for streams handled by the specified audio attributes according * to current phone state, forced states, connected devices... * if fromCache is true, the device is returned from internal cache, * otherwise it is determined by current state (device connected,phone state, force use, * a2dp output...) * This allows to: * 1 speed up process when the state is stable (when starting or stopping an output) * 2 access to either current device selection (fromCache == true) or * "future" device selection (fromCache == false) when called from a context * where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND * before manager updates its outputs. */ virtual DeviceVector getOutputDevicesForStream(audio_stream_type_t stream, bool fromCache = false) const = 0; /** * Get the input device selected for given audio attributes. * * @param[in] attr audio attributes to consider * @param[out] mix to be used if a mix has been installed for the given audio attributes. * @return selected input device for the audio attributes, may be null if error. */ virtual sp getInputDeviceForAttributes(const audio_attributes_t &attr, uid_t uid = 0, sp *mix = nullptr) const = 0; /** * Get the legacy stream type for a given audio attributes. * * @param[in] audio attributes to get the associated audio_stream_type_t. * * @return audio_stream_type_t associated to the attributes. */ virtual audio_stream_type_t getStreamTypeForAttributes( const audio_attributes_t &attr) const = 0; /** * @brief getAttributesForStream get the audio attributes from legacy stream type * Attributes returned might only be used to check upon routing decision, not volume decisions. * @param stream to consider * @return audio attributes matching the legacy stream type */ virtual audio_attributes_t getAttributesForStreamType(audio_stream_type_t stream) const = 0; /** * @brief getStreamTypesForProductStrategy retrieves the list of legacy stream type following * the given product strategy * @param ps product strategy to consider * @return associated legacy Stream Types vector of the given product strategy */ virtual StreamTypeVector getStreamTypesForProductStrategy(product_strategy_t ps) const = 0; /** * @brief getAllAttributesForProductStrategy retrieves all the attributes following the given * product strategy. Any attributes that "matches" with this one will follow the product * strategy. * "matching" means the usage shall match if reference attributes has a defined usage, AND * content type shall match if reference attributes has a defined content type AND * flags shall match if reference attributes has defined flags AND * tags shall match if reference attributes has defined tags. * @param ps product strategy to consider * @return vector of product strategy ids, empty if unknown strategy. */ virtual AttributesVector getAllAttributesForProductStrategy(product_strategy_t ps) const = 0; /** * @brief getOrderedAudioProductStrategies * @return priority ordered product strategies to help the AudioPolicyManager evaluating the * device selection per output according to the prioritized strategies. */ virtual StrategyVector getOrderedProductStrategies() const = 0; /** * @brief updateDeviceSelectionCache. Device selection for AudioAttribute / Streams is cached * in the engine in order to speed up process when the audio system is stable. * When a device is connected, the android mode is changed, engine is notified and can update * the cache. * When starting / stopping an output with a stream that can affect notification, the engine * needs to update the cache upon this function call. */ virtual void updateDeviceSelectionCache() = 0; /** * @brief listAudioProductStrategies. Introspection API to retrieve a collection of * AudioProductStrategyVector that allows to build AudioAttributes according to a * product_strategy which is just an index. It has also a human readable name to help the * Car/Oem/AudioManager identiying the use case. * @param strategies collection. * @return OK if the list has been retrieved, error code otherwise */ virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) const = 0; /** * @brief getVolumeCurvesForAttributes retrieves the Volume Curves interface for the * requested Audio Attributes. * @param attr to be considered * @return IVolumeCurves interface pointer if found, nullptr otherwise */ virtual IVolumeCurves *getVolumeCurvesForAttributes(const audio_attributes_t &attr) const = 0; /** * @brief getVolumeCurvesForStreamType retrieves the Volume Curves interface for the stream * @param stream to be considered * @return IVolumeCurves interface pointer if found, nullptr otherwise */ virtual IVolumeCurves *getVolumeCurvesForStreamType(audio_stream_type_t stream) const = 0; /** * @brief getVolumeCurvesForVolumeGroup retrieves the Volume Curves interface for volume group * @param group to be considered * @return IVolumeCurves interface pointer if found, nullptr otherwise */ virtual IVolumeCurves *getVolumeCurvesForVolumeGroup(volume_group_t group) const = 0; /** * @brief getVolumeGroups retrieves the collection of volume groups. * @return vector of volume groups */ virtual VolumeGroupVector getVolumeGroups() const = 0; /** * @brief getVolumeGroupForAttributes gets the appropriate volume group to be used for a given * Audio Attributes. * @param attr to be considered * @param fallbackOnDefault if true, will return the fallback volume group if the attributes * are not associated to any volume group. * @return volume group associated to the given audio attributes, default group if none * applicable, VOLUME_GROUP_NONE if no default group defined. */ virtual volume_group_t getVolumeGroupForAttributes( const audio_attributes_t &attr, bool fallbackOnDefault = true) const = 0; /** * @brief getVolumeGroupForStreamType gets the appropriate volume group to be used for a given * legacy stream type * @param stream type to be considered * @param fallbackOnDefault if true, will return the fallback volume group if the stream type * is not associated to any volume group. * @return volume group associated to the given stream type, default group if none applicable, * VOLUME_GROUP_NONE if no default group defined. */ virtual volume_group_t getVolumeGroupForStreamType( audio_stream_type_t stream, bool fallbackOnDefault = true) const = 0; /** * @brief listAudioVolumeGroups introspection API to get the Audio Volume Groups, aka * former stream aliases in Audio Service, defining volume curves attached to one or more * Audio Attributes. * @param groups * @return NO_ERROR if the volume groups were retrieved successfully, error code otherwise */ virtual status_t listAudioVolumeGroups(AudioVolumeGroupVector &groups) const = 0; /** * @brief setDevicesRoleForStrategy sets devices role for a strategy when available. To remove * devices role, removeDevicesRoleForStrategy must be called. When devices role is set * successfully, previously set devices for the same role and strategy will be removed. * @param strategy the audio strategy whose routing will be affected * @param role the role of the devices for the strategy. All device roles are defined at * system/media/audio/include/system/audio_policy.h. DEVICE_ROLE_NONE is invalid * for setting. * @param devices the audio devices to be set * @return BAD_VALUE if the strategy or role is invalid, * or NO_ERROR if the role of the devices for strategy was set */ virtual status_t setDevicesRoleForStrategy(product_strategy_t strategy, device_role_t role, const AudioDeviceTypeAddrVector &devices) = 0; /** * @brief removeDevicesRoleForStrategy removes the role of device(s) previously set * for the given strategy * @param strategy the audio strategy whose routing will be affected * @param role the role of the devices for strategy * @return BAD_VALUE if the strategy or role is invalid, * or NO_ERROR if the devices for this role was removed */ virtual status_t removeDevicesRoleForStrategy(product_strategy_t strategy, device_role_t role) = 0; /** * @brief getDevicesForRoleAndStrategy queries which devices have the specified role for the * specified strategy * @param strategy the strategy to query * @param role the role of the devices to query * @param devices returns list of devices with matching role for the specified strategy. * DEVICE_ROLE_NONE is invalid as input. * @return BAD_VALUE if the strategy or role is invalid, * or NAME_NOT_FOUND if no device for the role and strategy was set * or NO_ERROR if the devices parameter contains a list of devices */ virtual status_t getDevicesForRoleAndStrategy(product_strategy_t strategy, device_role_t role, AudioDeviceTypeAddrVector &devices) const = 0; /** * @brief setDevicesRoleForCapturePreset sets devices role for a capture preset when available. * To remove devices role, removeDevicesRoleForCapturePreset must be called. Calling * clearDevicesRoleForCapturePreset will remove all devices as role. When devices role is set * successfully, previously set devices for the same role and capture preset will be removed. * @param audioSource the audio capture preset whose routing will be affected * @param role the role of the devices for the capture preset. All device roles are defined at * system/media/audio/include/system/audio_policy.h. DEVICE_ROLE_NONE is invalid * for setting. * @param devices the audio devices to be set * @return BAD_VALUE if the capture preset or role is invalid, * or NO_ERROR if the role of the devices for capture preset was set */ virtual status_t setDevicesRoleForCapturePreset(audio_source_t audioSource, device_role_t role, const AudioDeviceTypeAddrVector &devices) = 0; /** * @brief addDevicesRoleForCapturePreset adds devices role for a capture preset when available. * To remove devices role, removeDevicesRoleForCapturePreset must be called. Calling * clearDevicesRoleForCapturePreset will remove all devices as role. * @param audioSource the audio capture preset whose routing will be affected * @param role the role of the devices for the capture preset. All device roles are defined at * system/media/audio/include/system/audio_policy.h. DEVICE_ROLE_NONE is invalid * for setting. * @param devices the audio devices to be added * @return BAD_VALUE if the capture preset or role is invalid, * or NO_ERROR if the role of the devices for capture preset was added */ virtual status_t addDevicesRoleForCapturePreset(audio_source_t audioSource, device_role_t role, const AudioDeviceTypeAddrVector &devices) = 0; /** * @brief removeDevicesRoleForCapturePreset removes the role of device(s) previously set * for the given capture preset * @param audioSource the audio capture preset whose routing will be affected * @param role the role of the devices for the capture preset * @param devices the devices to be removed * @return BAD_VALUE if 1) the capture preset is invalid, 2) role is invalid or 3) the list of * devices to be removed are not all present as role for a capture preset * or NO_ERROR if the devices for this role was removed */ virtual status_t removeDevicesRoleForCapturePreset(audio_source_t audioSource, device_role_t role, const AudioDeviceTypeAddrVector& devices) = 0; /** * @brief clearDevicesRoleForCapturePreset removes the role of all device(s) previously set * for the given capture preset * @param audioSource the audio capture preset whose routing will be affected * @param role the role of the devices for the capture preset * @return BAD_VALUE if the capture preset or role is invalid, * or NO_ERROR if the devices for this role was removed */ virtual status_t clearDevicesRoleForCapturePreset(audio_source_t audioSource, device_role_t role); /** * @brief getDevicesForRoleAndCapturePreset queries which devices have the specified role for * the specified capture preset * @param audioSource the capture preset to query * @param role the role of the devices to query * @param devices returns list of devices with matching role for the specified capture preset. * DEVICE_ROLE_NONE is invalid as input. * @return BAD_VALUE if the capture preset or role is invalid, * or NAME_NOT_FOUND if no device for the role and capture preset was set * or NO_ERROR if the devices parameter contains a list of devices */ virtual status_t getDevicesForRoleAndCapturePreset(audio_source_t audioSource, device_role_t role, AudioDeviceTypeAddrVector &devices) const = 0; /** * @brief getActiveMediaDevices returns which devices will most likely to be used for media * @param availableDevices all available devices * @return collection of active devices */ virtual DeviceVector getActiveMediaDevices(const DeviceVector& availableDevices) const = 0; virtual void dump(String8 *dst) const = 0; protected: virtual ~EngineInterface() {} }; __attribute__((visibility("default"))) extern "C" EngineInterface* createEngineInstance(); __attribute__((visibility("default"))) extern "C" void destroyEngineInstance(EngineInterface *engine); } // namespace android