/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import static android.system.OsConstants.EINVAL; import android.annotation.FloatRange; import android.annotation.IntDef; import android.annotation.NonNull; import android.compat.annotation.UnsupportedAppUsage; import android.content.pm.ActivityInfo; import android.content.res.CompatibilityInfo.Translator; import android.graphics.BLASTBufferQueue; import android.graphics.Canvas; import android.graphics.ColorSpace; import android.graphics.HardwareRenderer; import android.graphics.Matrix; import android.graphics.RecordingCanvas; import android.graphics.Rect; import android.graphics.RenderNode; import android.graphics.SurfaceTexture; import android.hardware.HardwareBuffer; import android.os.Build; import android.os.Parcel; import android.os.Parcelable; import android.util.Log; import dalvik.system.CloseGuard; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * Handle onto a raw buffer that is being managed by the screen compositor. * *

A Surface is generally created by or from a consumer of image buffers (such as a * {@link android.graphics.SurfaceTexture}, {@link android.media.MediaRecorder}, or * {@link android.renderscript.Allocation}), and is handed to some kind of producer (such as * {@link android.opengl.EGL14#eglCreateWindowSurface(android.opengl.EGLDisplay,android.opengl.EGLConfig,java.lang.Object,int[],int) OpenGL}, * {@link android.media.MediaPlayer#setSurface MediaPlayer}, or * {@link android.hardware.camera2.CameraDevice#createCaptureSession CameraDevice}) to draw * into.

* *

Note: A Surface acts like a * {@link java.lang.ref.WeakReference weak reference} to the consumer it is associated with. By * itself it will not keep its parent consumer from being reclaimed.

*/ public class Surface implements Parcelable { private static final String TAG = "Surface"; private static native long nativeCreateFromSurfaceTexture(SurfaceTexture surfaceTexture) throws OutOfResourcesException; private static native long nativeCreateFromSurfaceControl(long surfaceControlNativeObject); private static native long nativeGetFromSurfaceControl(long surfaceObject, long surfaceControlNativeObject); private static native long nativeGetFromBlastBufferQueue(long surfaceObject, long blastBufferQueueNativeObject); private static native long nativeLockCanvas(long nativeObject, Canvas canvas, Rect dirty) throws OutOfResourcesException; private static native void nativeUnlockCanvasAndPost(long nativeObject, Canvas canvas); @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private static native void nativeRelease(long nativeObject); private static native boolean nativeIsValid(long nativeObject); private static native boolean nativeIsConsumerRunningBehind(long nativeObject); private static native long nativeReadFromParcel(long nativeObject, Parcel source); private static native void nativeWriteToParcel(long nativeObject, Parcel dest); private static native void nativeAllocateBuffers(long nativeObject); private static native int nativeGetWidth(long nativeObject); private static native int nativeGetHeight(long nativeObject); private static native long nativeGetNextFrameNumber(long nativeObject); private static native int nativeSetScalingMode(long nativeObject, int scalingMode); private static native int nativeForceScopedDisconnect(long nativeObject); private static native int nativeAttachAndQueueBufferWithColorSpace(long nativeObject, HardwareBuffer buffer, int colorSpaceId); private static native int nativeSetSharedBufferModeEnabled(long nativeObject, boolean enabled); private static native int nativeSetAutoRefreshEnabled(long nativeObject, boolean enabled); private static native int nativeSetFrameRate( long nativeObject, float frameRate, int compatibility, int changeFrameRateStrategy); public static final @android.annotation.NonNull Parcelable.Creator CREATOR = new Parcelable.Creator() { @Override public Surface createFromParcel(Parcel source) { try { Surface s = new Surface(); s.readFromParcel(source); return s; } catch (Exception e) { Log.e(TAG, "Exception creating surface from parcel", e); return null; } } @Override public Surface[] newArray(int size) { return new Surface[size]; } }; private final CloseGuard mCloseGuard = CloseGuard.get(); // Guarded state. @UnsupportedAppUsage final Object mLock = new Object(); // protects the native state @UnsupportedAppUsage private String mName; @UnsupportedAppUsage long mNativeObject; // package scope only for SurfaceControl access @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private long mLockedObject; private int mGenerationId; // incremented each time mNativeObject changes private final Canvas mCanvas = new CompatibleCanvas(); // A matrix to scale the matrix set by application. This is set to null for // non compatibility mode. private Matrix mCompatibleMatrix; private HwuiContext mHwuiContext; private boolean mIsSingleBuffered; private boolean mIsSharedBufferModeEnabled; private boolean mIsAutoRefreshEnabled; /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = { "SCALING_MODE_" }, value = { SCALING_MODE_FREEZE, SCALING_MODE_SCALE_TO_WINDOW, SCALING_MODE_SCALE_CROP, SCALING_MODE_NO_SCALE_CROP }) public @interface ScalingMode {} // From system/window.h /** @hide */ public static final int SCALING_MODE_FREEZE = 0; /** @hide */ public static final int SCALING_MODE_SCALE_TO_WINDOW = 1; /** @hide */ public static final int SCALING_MODE_SCALE_CROP = 2; /** @hide */ public static final int SCALING_MODE_NO_SCALE_CROP = 3; /** @hide */ @IntDef(prefix = { "ROTATION_" }, value = { ROTATION_0, ROTATION_90, ROTATION_180, ROTATION_270 }) @Retention(RetentionPolicy.SOURCE) public @interface Rotation {} /** * Rotation constant: 0 degree rotation (natural orientation) */ public static final int ROTATION_0 = 0; /** * Rotation constant: 90 degree rotation. */ public static final int ROTATION_90 = 1; /** * Rotation constant: 180 degree rotation. */ public static final int ROTATION_180 = 2; /** * Rotation constant: 270 degree rotation. */ public static final int ROTATION_270 = 3; /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = {"FRAME_RATE_COMPATIBILITY_"}, value = {FRAME_RATE_COMPATIBILITY_DEFAULT, FRAME_RATE_COMPATIBILITY_FIXED_SOURCE}) public @interface FrameRateCompatibility {} // From native_window.h. Keep these in sync. /** * There are no inherent restrictions on the frame rate of this surface. When the * system selects a frame rate other than what the app requested, the app will be able * to run at the system frame rate without requiring pull down. This value should be * used when displaying game content, UIs, and anything that isn't video. */ public static final int FRAME_RATE_COMPATIBILITY_DEFAULT = 0; /** * This surface is being used to display content with an inherently fixed frame rate, * e.g. a video that has a specific frame rate. When the system selects a frame rate * other than what the app requested, the app will need to do pull down or use some * other technique to adapt to the system's frame rate. The user experience is likely * to be worse (e.g. more frame stuttering) than it would be if the system had chosen * the app's requested frame rate. This value should be used for video content. */ public static final int FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1; /** * This surface belongs to an app on the High Refresh Rate Deny list, and needs the display * to operate at the exact frame rate. * * This is used internally by the platform and should not be used by apps. * @hide */ public static final int FRAME_RATE_COMPATIBILITY_EXACT = 100; /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = {"CHANGE_FRAME_RATE_"}, value = {CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, CHANGE_FRAME_RATE_ALWAYS}) public @interface ChangeFrameRateStrategy {} /** * Change the frame rate only if the transition is going to be seamless. */ public static final int CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS = 0; /** * Change the frame rate even if the transition is going to be non-seamless, i.e. with visual * interruptions for the user. Non-seamless switches might be used when the benefit of matching * the content's frame rate outweighs the cost of the transition, for example when * displaying long-running video content. */ public static final int CHANGE_FRAME_RATE_ALWAYS = 1; /** * Create an empty surface, which will later be filled in by readFromParcel(). * @hide */ @UnsupportedAppUsage public Surface() { } /** * Create a Surface associated with a given {@link SurfaceControl}. Buffers submitted to this * surface will be displayed by the system compositor according to the parameters * specified by the control. Multiple surfaces may be constructed from one SurfaceControl, * but only one can be connected (e.g. have an active EGL context) at a time. * * @param from The SurfaceControl to associate this Surface with */ public Surface(@NonNull SurfaceControl from) { copyFrom(from); } /** * Create Surface from a {@link SurfaceTexture}. * * Images drawn to the Surface will be made available to the {@link * SurfaceTexture}, which can attach them to an OpenGL ES texture via {@link * SurfaceTexture#updateTexImage}. * * Please note that holding onto the Surface created here is not enough to * keep the provided SurfaceTexture from being reclaimed. In that sense, * the Surface will act like a * {@link java.lang.ref.WeakReference weak reference} to the SurfaceTexture. * * @param surfaceTexture The {@link SurfaceTexture} that is updated by this * Surface. * @throws OutOfResourcesException if the surface could not be created. */ public Surface(SurfaceTexture surfaceTexture) { if (surfaceTexture == null) { throw new IllegalArgumentException("surfaceTexture must not be null"); } mIsSingleBuffered = surfaceTexture.isSingleBuffered(); synchronized (mLock) { mName = surfaceTexture.toString(); setNativeObjectLocked(nativeCreateFromSurfaceTexture(surfaceTexture)); } } /* called from android_view_Surface_createFromIGraphicBufferProducer() */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private Surface(long nativeObject) { synchronized (mLock) { setNativeObjectLocked(nativeObject); } } @Override protected void finalize() throws Throwable { try { if (mCloseGuard != null) { mCloseGuard.warnIfOpen(); } release(); } finally { super.finalize(); } } /** * Release the local reference to the server-side surface. * Always call release() when you're done with a Surface. * This will make the surface invalid. */ public void release() { synchronized (mLock) { if (mHwuiContext != null) { mHwuiContext.destroy(); mHwuiContext = null; } if (mNativeObject != 0) { nativeRelease(mNativeObject); setNativeObjectLocked(0); } } } /** * Free all server-side state associated with this surface and * release this object's reference. This method can only be * called from the process that created the service. * @hide */ @UnsupportedAppUsage public void destroy() { release(); } /** * Destroys the HwuiContext without completely * releasing the Surface. * @hide */ public void hwuiDestroy() { if (mHwuiContext != null) { mHwuiContext.destroy(); mHwuiContext = null; } } /** * Returns true if this object holds a valid surface. * * @return True if it holds a physical surface, so lockCanvas() will succeed. * Otherwise returns false. */ public boolean isValid() { synchronized (mLock) { if (mNativeObject == 0) return false; return nativeIsValid(mNativeObject); } } /** * Gets the generation number of this surface, incremented each time * the native surface contained within this object changes. * * @return The current generation number. * @hide */ public int getGenerationId() { synchronized (mLock) { return mGenerationId; } } /** * Returns the next frame number which will be dequeued for rendering. * Intended for use with SurfaceFlinger's deferred transactions API. * * @hide */ @UnsupportedAppUsage public long getNextFrameNumber() { synchronized (mLock) { checkNotReleasedLocked(); return nativeGetNextFrameNumber(mNativeObject); } } /** * Returns true if the consumer of this Surface is running behind the producer. * * @return True if the consumer is more than one buffer ahead of the producer. * @hide */ public boolean isConsumerRunningBehind() { synchronized (mLock) { checkNotReleasedLocked(); return nativeIsConsumerRunningBehind(mNativeObject); } } /** * Gets a {@link Canvas} for drawing into this surface. * * After drawing into the provided {@link Canvas}, the caller must * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. * * @param inOutDirty A rectangle that represents the dirty region that the caller wants * to redraw. This function may choose to expand the dirty rectangle if for example * the surface has been resized or if the previous contents of the surface were * not available. The caller must redraw the entire dirty region as represented * by the contents of the inOutDirty rectangle upon return from this function. * The caller may also pass null instead, in the case where the * entire surface should be redrawn. * @return A canvas for drawing into the surface. * * @throws IllegalArgumentException If the inOutDirty rectangle is not valid. * @throws OutOfResourcesException If the canvas cannot be locked. */ public Canvas lockCanvas(Rect inOutDirty) throws Surface.OutOfResourcesException, IllegalArgumentException { synchronized (mLock) { checkNotReleasedLocked(); if (mLockedObject != 0) { // Ideally, nativeLockCanvas() would throw in this situation and prevent the // double-lock, but that won't happen if mNativeObject was updated. We can't // abandon the old mLockedObject because it might still be in use, so instead // we just refuse to re-lock the Surface. throw new IllegalArgumentException("Surface was already locked"); } mLockedObject = nativeLockCanvas(mNativeObject, mCanvas, inOutDirty); return mCanvas; } } /** * Posts the new contents of the {@link Canvas} to the surface and * releases the {@link Canvas}. * * @param canvas The canvas previously obtained from {@link #lockCanvas}. */ public void unlockCanvasAndPost(Canvas canvas) { synchronized (mLock) { checkNotReleasedLocked(); if (mHwuiContext != null) { mHwuiContext.unlockAndPost(canvas); } else { unlockSwCanvasAndPost(canvas); } } } private void unlockSwCanvasAndPost(Canvas canvas) { if (canvas != mCanvas) { throw new IllegalArgumentException("canvas object must be the same instance that " + "was previously returned by lockCanvas"); } if (mNativeObject != mLockedObject) { Log.w(TAG, "WARNING: Surface's mNativeObject (0x" + Long.toHexString(mNativeObject) + ") != mLockedObject (0x" + Long.toHexString(mLockedObject) +")"); } if (mLockedObject == 0) { throw new IllegalStateException("Surface was not locked"); } try { nativeUnlockCanvasAndPost(mLockedObject, canvas); } finally { nativeRelease(mLockedObject); mLockedObject = 0; } } /** * Gets a {@link Canvas} for drawing into this surface. * * After drawing into the provided {@link Canvas}, the caller must * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. * * Unlike {@link #lockCanvas(Rect)} this will return a hardware-accelerated * canvas. See the * unsupported drawing operations for a list of what is and isn't * supported in a hardware-accelerated canvas. It is also required to * fully cover the surface every time {@link #lockHardwareCanvas()} is * called as the buffer is not preserved between frames. Partial updates * are not supported. * * @return A canvas for drawing into the surface. * * @throws IllegalStateException If the canvas cannot be locked. */ public Canvas lockHardwareCanvas() { synchronized (mLock) { checkNotReleasedLocked(); if (mHwuiContext == null) { mHwuiContext = new HwuiContext(false); } return mHwuiContext.lockCanvas( nativeGetWidth(mNativeObject), nativeGetHeight(mNativeObject)); } } /** * Gets a {@link Canvas} for drawing into this surface that supports wide color gamut. * * After drawing into the provided {@link Canvas}, the caller must * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. * * Unlike {@link #lockCanvas(Rect)} and {@link #lockHardwareCanvas()}, * this will return a hardware-accelerated canvas that supports wide color gamut. * See the * unsupported drawing operations for a list of what is and isn't * supported in a hardware-accelerated canvas. It is also required to * fully cover the surface every time {@link #lockHardwareCanvas()} is * called as the buffer is not preserved between frames. Partial updates * are not supported. * * @return A canvas for drawing into the surface. * * @throws IllegalStateException If the canvas cannot be locked. * * @hide */ public Canvas lockHardwareWideColorGamutCanvas() { synchronized (mLock) { checkNotReleasedLocked(); if (mHwuiContext != null && !mHwuiContext.isWideColorGamut()) { mHwuiContext.destroy(); mHwuiContext = null; } if (mHwuiContext == null) { mHwuiContext = new HwuiContext(true); } return mHwuiContext.lockCanvas( nativeGetWidth(mNativeObject), nativeGetHeight(mNativeObject)); } } /** * @deprecated This API has been removed and is not supported. Do not use. */ @Deprecated public void unlockCanvas(Canvas canvas) { throw new UnsupportedOperationException(); } /** * Sets the translator used to scale canvas's width/height in compatibility * mode. */ void setCompatibilityTranslator(Translator translator) { if (translator != null) { float appScale = translator.applicationScale; mCompatibleMatrix = new Matrix(); mCompatibleMatrix.setScale(appScale, appScale); } } private void updateNativeObject(long newNativeObject) { synchronized (mLock) { if (newNativeObject == mNativeObject) { return; } if (mNativeObject != 0) { nativeRelease(mNativeObject); } setNativeObjectLocked(newNativeObject); } } /** * Copy another surface to this one. This surface now holds a reference * to the same data as the original surface, and is -not- the owner. * This is for use by the window manager when returning a window surface * back from a client, converting it from the representation being managed * by the window manager to the representation the client uses to draw * in to it. * * @param other {@link SurfaceControl} to copy from. * @hide */ @UnsupportedAppUsage public void copyFrom(SurfaceControl other) { if (other == null) { throw new IllegalArgumentException("other must not be null"); } long surfaceControlPtr = other.mNativeObject; if (surfaceControlPtr == 0) { throw new NullPointerException( "null SurfaceControl native object. Are you using a released SurfaceControl?"); } long newNativeObject = nativeGetFromSurfaceControl(mNativeObject, surfaceControlPtr); updateNativeObject(newNativeObject); } /** * Update the surface if the BLASTBufferQueue IGraphicBufferProducer is different from this * surface's IGraphicBufferProducer. * * @param queue {@link BLASTBufferQueue} to copy from. * @hide */ public void copyFrom(BLASTBufferQueue queue) { if (queue == null) { throw new IllegalArgumentException("queue must not be null"); } long blastBufferQueuePtr = queue.mNativeObject; if (blastBufferQueuePtr == 0) { throw new NullPointerException("Null BLASTBufferQueue native object"); } long newNativeObject = nativeGetFromBlastBufferQueue(mNativeObject, blastBufferQueuePtr); updateNativeObject(newNativeObject); } /** * Gets a reference a surface created from this one. This surface now holds a reference * to the same data as the original surface, and is -not- the owner. * This is for use by the window manager when returning a window surface * back from a client, converting it from the representation being managed * by the window manager to the representation the client uses to draw * in to it. * * @param other {@link SurfaceControl} to create surface from. * * @hide */ public void createFrom(SurfaceControl other) { if (other == null) { throw new IllegalArgumentException("other must not be null"); } long surfaceControlPtr = other.mNativeObject; if (surfaceControlPtr == 0) { throw new NullPointerException( "null SurfaceControl native object. Are you using a released SurfaceControl?"); } long newNativeObject = nativeCreateFromSurfaceControl(surfaceControlPtr); synchronized (mLock) { if (mNativeObject != 0) { nativeRelease(mNativeObject); } setNativeObjectLocked(newNativeObject); } } /** * This is intended to be used by {@link SurfaceView#updateWindow} only. * @param other access is not thread safe * @hide * @deprecated */ @Deprecated @UnsupportedAppUsage public void transferFrom(Surface other) { if (other == null) { throw new IllegalArgumentException("other must not be null"); } if (other != this) { final long newPtr; synchronized (other.mLock) { newPtr = other.mNativeObject; other.setNativeObjectLocked(0); } synchronized (mLock) { if (mNativeObject != 0) { nativeRelease(mNativeObject); } setNativeObjectLocked(newPtr); } } } @Override public int describeContents() { return 0; } public void readFromParcel(Parcel source) { if (source == null) { throw new IllegalArgumentException("source must not be null"); } synchronized (mLock) { // nativeReadFromParcel() will either return mNativeObject, or // create a new native Surface and return it after reducing // the reference count on mNativeObject. Either way, it is // not necessary to call nativeRelease() here. // NOTE: This must be kept synchronized with the native parceling code // in frameworks/native/libs/Surface.cpp mName = source.readString(); mIsSingleBuffered = source.readInt() != 0; setNativeObjectLocked(nativeReadFromParcel(mNativeObject, source)); } } @Override public void writeToParcel(Parcel dest, int flags) { if (dest == null) { throw new IllegalArgumentException("dest must not be null"); } synchronized (mLock) { // NOTE: This must be kept synchronized with the native parceling code // in frameworks/native/libs/Surface.cpp dest.writeString(mName); dest.writeInt(mIsSingleBuffered ? 1 : 0); nativeWriteToParcel(mNativeObject, dest); } if ((flags & Parcelable.PARCELABLE_WRITE_RETURN_VALUE) != 0) { release(); } } @Override public String toString() { synchronized (mLock) { return "Surface(name=" + mName + ")/@0x" + Integer.toHexString(System.identityHashCode(this)); } } private void setNativeObjectLocked(long ptr) { if (mNativeObject != ptr) { if (mNativeObject == 0 && ptr != 0) { mCloseGuard.open("release"); } else if (mNativeObject != 0 && ptr == 0) { mCloseGuard.close(); } mNativeObject = ptr; mGenerationId += 1; if (mHwuiContext != null) { mHwuiContext.updateSurface(); } } } private void checkNotReleasedLocked() { if (mNativeObject == 0) { throw new IllegalStateException("Surface has already been released."); } } /** * Allocate buffers ahead of time to avoid allocation delays during rendering * @hide */ public void allocateBuffers() { synchronized (mLock) { checkNotReleasedLocked(); nativeAllocateBuffers(mNativeObject); } } /** * Set the scaling mode to be used for this surfaces buffers * @hide */ public void setScalingMode(@ScalingMode int scalingMode) { synchronized (mLock) { checkNotReleasedLocked(); int err = nativeSetScalingMode(mNativeObject, scalingMode); if (err != 0) { throw new IllegalArgumentException("Invalid scaling mode: " + scalingMode); } } } void forceScopedDisconnect() { synchronized (mLock) { checkNotReleasedLocked(); int err = nativeForceScopedDisconnect(mNativeObject); if (err != 0) { throw new RuntimeException("Failed to disconnect Surface instance (bad object?)"); } } } /** * Transfer ownership of buffer with a color space and present it on the Surface. * The supported color spaces are SRGB and Display P3, other color spaces will be * treated as SRGB. * @hide */ public void attachAndQueueBufferWithColorSpace(HardwareBuffer buffer, ColorSpace colorSpace) { synchronized (mLock) { checkNotReleasedLocked(); if (colorSpace == null) { colorSpace = ColorSpace.get(ColorSpace.Named.SRGB); } int err = nativeAttachAndQueueBufferWithColorSpace(mNativeObject, buffer, colorSpace.getId()); if (err != 0) { throw new RuntimeException( "Failed to attach and queue buffer to Surface (bad object?), " + "native error: " + err); } } } /** * Returns whether or not this Surface is backed by a single-buffered SurfaceTexture * @hide */ public boolean isSingleBuffered() { return mIsSingleBuffered; } /** *

The shared buffer mode allows both the application and the surface compositor * (SurfaceFlinger) to concurrently access this surface's buffer. While the * application is still required to issue a present request * (see {@link #unlockCanvasAndPost(Canvas)}) to the compositor when an update is required, * the compositor may trigger an update at any time. Since the surface's buffer is shared * between the application and the compositor, updates triggered by the compositor may * cause visible tearing.

* *

The shared buffer mode can be used with * {@link #setAutoRefreshEnabled(boolean) auto-refresh} to avoid the overhead of * issuing present requests.

* *

If the application uses the shared buffer mode to reduce latency, it is * recommended to use software rendering (see {@link #lockCanvas(Rect)} to ensure * the graphics workloads are not affected by other applications and/or the system * using the GPU. When using software rendering, the application should update the * smallest possible region of the surface required.

* *

The shared buffer mode might not be supported by the underlying * hardware. Enabling shared buffer mode on hardware that does not support it will * not yield an error but the application will not benefit from lower latency (and * tearing will not be visible).

* *

Depending on how many and what kind of surfaces are visible, the * surface compositor may need to copy the shared buffer before it is displayed. When * this happens, the latency benefits of shared buffer mode will be reduced.

* * @param enabled True to enable the shared buffer mode on this surface, false otherwise * * @see #isSharedBufferModeEnabled() * @see #setAutoRefreshEnabled(boolean) * * @hide */ public void setSharedBufferModeEnabled(boolean enabled) { if (mIsSharedBufferModeEnabled != enabled) { int error = nativeSetSharedBufferModeEnabled(mNativeObject, enabled); if (error != 0) { throw new RuntimeException( "Failed to set shared buffer mode on Surface (bad object?)"); } else { mIsSharedBufferModeEnabled = enabled; } } } /** * @return True if shared buffer mode is enabled on this surface, false otherwise * * @see #setSharedBufferModeEnabled(boolean) * * @hide */ public boolean isSharedBufferModeEnabled() { return mIsSharedBufferModeEnabled; } /** *

When auto-refresh is enabled, the surface compositor (SurfaceFlinger) * automatically updates the display on a regular refresh cycle. The application * can continue to issue present requests but it is not required. Enabling * auto-refresh may result in visible tearing.

* *

Auto-refresh has no effect if the {@link #setSharedBufferModeEnabled(boolean) * shared buffer mode} is not enabled.

* *

Because auto-refresh will trigger continuous updates of the display, it is * recommended to turn it on only when necessary. For example, in a drawing/painting * application auto-refresh should be enabled on finger/pen down and disabled on * finger/pen up.

* * @param enabled True to enable auto-refresh on this surface, false otherwise * * @see #isAutoRefreshEnabled() * @see #setSharedBufferModeEnabled(boolean) * * @hide */ public void setAutoRefreshEnabled(boolean enabled) { if (mIsAutoRefreshEnabled != enabled) { int error = nativeSetAutoRefreshEnabled(mNativeObject, enabled); if (error != 0) { throw new RuntimeException("Failed to set auto refresh on Surface (bad object?)"); } else { mIsAutoRefreshEnabled = enabled; } } } /** * @return True if auto-refresh is enabled on this surface, false otherwise * * @hide */ public boolean isAutoRefreshEnabled() { return mIsAutoRefreshEnabled; } /** * Sets the intended frame rate for this surface. * *

On devices that are capable of running the display at different refresh rates, * the system may choose a display refresh rate to better match this surface's frame * rate. Usage of this API won't introduce frame rate throttling, or affect other * aspects of the application's frame production pipeline. However, because the system * may change the display refresh rate, calls to this function may result in changes * to Choreographer callback timings, and changes to the time interval at which the * system releases buffers back to the application.

* *

Note that this only has an effect for surfaces presented on the display. If this * surface is consumed by something other than the system compositor, e.g. a media * codec, this call has no effect.

* * @param frameRate The intended frame rate of this surface, in frames per second. 0 * is a special value that indicates the app will accept the system's choice for the * display frame rate, which is the default behavior if this function isn't * called. The frameRate parameter does not need to be a valid refresh * rate for this device's display - e.g., it's fine to pass 30fps to a device that can only run * the display at 60fps. * * @param compatibility The frame rate compatibility of this surface. The * compatibility value may influence the system's choice of display frame rate. * This parameter is ignored when frameRate is 0. * * @param changeFrameRateStrategy Whether display refresh rate transitions caused by this * surface should be seamless. A seamless transition is one that doesn't have any visual * interruptions, such as a black screen for a second or two. This parameter is ignored when * frameRate is 0. * * @throws IllegalArgumentException If frameRate, compatibility or * changeFrameRateStrategy are invalid. */ public void setFrameRate(@FloatRange(from = 0.0) float frameRate, @FrameRateCompatibility int compatibility, @ChangeFrameRateStrategy int changeFrameRateStrategy) { synchronized (mLock) { checkNotReleasedLocked(); int error = nativeSetFrameRate(mNativeObject, frameRate, compatibility, changeFrameRateStrategy); if (error == -EINVAL) { throw new IllegalArgumentException("Invalid argument to Surface.setFrameRate()"); } else if (error != 0) { throw new RuntimeException("Failed to set frame rate on Surface"); } } } /** * Sets the intended frame rate for this surface. Any switching of refresh rates is * most probably going to be seamless. * * @see #setFrameRate(float, int, int) */ public void setFrameRate( @FloatRange(from = 0.0) float frameRate, @FrameRateCompatibility int compatibility) { setFrameRate(frameRate, compatibility, CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS); } /** * Exception thrown when a Canvas couldn't be locked with {@link Surface#lockCanvas}, or * when a SurfaceTexture could not successfully be allocated. */ @SuppressWarnings("serial") public static class OutOfResourcesException extends RuntimeException { public OutOfResourcesException() { } public OutOfResourcesException(String name) { super(name); } } /** * Returns a human readable representation of a rotation. * * @param rotation The rotation. * @return The rotation symbolic name. * * @hide */ public static String rotationToString(int rotation) { switch (rotation) { case Surface.ROTATION_0: { return "ROTATION_0"; } case Surface.ROTATION_90: { return "ROTATION_90"; } case Surface.ROTATION_180: { return "ROTATION_180"; } case Surface.ROTATION_270: { return "ROTATION_270"; } default: { return Integer.toString(rotation); } } } /** * A Canvas class that can handle the compatibility mode. * This does two things differently. * */ private final class CompatibleCanvas extends Canvas { // A temp matrix to remember what an application obtained via {@link getMatrix} private Matrix mOrigMatrix = null; @Override public void setMatrix(Matrix matrix) { if (mCompatibleMatrix == null || mOrigMatrix == null || mOrigMatrix.equals(matrix)) { // don't scale the matrix if it's not compatibility mode, or // the matrix was obtained from getMatrix. super.setMatrix(matrix); } else { Matrix m = new Matrix(mCompatibleMatrix); m.preConcat(matrix); super.setMatrix(m); } } @SuppressWarnings("deprecation") @Override public void getMatrix(Matrix m) { super.getMatrix(m); if (mOrigMatrix == null) { mOrigMatrix = new Matrix(); } mOrigMatrix.set(m); } } private final class HwuiContext { private final RenderNode mRenderNode; private HardwareRenderer mHardwareRenderer; private RecordingCanvas mCanvas; private final boolean mIsWideColorGamut; HwuiContext(boolean isWideColorGamut) { mRenderNode = RenderNode.create("HwuiCanvas", null); mRenderNode.setClipToBounds(false); mRenderNode.setForceDarkAllowed(false); mIsWideColorGamut = isWideColorGamut; mHardwareRenderer = new HardwareRenderer(); mHardwareRenderer.setContentRoot(mRenderNode); mHardwareRenderer.setSurface(Surface.this, true); mHardwareRenderer.setColorMode( isWideColorGamut ? ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT : ActivityInfo.COLOR_MODE_DEFAULT); mHardwareRenderer.setLightSourceAlpha(0.0f, 0.0f); mHardwareRenderer.setLightSourceGeometry(0.0f, 0.0f, 0.0f, 0.0f); } Canvas lockCanvas(int width, int height) { if (mCanvas != null) { throw new IllegalStateException("Surface was already locked!"); } mCanvas = mRenderNode.beginRecording(width, height); return mCanvas; } void unlockAndPost(Canvas canvas) { if (canvas != mCanvas) { throw new IllegalArgumentException("canvas object must be the same instance that " + "was previously returned by lockCanvas"); } mRenderNode.endRecording(); mCanvas = null; mHardwareRenderer.createRenderRequest() .setVsyncTime(System.nanoTime()) .syncAndDraw(); } void updateSurface() { mHardwareRenderer.setSurface(Surface.this, true); } void destroy() { mHardwareRenderer.destroy(); } boolean isWideColorGamut() { return mIsWideColorGamut; } } }