/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Lighting.h" #include "Properties.h" namespace android { namespace uirenderer { class LightingInfo { public: static float getLightRadius() { if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) { return Properties::overrideLightRadius; } return mLightRadius; } static uint8_t getAmbientShadowAlpha() { if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { return Properties::overrideAmbientShadowStrength; } return mAmbientShadowAlpha; } static uint8_t getSpotShadowAlpha() { if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { return Properties::overrideSpotShadowStrength; } return mSpotShadowAlpha; } static Vector3 getLightCenter() { if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) { Vector3 adjustedLightCenter = mLightCenter; if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) { // negated since this shifts up adjustedLightCenter.y = -Properties::overrideLightPosY; } if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) { adjustedLightCenter.z = Properties::overrideLightPosZ; } return adjustedLightCenter; } return mLightCenter; } static Vector3 getLightCenterRaw() { return mLightCenter; } static void setLightCenterRaw(const Vector3& lightCenter) { mLightCenter = lightCenter; } static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) { mLightRadius = lightGeometry.radius; mAmbientShadowAlpha = lightInfo.ambientShadowAlpha; mSpotShadowAlpha = lightInfo.spotShadowAlpha; mLightCenter = lightGeometry.center; } private: static float mLightRadius; static uint8_t mAmbientShadowAlpha; static uint8_t mSpotShadowAlpha; static Vector3 mLightCenter; }; } /* namespace uirenderer */ } /* namespace android */