/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SkiaRecordingCanvas.h" #include "hwui/Paint.h" #include #include "CanvasTransform.h" #ifdef __ANDROID__ // Layoutlib does not support Layers #include "Layer.h" #include "LayerDrawable.h" #endif #include "NinePatchUtils.h" #include "RenderNode.h" #include "pipeline/skia/AnimatedDrawables.h" #ifdef __ANDROID__ // Layoutlib does not support GL, Vulcan etc. #include "pipeline/skia/GLFunctorDrawable.h" #include "pipeline/skia/VkFunctorDrawable.h" #include "pipeline/skia/VkInteropFunctorDrawable.h" #endif namespace android { namespace uirenderer { namespace skiapipeline { // ---------------------------------------------------------------------------- // Recording Canvas Setup // ---------------------------------------------------------------------------- void SkiaRecordingCanvas::initDisplayList(uirenderer::RenderNode* renderNode, int width, int height) { mCurrentBarrier = nullptr; SkASSERT(mDisplayList.get() == nullptr); if (renderNode) { mDisplayList = renderNode->detachAvailableList(); } if (!mDisplayList) { mDisplayList.reset(new SkiaDisplayList()); } mDisplayList->attachRecorder(&mRecorder, SkIRect::MakeWH(width, height)); SkiaCanvas::reset(&mRecorder); mDisplayList->setHasHolePunches(false); } void SkiaRecordingCanvas::punchHole(const SkRRect& rect) { // Add the marker annotation to allow HWUI to determine where the current // clip/transformation should be applied SkVector vector = rect.getSimpleRadii(); float data[2]; data[0] = vector.x(); data[1] = vector.y(); mRecorder.drawAnnotation(rect.rect(), HOLE_PUNCH_ANNOTATION.c_str(), SkData::MakeWithCopy(data, 2 * sizeof(float))); // Clear the current rect within the layer itself SkPaint paint = SkPaint(); paint.setColor(0); paint.setBlendMode(SkBlendMode::kClear); mRecorder.drawRRect(rect, paint); mDisplayList->setHasHolePunches(true); } std::unique_ptr SkiaRecordingCanvas::finishRecording() { // close any existing chunks if necessary enableZ(false); mRecorder.restoreToCount(1); return std::move(mDisplayList); } void SkiaRecordingCanvas::finishRecording(uirenderer::RenderNode* destination) { destination->setStagingDisplayList(uirenderer::DisplayList(finishRecording())); } // ---------------------------------------------------------------------------- // Recording Canvas draw operations: View System // ---------------------------------------------------------------------------- void SkiaRecordingCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) { // Destructor of drawables created with allocateDrawable, will be invoked by ~LinearAllocator. drawDrawable(mDisplayList->allocateDrawable(left, top, right, bottom, rx, ry, paint)); } void SkiaRecordingCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) { drawDrawable(mDisplayList->allocateDrawable(x, y, radius, paint)); } void SkiaRecordingCanvas::drawRipple(const skiapipeline::RippleDrawableParams& params) { mRecorder.drawRippleDrawable(params); } void SkiaRecordingCanvas::enableZ(bool enableZ) { if (mCurrentBarrier && enableZ) { // Already in a re-order section, nothing to do return; } if (nullptr != mCurrentBarrier) { // finish off the existing chunk SkDrawable* drawable = mDisplayList->allocateDrawable(mCurrentBarrier); mCurrentBarrier = nullptr; drawDrawable(drawable); } if (enableZ) { mCurrentBarrier = mDisplayList->allocateDrawable(mDisplayList.get()); drawDrawable(mCurrentBarrier); } } void SkiaRecordingCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) { #ifdef __ANDROID__ // Layoutlib does not support Layers if (layerUpdater != nullptr) { // Create a ref-counted drawable, which is kept alive by sk_sp in SkLiteDL. sk_sp drawable(new LayerDrawable(layerUpdater)); drawDrawable(drawable.get()); } #endif } void SkiaRecordingCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { // Record the child node. Drawable dtor will be invoked when mChildNodes deque is cleared. mDisplayList->mChildNodes.emplace_back(renderNode, asSkCanvas(), true, mCurrentBarrier); auto& renderNodeDrawable = mDisplayList->mChildNodes.back(); if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { // Put Vulkan WebViews with non-rectangular clips in a HW layer renderNode->mutateStagingProperties().setClipMayBeComplex(mRecorder.isClipMayBeComplex()); } drawDrawable(&renderNodeDrawable); // use staging property, since recording on UI thread if (renderNode->stagingProperties().isProjectionReceiver()) { mDisplayList->mProjectionReceiver = &renderNodeDrawable; } } void SkiaRecordingCanvas::drawWebViewFunctor(int functor) { #ifdef __ANDROID__ // Layoutlib does not support GL, Vulcan etc. FunctorDrawable* functorDrawable; if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { functorDrawable = mDisplayList->allocateDrawable(functor, asSkCanvas()); } else { functorDrawable = mDisplayList->allocateDrawable(functor, asSkCanvas()); } mDisplayList->mChildFunctors.push_back(functorDrawable); mRecorder.drawWebView(functorDrawable); #endif } void SkiaRecordingCanvas::drawVectorDrawable(VectorDrawableRoot* tree) { mRecorder.drawVectorDrawable(tree); SkMatrix mat; this->getMatrix(&mat); mDisplayList->appendVD(tree, mat); } // ---------------------------------------------------------------------------- // Recording Canvas draw operations: Bitmaps // ---------------------------------------------------------------------------- void SkiaRecordingCanvas::FilterForImage(SkPaint& paint) { // kClear blend mode is drawn as kDstOut on HW for compatibility with Android O and // older. if (sApiLevel <= 27 && paint.getBlendMode() == SkBlendMode::kClear) { paint.setBlendMode(SkBlendMode::kDstOut); } } static SkFilterMode Paint_to_filter(const SkPaint& paint) { return paint.getFilterQuality() != kNone_SkFilterQuality ? SkFilterMode::kLinear : SkFilterMode::kNearest; } static SkSamplingOptions Paint_to_sampling(const SkPaint& paint) { // Android only has 1-bit for "filter", so we don't try to cons-up mipmaps or cubics return SkSamplingOptions(Paint_to_filter(paint), SkMipmapMode::kNone); } void SkiaRecordingCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) { sk_sp image = bitmap.makeImage(); applyLooper( paint, [&](const SkPaint& p) { mRecorder.drawImage(image, left, top, Paint_to_sampling(p), &p, bitmap.palette()); }, FilterForImage); // if image->unique() is true, then mRecorder.drawImage failed for some reason. It also means // it is not safe to store a raw SkImage pointer, because the image object will be destroyed // when this function ends. if (!bitmap.isImmutable() && image.get() && !image->unique()) { mDisplayList->mMutableImages.push_back(image.get()); } } void SkiaRecordingCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) { SkAutoCanvasRestore acr(&mRecorder, true); concat(matrix); sk_sp image = bitmap.makeImage(); applyLooper( paint, [&](const SkPaint& p) { mRecorder.drawImage(image, 0, 0, Paint_to_sampling(p), &p, bitmap.palette()); }, FilterForImage); if (!bitmap.isImmutable() && image.get() && !image->unique()) { mDisplayList->mMutableImages.push_back(image.get()); } } void SkiaRecordingCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const Paint* paint) { SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom); SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); sk_sp image = bitmap.makeImage(); applyLooper( paint, [&](const SkPaint& p) { mRecorder.drawImageRect(image, srcRect, dstRect, Paint_to_sampling(p), &p, SkCanvas::kFast_SrcRectConstraint, bitmap.palette()); }, FilterForImage); if (!bitmap.isImmutable() && image.get() && !image->unique() && !srcRect.isEmpty() && !dstRect.isEmpty()) { mDisplayList->mMutableImages.push_back(image.get()); } } void SkiaRecordingCanvas::drawNinePatch(Bitmap& bitmap, const Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const Paint* paint) { SkCanvas::Lattice lattice; NinePatchUtils::SetLatticeDivs(&lattice, chunk, bitmap.width(), bitmap.height()); lattice.fRectTypes = nullptr; lattice.fColors = nullptr; int numFlags = 0; if (chunk.numColors > 0 && chunk.numColors == NinePatchUtils::NumDistinctRects(lattice)) { // We can expect the framework to give us a color for every distinct rect. // Skia requires placeholder flags for degenerate rects. numFlags = (lattice.fXCount + 1) * (lattice.fYCount + 1); } SkAutoSTMalloc<25, SkCanvas::Lattice::RectType> flags(numFlags); SkAutoSTMalloc<25, SkColor> colors(numFlags); if (numFlags > 0) { NinePatchUtils::SetLatticeFlags(&lattice, flags.get(), numFlags, chunk, colors.get()); } lattice.fBounds = nullptr; SkRect dst = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); sk_sp image = bitmap.makeImage(); // HWUI always draws 9-patches with linear filtering, regardless of the Paint. const SkFilterMode filter = SkFilterMode::kLinear; applyLooper( paint, [&](const SkPaint& p) { mRecorder.drawImageLattice(image, lattice, dst, filter, &p, bitmap.palette()); }, FilterForImage); if (!bitmap.isImmutable() && image.get() && !image->unique() && !dst.isEmpty()) { mDisplayList->mMutableImages.push_back(image.get()); } } double SkiaRecordingCanvas::drawAnimatedImage(AnimatedImageDrawable* animatedImage) { drawDrawable(animatedImage); mDisplayList->mAnimatedImages.push_back(animatedImage); return 0; } } // namespace skiapipeline } // namespace uirenderer } // namespace android