/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef EGLMANAGER_H #define EGLMANAGER_H #include #include #include #include #include #include #include "IRenderPipeline.h" #include "utils/Result.h" namespace android { namespace uirenderer { namespace renderthread { class Frame; class RenderThread; // This class contains the shared global EGL objects, such as EGLDisplay // and EGLConfig, which are re-used by CanvasContext class EglManager { public: explicit EglManager(); ~EglManager(); static const char* eglErrorString(); void initialize(); bool hasEglContext(); Result createSurface(EGLNativeWindowType window, ColorMode colorMode, sk_sp colorSpace); void destroySurface(EGLSurface surface); void destroy(); bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } // Returns true if the current surface changed, false if it was already current bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr, bool force = false); Frame beginFrame(EGLSurface surface); void damageFrame(const Frame& frame, const SkRect& dirty); // If this returns true it is mandatory that swapBuffers is called // if damageFrame is called without subsequent calls to damageFrame(). // See EGL_KHR_partial_update for more information bool damageRequiresSwap(); bool swapBuffers(const Frame& frame, const SkRect& screenDirty); // Returns true iff the surface is now preserving buffers. bool setPreserveBuffer(EGLSurface surface, bool preserve); void fence(); EGLDisplay eglDisplay() const { return mEglDisplay; } // Inserts a wait on fence command into the OpenGL ES command stream. If EGL extension // support is missing, block the CPU on the fence. status_t fenceWait(int fence); // Creates a fence that is signaled, when all the pending GL commands are flushed. // Depending on installed extensions, the result is either Android native fence or EGL fence. status_t createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, int* nativeFence); private: enum class SwapBehavior { Discard, Preserved, BufferAge, }; static EGLConfig load8BitsConfig(EGLDisplay display, SwapBehavior swapBehavior); static EGLConfig loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior); static EGLConfig load1010102Config(EGLDisplay display, SwapBehavior swapBehavior); void initExtensions(); void createPBufferSurface(); void loadConfigs(); void createContext(); EGLint queryBufferAge(EGLSurface surface); EGLDisplay mEglDisplay; EGLConfig mEglConfig; EGLConfig mEglConfigF16; EGLConfig mEglConfig1010102; EGLContext mEglContext; EGLSurface mPBufferSurface; EGLSurface mCurrentSurface; bool mHasWideColorGamutSupport; SwapBehavior mSwapBehavior = SwapBehavior::Discard; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* EGLMANAGER_H */