/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Shader.h" namespace android::uirenderer { /** * Shader implementation that blurs another Shader instance or the source bitmap */ class BlurShader : public Shader { public: /** * Creates a BlurShader instance with the provided radius values to blur along the x and y * axis accordingly. * * This will blur the contents of the provided input shader if it is non-null, otherwise * the source bitmap will be blurred instead. * * The edge treatment parameter determines how content near the edges of the source is to * participate in the blur */ BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment, const SkMatrix* matrix); ~BlurShader() override; protected: sk_sp makeSkImageFilter() override; private: sk_sp skImageFilter; }; } // namespace android::uirenderer