/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_BLUR_H #define ANDROID_HWUI_BLUR_H #include #include namespace android { namespace uirenderer { class Blur { public: // If radius > 0, return the corresponding sigma, else return 0 static float convertRadiusToSigma(float radius); // If sigma > 0.5, return the corresponding radius, else return 0 static float convertSigmaToRadius(float sigma); // If the original radius was on an integer boundary then after the sigma to // radius conversion a small rounding error may be introduced. This function // accounts for that error and snaps to the appropriate integer boundary. static uint32_t convertRadiusToInt(float radius); static void generateGaussianWeights(float* weights, float radius); static void horizontal(float* weights, int32_t radius, const uint8_t* source, uint8_t* dest, int32_t width, int32_t height); static void vertical(float* weights, int32_t radius, const uint8_t* source, uint8_t* dest, int32_t width, int32_t height); }; } // namespace uirenderer } // namespace android #endif // ANDROID_HWUI_BLUR_H