/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_MOUSE_CURSOR_CONTROLLER_H #define _UI_MOUSE_CURSOR_CONTROLLER_H #include #include #include #include #include #include #include #include #include #include #include "PointerControllerContext.h" #include "SpriteController.h" namespace android { /* * Helper class for PointerController that specifically handles * mouse cursor resources and actions. */ class MouseCursorController { public: MouseCursorController(PointerControllerContext& context); ~MouseCursorController(); bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; void move(float deltaX, float deltaY); void setButtonState(int32_t buttonState); int32_t getButtonState() const; void setPosition(float x, float y); void getPosition(float* outX, float* outY) const; int32_t getDisplayId() const; void fade(PointerControllerInterface::Transition transition); void unfade(PointerControllerInterface::Transition transition); void setDisplayViewport(const DisplayViewport& viewport, bool getAdditionalMouseResources); void updatePointerIcon(int32_t iconId); void setCustomPointerIcon(const SpriteIcon& icon); void reloadPointerResources(bool getAdditionalMouseResources); void getAdditionalMouseResources(); bool isViewportValid(); bool doAnimations(nsecs_t timestamp); bool resourcesLoaded(); private: mutable std::mutex mLock; PointerResources mResources; PointerControllerContext& mContext; struct Locked { DisplayViewport viewport; size_t animationFrameIndex; nsecs_t lastFrameUpdatedTime; int32_t pointerFadeDirection; float pointerX; float pointerY; float pointerAlpha; sp pointerSprite; SpriteIcon pointerIcon; bool updatePointerIcon; bool resourcesLoaded; std::map additionalMouseResources; std::map animationResources; int32_t requestedPointerType; int32_t buttonState; bool animating{false}; } mLocked GUARDED_BY(mLock); bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; void setPositionLocked(float x, float y); void updatePointerLocked(); void loadResourcesLocked(bool getAdditionalMouseResources); bool doBitmapAnimationLocked(nsecs_t timestamp); bool doFadingAnimationLocked(nsecs_t timestamp); void startAnimationLocked(); }; } // namespace android #endif // _UI_MOUSE_CURSOR_CONTROLLER_H