/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.renderscript; /** * Vector version of the basic int type. * Provides four int fields packed. * * @deprecated Renderscript has been deprecated in API level 31. Please refer to the migration * guide for the proposed alternatives. */ @Deprecated public class Int4 { public int x; public int y; public int z; public int w; public Int4() { } /** @hide */ public Int4(int i) { this.x = this.y = this.z = this.w = i; } public Int4(int x, int y, int z, int w) { this.x = x; this.y = y; this.z = z; this.w = w; } /** @hide */ public Int4(Int4 source) { this.x = source.x; this.y = source.y; this.z = source.z; this.w = source.w; } /** @hide * Vector add * * @param a */ public void add(Int4 a) { this.x += a.x; this.y += a.y; this.z += a.z; this.w += a.w; } /** @hide * Vector add * * @param a * @param b * @return */ public static Int4 add(Int4 a, Int4 b) { Int4 result = new Int4(); result.x = a.x + b.x; result.y = a.y + b.y; result.z = a.z + b.z; result.w = a.w + b.w; return result; } /** @hide * Vector add * * @param value */ public void add(int value) { x += value; y += value; z += value; w += value; } /** @hide * Vector add * * @param a * @param b * @return */ public static Int4 add(Int4 a, int b) { Int4 result = new Int4(); result.x = a.x + b; result.y = a.y + b; result.z = a.z + b; result.w = a.w + b; return result; } /** @hide * Vector subtraction * * @param a */ public void sub(Int4 a) { this.x -= a.x; this.y -= a.y; this.z -= a.z; this.w -= a.w; } /** @hide * Vector subtraction * * @param a * @param b * @return */ public static Int4 sub(Int4 a, Int4 b) { Int4 result = new Int4(); result.x = a.x - b.x; result.y = a.y - b.y; result.z = a.z - b.z; result.w = a.w - b.w; return result; } /** @hide * Vector subtraction * * @param value */ public void sub(int value) { x -= value; y -= value; z -= value; w -= value; } /** @hide * Vector subtraction * * @param a * @param b * @return */ public static Int4 sub(Int4 a, int b) { Int4 result = new Int4(); result.x = a.x - b; result.y = a.y - b; result.z = a.z - b; result.w = a.w - b; return result; } /** @hide * Vector multiplication * * @param a */ public void mul(Int4 a) { this.x *= a.x; this.y *= a.y; this.z *= a.z; this.w *= a.w; } /** @hide * Vector multiplication * * @param a * @param b * @return */ public static Int4 mul(Int4 a, Int4 b) { Int4 result = new Int4(); result.x = a.x * b.x; result.y = a.y * b.y; result.z = a.z * b.z; result.w = a.w * b.w; return result; } /** @hide * Vector multiplication * * @param value */ public void mul(int value) { x *= value; y *= value; z *= value; w *= value; } /** @hide * Vector multiplication * * @param a * @param b * @return */ public static Int4 mul(Int4 a, int b) { Int4 result = new Int4(); result.x = a.x * b; result.y = a.y * b; result.z = a.z * b; result.w = a.w * b; return result; } /** @hide * Vector division * * @param a */ public void div(Int4 a) { this.x /= a.x; this.y /= a.y; this.z /= a.z; this.w /= a.w; } /** @hide * Vector division * * @param a * @param b * @return */ public static Int4 div(Int4 a, Int4 b) { Int4 result = new Int4(); result.x = a.x / b.x; result.y = a.y / b.y; result.z = a.z / b.z; result.w = a.w / b.w; return result; } /** @hide * Vector division * * @param value */ public void div(int value) { x /= value; y /= value; z /= value; w /= value; } /** @hide * Vector division * * @param a * @param b * @return */ public static Int4 div(Int4 a, int b) { Int4 result = new Int4(); result.x = a.x / b; result.y = a.y / b; result.z = a.z / b; result.w = a.w / b; return result; } /** @hide * Vector Modulo * * @param a */ public void mod(Int4 a) { this.x %= a.x; this.y %= a.y; this.z %= a.z; this.w %= a.w; } /** @hide * Vector Modulo * * @param a * @param b * @return */ public static Int4 mod(Int4 a, Int4 b) { Int4 result = new Int4(); result.x = a.x % b.x; result.y = a.y % b.y; result.z = a.z % b.z; result.w = a.w % b.w; return result; } /** @hide * Vector Modulo * * @param value */ public void mod(int value) { x %= value; y %= value; z %= value; w %= value; } /** @hide * Vector Modulo * * @param a * @param b * @return */ public static Int4 mod(Int4 a, int b) { Int4 result = new Int4(); result.x = a.x % b; result.y = a.y % b; result.z = a.z % b; result.w = a.w % b; return result; } /** @hide * get vector length * * @return */ public int length() { return 4; } /** @hide * set vector negate */ public void negate() { this.x = -x; this.y = -y; this.z = -z; this.w = -w; } /** @hide * Vector dot Product * * @param a * @return */ public int dotProduct(Int4 a) { return (int)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w)); } /** @hide * Vector dot Product * * @param a * @param b * @return */ public static int dotProduct(Int4 a, Int4 b) { return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w)); } /** @hide * Vector add Multiple * * @param a * @param factor */ public void addMultiple(Int4 a, int factor) { x += a.x * factor; y += a.y * factor; z += a.z * factor; w += a.w * factor; } /** @hide * set vector value by Int4 * * @param a */ public void set(Int4 a) { this.x = a.x; this.y = a.y; this.z = a.z; this.w = a.w; } /** @hide * set the vector field value by Int * * @param a * @param b * @param c * @param d */ public void setValues(int a, int b, int c, int d) { this.x = a; this.y = b; this.z = c; this.w = d; } /** @hide * return the element sum of vector * * @return */ public int elementSum() { return (int)(x + y + z + w); } /** @hide * get the vector field value by index * * @param i * @return */ public int get(int i) { switch (i) { case 0: return (int)(x); case 1: return (int)(y); case 2: return (int)(z); case 3: return (int)(w); default: throw new IndexOutOfBoundsException("Index: i"); } } /** @hide * set the vector field value by index * * @param i * @param value */ public void setAt(int i, int value) { switch (i) { case 0: x = value; return; case 1: y = value; return; case 2: z = value; return; case 3: w = value; return; default: throw new IndexOutOfBoundsException("Index: i"); } } /** @hide * add the vector field value by index * * @param i * @param value */ public void addAt(int i, int value) { switch (i) { case 0: x += value; return; case 1: y += value; return; case 2: z += value; return; case 3: w += value; return; default: throw new IndexOutOfBoundsException("Index: i"); } } /** @hide * copy the vector to int array * * @param data * @param offset */ public void copyTo(int[] data, int offset) { data[offset] = (int)(x); data[offset + 1] = (int)(y); data[offset + 2] = (int)(z); data[offset + 3] = (int)(w); } }