/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @addtogroup NativeActivity Native Activity * @{ */ /** * @file surface_control.h */ #ifndef ANDROID_SURFACE_CONTROL_H #define ANDROID_SURFACE_CONTROL_H #include #include #include #include #include __BEGIN_DECLS struct ASurfaceControl; /** * The SurfaceControl API can be used to provide a hierarchy of surfaces for * composition to the system compositor. ASurfaceControl represents a content node in * this hierarchy. */ typedef struct ASurfaceControl ASurfaceControl; /** * Creates an ASurfaceControl with either ANativeWindow or an ASurfaceControl as its parent. * \a debug_name is a debug name associated with this surface. It can be used to * identify this surface in the SurfaceFlinger's layer tree. It must not be * null. * * The caller takes ownership of the ASurfaceControl returned and must release it * using ASurfaceControl_release below. * * Available since API level 29. */ ASurfaceControl* ASurfaceControl_createFromWindow(ANativeWindow* parent, const char* debug_name) __INTRODUCED_IN(29); /** * See ASurfaceControl_createFromWindow. * * Available since API level 29. */ ASurfaceControl* ASurfaceControl_create(ASurfaceControl* parent, const char* debug_name) __INTRODUCED_IN(29); /** * Acquires a reference on the given ASurfaceControl object. This prevents the object * from being deleted until the reference is removed. * * To release the reference, use the ASurfaceControl_release function. * * Available since API level 31. */ void ASurfaceControl_acquire(ASurfaceControl* surface_control) __INTRODUCED_IN(31); /** * Removes a reference that was previously acquired with one of the following functions: * ASurfaceControl_createFromWindow * ASurfaceControl_create * ANativeWindow_acquire * The surface and its children may remain on display as long as their parent remains on display. * * Available since API level 29. */ void ASurfaceControl_release(ASurfaceControl* surface_control) __INTRODUCED_IN(29); struct ASurfaceTransaction; /** * ASurfaceTransaction is a collection of updates to the surface tree that must * be applied atomically. */ typedef struct ASurfaceTransaction ASurfaceTransaction; /** * The caller takes ownership of the transaction and must release it using * ASurfaceTransaction_delete() below. * * Available since API level 29. */ ASurfaceTransaction* ASurfaceTransaction_create() __INTRODUCED_IN(29); /** * Destroys the \a transaction object. * * Available since API level 29. */ void ASurfaceTransaction_delete(ASurfaceTransaction* transaction) __INTRODUCED_IN(29); /** * Applies the updates accumulated in \a transaction. * * Note that the transaction is guaranteed to be applied atomically. The * transactions which are applied on the same thread are also guaranteed to be * applied in order. * * Available since API level 29. */ void ASurfaceTransaction_apply(ASurfaceTransaction* transaction) __INTRODUCED_IN(29); /** * An opaque handle returned during a callback that can be used to query general stats and stats for * surfaces which were either removed or for which buffers were updated after this transaction was * applied. */ typedef struct ASurfaceTransactionStats ASurfaceTransactionStats; /** * Since the transactions are applied asynchronously, the * ASurfaceTransaction_OnComplete callback can be used to be notified when a frame * including the updates in a transaction was presented. * * Buffers which are replaced or removed from the scene in the transaction invoking * this callback may be reused after this point. * * \param context Optional context provided by the client that is passed into * the callback. * * \param stats Opaque handle that can be passed to ASurfaceTransactionStats functions to query * information about the transaction. The handle is only valid during the callback. * * THREADING * The transaction completed callback can be invoked on any thread. * * Available since API level 29. */ typedef void (*ASurfaceTransaction_OnComplete)(void* context, ASurfaceTransactionStats* stats) __INTRODUCED_IN(29); /** * The ASurfaceTransaction_OnCommit callback is invoked when transaction is applied and the updates * are ready to be presented. This callback will be invoked before the * ASurfaceTransaction_OnComplete callback. * * This callback does not mean buffers have been released! It simply means that any new * transactions applied will not overwrite the transaction for which we are receiving * a callback and instead will be included in the next frame. If you are trying to avoid * dropping frames (overwriting transactions), and unable to use timestamps (Which provide * a more efficient solution), then this method provides a method to pace your transaction * application. * * \param context Optional context provided by the client that is passed into the callback. * * \param stats Opaque handle that can be passed to ASurfaceTransactionStats functions to query * information about the transaction. The handle is only valid during the callback. * Present and release fences are not available for this callback. Querying them using * ASurfaceTransactionStats_getPresentFenceFd and ASurfaceTransactionStats_getPreviousReleaseFenceFd * will result in failure. * * THREADING * The transaction committed callback can be invoked on any thread. * * Available since API level 31. */ typedef void (*ASurfaceTransaction_OnCommit)(void* context, ASurfaceTransactionStats* stats) __INTRODUCED_IN(31); /** * Returns the timestamp of when the frame was latched by the framework. Once a frame is * latched by the framework, it is presented at the following hardware vsync. * * Available since API level 29. */ int64_t ASurfaceTransactionStats_getLatchTime(ASurfaceTransactionStats* surface_transaction_stats) __INTRODUCED_IN(29); /** * Returns a sync fence that signals when the transaction has been presented. * The recipient of the callback takes ownership of the fence and is responsible for closing * it. If a device does not support present fences, a -1 will be returned. * * This query is not valid for ASurfaceTransaction_OnCommit callback. * * Available since API level 29. */ int ASurfaceTransactionStats_getPresentFenceFd(ASurfaceTransactionStats* surface_transaction_stats) __INTRODUCED_IN(29); /** * \a outASurfaceControls returns an array of ASurfaceControl pointers that were updated during the * transaction. Stats for the surfaces can be queried through ASurfaceTransactionStats functions. * When the client is done using the array, it must release it by calling * ASurfaceTransactionStats_releaseASurfaceControls. * * Available since API level 29. * * \a outASurfaceControlsSize returns the size of the ASurfaceControls array. */ void ASurfaceTransactionStats_getASurfaceControls(ASurfaceTransactionStats* surface_transaction_stats, ASurfaceControl*** outASurfaceControls, size_t* outASurfaceControlsSize) __INTRODUCED_IN(29); /** * Releases the array of ASurfaceControls that were returned by * ASurfaceTransactionStats_getASurfaceControls(). * * Available since API level 29. */ void ASurfaceTransactionStats_releaseASurfaceControls(ASurfaceControl** surface_controls) __INTRODUCED_IN(29); /** * Returns the timestamp of when the CURRENT buffer was acquired. A buffer is considered * acquired when its acquire_fence_fd has signaled. A buffer cannot be latched or presented until * it is acquired. If no acquire_fence_fd was provided, this timestamp will be set to -1. * * Available since API level 29. */ int64_t ASurfaceTransactionStats_getAcquireTime(ASurfaceTransactionStats* surface_transaction_stats, ASurfaceControl* surface_control) __INTRODUCED_IN(29); /** * The returns the fence used to signal the release of the PREVIOUS buffer set on * this surface. If this fence is valid (>=0), the PREVIOUS buffer has not yet been released and the * fence will signal when the PREVIOUS buffer has been released. If the fence is -1 , the PREVIOUS * buffer is already released. The recipient of the callback takes ownership of the * previousReleaseFenceFd and is responsible for closing it. * * Each time a buffer is set through ASurfaceTransaction_setBuffer() on a transaction * which is applied, the framework takes a ref on this buffer. The framework treats the * addition of a buffer to a particular surface as a unique ref. When a transaction updates or * removes a buffer from a surface, or removes the surface itself from the tree, this ref is * guaranteed to be released in the OnComplete callback for this transaction. The * ASurfaceControlStats provided in the callback for this surface may contain an optional fence * which must be signaled before the ref is assumed to be released. * * The client must ensure that all pending refs on a buffer are released before attempting to reuse * this buffer, otherwise synchronization errors may occur. * * This query is not valid for ASurfaceTransaction_OnCommit callback. * * Available since API level 29. */ int ASurfaceTransactionStats_getPreviousReleaseFenceFd( ASurfaceTransactionStats* surface_transaction_stats, ASurfaceControl* surface_control) __INTRODUCED_IN(29); /** * Sets the callback that will be invoked when the updates from this transaction * are presented. For details on the callback semantics and data, see the * comments on the ASurfaceTransaction_OnComplete declaration above. * * Available since API level 29. */ void ASurfaceTransaction_setOnComplete(ASurfaceTransaction* transaction, void* context, ASurfaceTransaction_OnComplete func) __INTRODUCED_IN(29); /** * Sets the callback that will be invoked when the updates from this transaction are applied and are * ready to be presented. This callback will be invoked before the ASurfaceTransaction_OnComplete * callback. * * Available since API level 31. */ void ASurfaceTransaction_setOnCommit(ASurfaceTransaction* transaction, void* context, ASurfaceTransaction_OnCommit func) __INTRODUCED_IN(31); /** * Reparents the \a surface_control from its old parent to the \a new_parent surface control. * Any children of the reparented \a surface_control will remain children of the \a surface_control. * * The \a new_parent can be null. Surface controls with a null parent do not appear on the display. * * Available since API level 29. */ void ASurfaceTransaction_reparent(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, ASurfaceControl* new_parent) __INTRODUCED_IN(29); /** * Parameter for ASurfaceTransaction_setVisibility(). */ enum { ASURFACE_TRANSACTION_VISIBILITY_HIDE = 0, ASURFACE_TRANSACTION_VISIBILITY_SHOW = 1, }; /** * Updates the visibility of \a surface_control. If show is set to * ASURFACE_TRANSACTION_VISIBILITY_HIDE, the \a surface_control and all surfaces in its subtree will * be hidden. * * Available since API level 29. */ void ASurfaceTransaction_setVisibility(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, int8_t visibility) __INTRODUCED_IN(29); /** * Updates the z order index for \a surface_control. Note that the z order for a surface * is relative to other surfaces which are siblings of this surface. The behavior of sibilings with * the same z order is undefined. * * Z orders may be from MIN_INT32 to MAX_INT32. A layer's default z order index is 0. * * Available since API level 29. */ void ASurfaceTransaction_setZOrder(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, int32_t z_order) __INTRODUCED_IN(29); /** * Updates the AHardwareBuffer displayed for \a surface_control. If not -1, the * acquire_fence_fd should be a file descriptor that is signaled when all pending work * for the buffer is complete and the buffer can be safely read. * * The frameworks takes ownership of the \a acquire_fence_fd passed and is responsible * for closing it. * * Note that the buffer must be allocated with AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE * as the surface control might be composited using the GPU. * * Available since API level 29. */ void ASurfaceTransaction_setBuffer(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, AHardwareBuffer* buffer, int acquire_fence_fd = -1) __INTRODUCED_IN(29); /** * Updates the color for \a surface_control. This will make the background color for the * ASurfaceControl visible in transparent regions of the surface. Colors \a r, \a g, * and \a b must be within the range that is valid for \a dataspace. \a dataspace and \a alpha * will be the dataspace and alpha set for the background color layer. * * Available since API level 29. */ void ASurfaceTransaction_setColor(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, float r, float g, float b, float alpha, ADataSpace dataspace) __INTRODUCED_IN(29); /** * \param source The sub-rect within the buffer's content to be rendered inside the surface's area * The surface's source rect is clipped by the bounds of its current buffer. The source rect's width * and height must be > 0. * * \param destination Specifies the rect in the parent's space where this surface will be drawn. The post * source rect bounds are scaled to fit the destination rect. The surface's destination rect is * clipped by the bounds of its parent. The destination rect's width and height must be > 0. * * \param transform The transform applied after the source rect is applied to the buffer. This parameter * should be set to 0 for no transform. To specify a transfrom use the NATIVE_WINDOW_TRANSFORM_* * enum. * * Available since API level 29. * * @deprecated Use setCrop, setPosition, setBufferTransform, and setScale instead. Those functions * provide well defined behavior and allows for more control by the apps. It also allows the caller * to set different properties at different times, instead of having to specify all the desired * properties at once. */ void ASurfaceTransaction_setGeometry(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, const ARect& source, const ARect& destination, int32_t transform) __INTRODUCED_IN(29); /** * Bounds the surface and its children to the bounds specified. The crop and buffer size will be * used to determine the bounds of the surface. If no crop is specified and the surface has no * buffer, the surface bounds is only constrained by the size of its parent bounds. * * \param crop The bounds of the crop to apply. * * Available since API level 31. */ void ASurfaceTransaction_setCrop(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, const ARect& crop) __INTRODUCED_IN(31); /** * Specifies the position in the parent's space where the surface will be drawn. * * \param x The x position to render the surface. * \param y The y position to render the surface. * * Available since API level 31. */ void ASurfaceTransaction_setPosition(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, int32_t x, int32_t y) __INTRODUCED_IN(31); /** * \param transform The transform applied after the source rect is applied to the buffer. This * parameter should be set to 0 for no transform. To specify a transform use the * NATIVE_WINDOW_TRANSFORM_* enum. * * Available since API level 31. */ void ASurfaceTransaction_setBufferTransform(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, int32_t transform) __INTRODUCED_IN(31); /** * Sets an x and y scale of a surface with (0, 0) as the centerpoint of the scale. * * \param xScale The scale in the x direction. Must be greater than 0. * \param yScale The scale in the y direction. Must be greater than 0. * * Available since API level 31. */ void ASurfaceTransaction_setScale(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, float xScale, float yScale) __INTRODUCED_IN(31); /** * Parameter for ASurfaceTransaction_setBufferTransparency(). */ enum { ASURFACE_TRANSACTION_TRANSPARENCY_TRANSPARENT = 0, ASURFACE_TRANSACTION_TRANSPARENCY_TRANSLUCENT = 1, ASURFACE_TRANSACTION_TRANSPARENCY_OPAQUE = 2, }; /** * Updates whether the content for the buffer associated with this surface is * completely opaque. If true, every pixel of content inside the buffer must be * opaque or visual errors can occur. * * Available since API level 29. */ void ASurfaceTransaction_setBufferTransparency(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, int8_t transparency) __INTRODUCED_IN(29); /** * Updates the region for the content on this surface updated in this * transaction. If unspecified, the complete surface is assumed to be damaged. * * Available since API level 29. */ void ASurfaceTransaction_setDamageRegion(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, const ARect rects[], uint32_t count) __INTRODUCED_IN(29); /** * Specifies a desiredPresentTime for the transaction. The framework will try to present * the transaction at or after the time specified. * * Transactions will not be presented until all of their acquire fences have signaled even if the * app requests an earlier present time. * * If an earlier transaction has a desired present time of x, and a later transaction has a desired * present time that is before x, the later transaction will not preempt the earlier transaction. * * Available since API level 29. */ void ASurfaceTransaction_setDesiredPresentTime(ASurfaceTransaction* transaction, int64_t desiredPresentTime) __INTRODUCED_IN(29); /** * Sets the alpha for the buffer. It uses a premultiplied blending. * * The \a alpha must be between 0.0 and 1.0. * * Available since API level 29. */ void ASurfaceTransaction_setBufferAlpha(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, float alpha) __INTRODUCED_IN(29); /** * Sets the data space of the surface_control's buffers. * * If no data space is set, the surface control defaults to ADATASPACE_SRGB. * * Available since API level 29. */ void ASurfaceTransaction_setBufferDataSpace(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, ADataSpace data_space) __INTRODUCED_IN(29); /** * SMPTE ST 2086 "Mastering Display Color Volume" static metadata * * When \a metadata is set to null, the framework does not use any smpte2086 metadata when rendering * the surface's buffer. * * Available since API level 29. */ void ASurfaceTransaction_setHdrMetadata_smpte2086(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, struct AHdrMetadata_smpte2086* metadata) __INTRODUCED_IN(29); /** * Sets the CTA 861.3 "HDR Static Metadata Extension" static metadata on a surface. * * When \a metadata is set to null, the framework does not use any cta861.3 metadata when rendering * the surface's buffer. * * Available since API level 29. */ void ASurfaceTransaction_setHdrMetadata_cta861_3(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, struct AHdrMetadata_cta861_3* metadata) __INTRODUCED_IN(29); /** * Same as ASurfaceTransaction_setFrameRateWithChangeStrategy(transaction, surface_control, * frameRate, compatibility, ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS). * * See ASurfaceTransaction_setFrameRateWithChangeStrategy(). * * Available since API level 30. */ void ASurfaceTransaction_setFrameRate(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, float frameRate, int8_t compatibility) __INTRODUCED_IN(30); /** * Sets the intended frame rate for \a surface_control. * * On devices that are capable of running the display at different refresh rates, the system may * choose a display refresh rate to better match this surface's frame rate. Usage of this API won't * directly affect the application's frame production pipeline. However, because the system may * change the display refresh rate, calls to this function may result in changes to Choreographer * callback timings, and changes to the time interval at which the system releases buffers back to * the application. * * You can register for changes in the refresh rate using * \a AChoreographer_registerRefreshRateCallback. * * \param frameRate is the intended frame rate of this surface, in frames per second. 0 is a special * value that indicates the app will accept the system's choice for the display frame rate, which is * the default behavior if this function isn't called. The frameRate param does not need to * be a valid refresh rate for this device's display - e.g., it's fine to pass 30fps to a device * that can only run the display at 60fps. * * \param compatibility The frame rate compatibility of this surface. The compatibility value may * influence the system's choice of display frame rate. To specify a compatibility use the * ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* enum. This parameter is ignored when frameRate is 0. * * \param changeFrameRateStrategy Whether display refresh rate transitions caused by this * surface should be seamless. A seamless transition is one that doesn't have any visual * interruptions, such as a black screen for a second or two. See the * ANATIVEWINDOW_CHANGE_FRAME_RATE_* values. This parameter is ignored when frameRate is 0. * * Available since API level 31. */ void ASurfaceTransaction_setFrameRateWithChangeStrategy(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, float frameRate, int8_t compatibility, int8_t changeFrameRateStrategy) __INTRODUCED_IN(31); /** * Indicate whether to enable backpressure for buffer submission to a given SurfaceControl. * * By default backpressure is disabled, which means submitting a buffer prior to receiving * a callback for the previous buffer could lead to that buffer being "dropped". In cases * where you are selecting for latency, this may be a desirable behavior! We had a new buffer * ready, why shouldn't we show it? * * When back pressure is enabled, each buffer will be required to be presented * before it is released and the callback delivered * (absent the whole SurfaceControl being removed). * * Most apps are likely to have some sort of backpressure internally, e.g. you are * waiting on the callback from frame N-2 before starting frame N. In high refresh * rate scenarios there may not be much time between SurfaceFlinger completing frame * N-1 (and therefore releasing buffer N-2) and beginning frame N. This means * your app may not have enough time to respond in the callback. Using this flag * and pushing buffers earlier for server side queuing will be advantageous * in such cases. * * \param transaction The transaction in which to make the change. * \param surface_control The ASurfaceControl on which to control buffer backpressure behavior. * \param enableBackPressure Whether to enable back pressure. */ void ASurfaceTransaction_setEnableBackPressure(ASurfaceTransaction* transaction, ASurfaceControl* surface_control, bool enableBackPressure) __INTRODUCED_IN(31); __END_DECLS #endif // ANDROID_SURFACE_CONTROL_H /** @} */