/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "Input" //#define LOG_NDEBUG 0 #include #include #include #include #include #include #include #include #include #include #ifdef __linux__ #include #endif #ifdef __ANDROID__ #include #endif using android::base::StringPrintf; namespace android { namespace { // When per-window-input-rotation is enabled, InputFlinger works in the un-rotated display // coordinates and SurfaceFlinger includes the display rotation in the input window transforms. bool isPerWindowInputRotationEnabled() { static const bool PER_WINDOW_INPUT_ROTATION = base::GetBoolProperty("persist.debug.per_window_input_rotation", false); return PER_WINDOW_INPUT_ROTATION; } float transformAngle(const ui::Transform& transform, float angleRadians) { // Construct and transform a vector oriented at the specified clockwise angle from vertical. // Coordinate system: down is increasing Y, right is increasing X. float x = sinf(angleRadians); float y = -cosf(angleRadians); vec2 transformedPoint = transform.transform(x, y); // Determine how the origin is transformed by the matrix so that we // can transform orientation vectors. const vec2 origin = transform.transform(0, 0); transformedPoint.x -= origin.x; transformedPoint.y -= origin.y; // Derive the transformed vector's clockwise angle from vertical. float result = atan2f(transformedPoint.x, -transformedPoint.y); if (result < -M_PI_2) { result += M_PI; } else if (result > M_PI_2) { result -= M_PI; } return result; } // Rotates the given point to the transform's orientation. If the display width and height are // provided, the point is rotated in the screen space. Otherwise, the point is rotated about the // origin. This helper is used to avoid the extra overhead of creating new Transforms. vec2 rotatePoint(const ui::Transform& transform, float x, float y, int32_t displayWidth = 0, int32_t displayHeight = 0) { // 0x7 encapsulates all 3 rotations (see ui::Transform::RotationFlags) static const int ALL_ROTATIONS_MASK = 0x7; const uint32_t orientation = (transform.getOrientation() & ALL_ROTATIONS_MASK); if (orientation == ui::Transform::ROT_0) { return {x, y}; } vec2 xy(x, y); if (orientation == ui::Transform::ROT_90) { xy.x = displayHeight - y; xy.y = x; } else if (orientation == ui::Transform::ROT_180) { xy.x = displayWidth - x; xy.y = displayHeight - y; } else if (orientation == ui::Transform::ROT_270) { xy.x = y; xy.y = displayWidth - x; } return xy; } } // namespace const char* motionClassificationToString(MotionClassification classification) { switch (classification) { case MotionClassification::NONE: return "NONE"; case MotionClassification::AMBIGUOUS_GESTURE: return "AMBIGUOUS_GESTURE"; case MotionClassification::DEEP_PRESS: return "DEEP_PRESS"; } } // --- IdGenerator --- IdGenerator::IdGenerator(Source source) : mSource(source) {} int32_t IdGenerator::nextId() const { constexpr uint32_t SEQUENCE_NUMBER_MASK = ~SOURCE_MASK; int32_t id = 0; // Avoid building against syscall getrandom(2) on host, which will fail build on Mac. Host doesn't // use sequence number so just always return mSource. #ifdef __ANDROID__ constexpr size_t BUF_LEN = sizeof(id); size_t totalBytes = 0; while (totalBytes < BUF_LEN) { ssize_t bytes = TEMP_FAILURE_RETRY(getrandom(&id, BUF_LEN, GRND_NONBLOCK)); if (CC_UNLIKELY(bytes < 0)) { ALOGW("Failed to fill in random number for sequence number: %s.", strerror(errno)); id = 0; break; } totalBytes += bytes; } #endif // __ANDROID__ return (id & SEQUENCE_NUMBER_MASK) | static_cast(mSource); } // --- InputEvent --- const char* inputEventTypeToString(int32_t type) { switch (type) { case AINPUT_EVENT_TYPE_KEY: { return "KEY"; } case AINPUT_EVENT_TYPE_MOTION: { return "MOTION"; } case AINPUT_EVENT_TYPE_FOCUS: { return "FOCUS"; } case AINPUT_EVENT_TYPE_CAPTURE: { return "CAPTURE"; } case AINPUT_EVENT_TYPE_DRAG: { return "DRAG"; } } return "UNKNOWN"; } VerifiedKeyEvent verifiedKeyEventFromKeyEvent(const KeyEvent& event) { return {{VerifiedInputEvent::Type::KEY, event.getDeviceId(), event.getEventTime(), event.getSource(), event.getDisplayId()}, event.getAction(), event.getDownTime(), event.getFlags() & VERIFIED_KEY_EVENT_FLAGS, event.getKeyCode(), event.getScanCode(), event.getMetaState(), event.getRepeatCount()}; } VerifiedMotionEvent verifiedMotionEventFromMotionEvent(const MotionEvent& event) { return {{VerifiedInputEvent::Type::MOTION, event.getDeviceId(), event.getEventTime(), event.getSource(), event.getDisplayId()}, event.getRawX(0), event.getRawY(0), event.getActionMasked(), event.getDownTime(), event.getFlags() & VERIFIED_MOTION_EVENT_FLAGS, event.getMetaState(), event.getButtonState()}; } void InputEvent::initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId, std::array hmac) { mId = id; mDeviceId = deviceId; mSource = source; mDisplayId = displayId; mHmac = hmac; } void InputEvent::initialize(const InputEvent& from) { mId = from.mId; mDeviceId = from.mDeviceId; mSource = from.mSource; mDisplayId = from.mDisplayId; mHmac = from.mHmac; } int32_t InputEvent::nextId() { static IdGenerator idGen(IdGenerator::Source::OTHER); return idGen.nextId(); } // --- KeyEvent --- const char* KeyEvent::getLabel(int32_t keyCode) { return InputEventLookup::getLabelByKeyCode(keyCode); } int32_t KeyEvent::getKeyCodeFromLabel(const char* label) { return InputEventLookup::getKeyCodeByLabel(label); } void KeyEvent::initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId, std::array hmac, int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime) { InputEvent::initialize(id, deviceId, source, displayId, hmac); mAction = action; mFlags = flags; mKeyCode = keyCode; mScanCode = scanCode; mMetaState = metaState; mRepeatCount = repeatCount; mDownTime = downTime; mEventTime = eventTime; } void KeyEvent::initialize(const KeyEvent& from) { InputEvent::initialize(from); mAction = from.mAction; mFlags = from.mFlags; mKeyCode = from.mKeyCode; mScanCode = from.mScanCode; mMetaState = from.mMetaState; mRepeatCount = from.mRepeatCount; mDownTime = from.mDownTime; mEventTime = from.mEventTime; } const char* KeyEvent::actionToString(int32_t action) { // Convert KeyEvent action to string switch (action) { case AKEY_EVENT_ACTION_DOWN: return "DOWN"; case AKEY_EVENT_ACTION_UP: return "UP"; case AKEY_EVENT_ACTION_MULTIPLE: return "MULTIPLE"; } return "UNKNOWN"; } // --- PointerCoords --- float PointerCoords::getAxisValue(int32_t axis) const { if (axis < 0 || axis > 63 || !BitSet64::hasBit(bits, axis)){ return 0; } return values[BitSet64::getIndexOfBit(bits, axis)]; } status_t PointerCoords::setAxisValue(int32_t axis, float value) { if (axis < 0 || axis > 63) { return NAME_NOT_FOUND; } uint32_t index = BitSet64::getIndexOfBit(bits, axis); if (!BitSet64::hasBit(bits, axis)) { if (value == 0) { return OK; // axes with value 0 do not need to be stored } uint32_t count = BitSet64::count(bits); if (count >= MAX_AXES) { tooManyAxes(axis); return NO_MEMORY; } BitSet64::markBit(bits, axis); for (uint32_t i = count; i > index; i--) { values[i] = values[i - 1]; } } values[index] = value; return OK; } static inline void scaleAxisValue(PointerCoords& c, int axis, float scaleFactor) { float value = c.getAxisValue(axis); if (value != 0) { c.setAxisValue(axis, value * scaleFactor); } } void PointerCoords::scale(float globalScaleFactor, float windowXScale, float windowYScale) { // No need to scale pressure or size since they are normalized. // No need to scale orientation since it is meaningless to do so. // If there is a global scale factor, it is included in the windowX/YScale // so we don't need to apply it twice to the X/Y axes. // However we don't want to apply any windowXYScale not included in the global scale // to the TOUCH_MAJOR/MINOR coordinates. scaleAxisValue(*this, AMOTION_EVENT_AXIS_X, windowXScale); scaleAxisValue(*this, AMOTION_EVENT_AXIS_Y, windowYScale); scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOUCH_MAJOR, globalScaleFactor); scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOUCH_MINOR, globalScaleFactor); scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOOL_MAJOR, globalScaleFactor); scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOOL_MINOR, globalScaleFactor); } void PointerCoords::scale(float globalScaleFactor) { scale(globalScaleFactor, globalScaleFactor, globalScaleFactor); } void PointerCoords::applyOffset(float xOffset, float yOffset) { setAxisValue(AMOTION_EVENT_AXIS_X, getX() + xOffset); setAxisValue(AMOTION_EVENT_AXIS_Y, getY() + yOffset); } #ifdef __linux__ status_t PointerCoords::readFromParcel(Parcel* parcel) { bits = parcel->readInt64(); uint32_t count = BitSet64::count(bits); if (count > MAX_AXES) { return BAD_VALUE; } for (uint32_t i = 0; i < count; i++) { values[i] = parcel->readFloat(); } return OK; } status_t PointerCoords::writeToParcel(Parcel* parcel) const { parcel->writeInt64(bits); uint32_t count = BitSet64::count(bits); for (uint32_t i = 0; i < count; i++) { parcel->writeFloat(values[i]); } return OK; } #endif void PointerCoords::tooManyAxes(int axis) { ALOGW("Could not set value for axis %d because the PointerCoords structure is full and " "cannot contain more than %d axis values.", axis, int(MAX_AXES)); } bool PointerCoords::operator==(const PointerCoords& other) const { if (bits != other.bits) { return false; } uint32_t count = BitSet64::count(bits); for (uint32_t i = 0; i < count; i++) { if (values[i] != other.values[i]) { return false; } } return true; } void PointerCoords::copyFrom(const PointerCoords& other) { bits = other.bits; uint32_t count = BitSet64::count(bits); for (uint32_t i = 0; i < count; i++) { values[i] = other.values[i]; } } void PointerCoords::transform(const ui::Transform& transform) { const vec2 xy = transform.transform(getXYValue()); setAxisValue(AMOTION_EVENT_AXIS_X, xy.x); setAxisValue(AMOTION_EVENT_AXIS_Y, xy.y); if (BitSet64::hasBit(bits, AMOTION_EVENT_AXIS_ORIENTATION)) { const float val = getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION); setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, transformAngle(transform, val)); } } // --- PointerProperties --- bool PointerProperties::operator==(const PointerProperties& other) const { return id == other.id && toolType == other.toolType; } void PointerProperties::copyFrom(const PointerProperties& other) { id = other.id; toolType = other.toolType; } // --- MotionEvent --- void MotionEvent::initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId, std::array hmac, int32_t action, int32_t actionButton, int32_t flags, int32_t edgeFlags, int32_t metaState, int32_t buttonState, MotionClassification classification, const ui::Transform& transform, float xPrecision, float yPrecision, float rawXCursorPosition, float rawYCursorPosition, int32_t displayWidth, int32_t displayHeight, nsecs_t downTime, nsecs_t eventTime, size_t pointerCount, const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) { InputEvent::initialize(id, deviceId, source, displayId, hmac); mAction = action; mActionButton = actionButton; mFlags = flags; mEdgeFlags = edgeFlags; mMetaState = metaState; mButtonState = buttonState; mClassification = classification; mTransform = transform; mXPrecision = xPrecision; mYPrecision = yPrecision; mRawXCursorPosition = rawXCursorPosition; mRawYCursorPosition = rawYCursorPosition; mDisplayWidth = displayWidth; mDisplayHeight = displayHeight; mDownTime = downTime; mPointerProperties.clear(); mPointerProperties.appendArray(pointerProperties, pointerCount); mSampleEventTimes.clear(); mSamplePointerCoords.clear(); addSample(eventTime, pointerCoords); } void MotionEvent::copyFrom(const MotionEvent* other, bool keepHistory) { InputEvent::initialize(other->mId, other->mDeviceId, other->mSource, other->mDisplayId, other->mHmac); mAction = other->mAction; mActionButton = other->mActionButton; mFlags = other->mFlags; mEdgeFlags = other->mEdgeFlags; mMetaState = other->mMetaState; mButtonState = other->mButtonState; mClassification = other->mClassification; mTransform = other->mTransform; mXPrecision = other->mXPrecision; mYPrecision = other->mYPrecision; mRawXCursorPosition = other->mRawXCursorPosition; mRawYCursorPosition = other->mRawYCursorPosition; mDisplayWidth = other->mDisplayWidth; mDisplayHeight = other->mDisplayHeight; mDownTime = other->mDownTime; mPointerProperties = other->mPointerProperties; if (keepHistory) { mSampleEventTimes = other->mSampleEventTimes; mSamplePointerCoords = other->mSamplePointerCoords; } else { mSampleEventTimes.clear(); mSampleEventTimes.push_back(other->getEventTime()); mSamplePointerCoords.clear(); size_t pointerCount = other->getPointerCount(); size_t historySize = other->getHistorySize(); mSamplePointerCoords.appendArray(other->mSamplePointerCoords.array() + (historySize * pointerCount), pointerCount); } } void MotionEvent::addSample( int64_t eventTime, const PointerCoords* pointerCoords) { mSampleEventTimes.push_back(eventTime); mSamplePointerCoords.appendArray(pointerCoords, getPointerCount()); } float MotionEvent::getXCursorPosition() const { vec2 vals = mTransform.transform(getRawXCursorPosition(), getRawYCursorPosition()); return vals.x; } float MotionEvent::getYCursorPosition() const { vec2 vals = mTransform.transform(getRawXCursorPosition(), getRawYCursorPosition()); return vals.y; } void MotionEvent::setCursorPosition(float x, float y) { ui::Transform inverse = mTransform.inverse(); vec2 vals = inverse.transform(x, y); mRawXCursorPosition = vals.x; mRawYCursorPosition = vals.y; } const PointerCoords* MotionEvent::getRawPointerCoords(size_t pointerIndex) const { return &mSamplePointerCoords[getHistorySize() * getPointerCount() + pointerIndex]; } float MotionEvent::getRawAxisValue(int32_t axis, size_t pointerIndex) const { return getHistoricalRawAxisValue(axis, pointerIndex, getHistorySize()); } float MotionEvent::getAxisValue(int32_t axis, size_t pointerIndex) const { return getHistoricalAxisValue(axis, pointerIndex, getHistorySize()); } const PointerCoords* MotionEvent::getHistoricalRawPointerCoords( size_t pointerIndex, size_t historicalIndex) const { return &mSamplePointerCoords[historicalIndex * getPointerCount() + pointerIndex]; } float MotionEvent::getHistoricalRawAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const { const PointerCoords* coords = getHistoricalRawPointerCoords(pointerIndex, historicalIndex); if (!isPerWindowInputRotationEnabled()) return coords->getAxisValue(axis); if (axis == AMOTION_EVENT_AXIS_X || axis == AMOTION_EVENT_AXIS_Y) { // For compatibility, convert raw coordinates into "oriented screen space". Once app // developers are educated about getRaw, we can consider removing this. const vec2 xy = rotatePoint(mTransform, coords->getX(), coords->getY(), mDisplayWidth, mDisplayHeight); static_assert(AMOTION_EVENT_AXIS_X == 0 && AMOTION_EVENT_AXIS_Y == 1); return xy[axis]; } return coords->getAxisValue(axis); } float MotionEvent::getHistoricalAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const { const PointerCoords* coords = getHistoricalRawPointerCoords(pointerIndex, historicalIndex); if (axis == AMOTION_EVENT_AXIS_X || axis == AMOTION_EVENT_AXIS_Y) { const vec2 xy = mTransform.transform(coords->getXYValue()); static_assert(AMOTION_EVENT_AXIS_X == 0 && AMOTION_EVENT_AXIS_Y == 1); return xy[axis]; } return coords->getAxisValue(axis); } ssize_t MotionEvent::findPointerIndex(int32_t pointerId) const { size_t pointerCount = mPointerProperties.size(); for (size_t i = 0; i < pointerCount; i++) { if (mPointerProperties.itemAt(i).id == pointerId) { return i; } } return -1; } void MotionEvent::offsetLocation(float xOffset, float yOffset) { float currXOffset = mTransform.tx(); float currYOffset = mTransform.ty(); mTransform.set(currXOffset + xOffset, currYOffset + yOffset); } void MotionEvent::scale(float globalScaleFactor) { mTransform.set(mTransform.tx() * globalScaleFactor, mTransform.ty() * globalScaleFactor); mXPrecision *= globalScaleFactor; mYPrecision *= globalScaleFactor; size_t numSamples = mSamplePointerCoords.size(); for (size_t i = 0; i < numSamples; i++) { mSamplePointerCoords.editItemAt(i).scale(globalScaleFactor, globalScaleFactor, globalScaleFactor); } } void MotionEvent::transform(const std::array& matrix) { // We want to preserve the raw axes values stored in the PointerCoords, so we just update the // transform using the values passed in. ui::Transform newTransform; newTransform.set(matrix); mTransform = newTransform * mTransform; // We need to update the AXIS_ORIENTATION value here to maintain the old behavior where the // orientation angle is not affected by the initial transformation set in the MotionEvent. std::for_each(mSamplePointerCoords.begin(), mSamplePointerCoords.end(), [&newTransform](PointerCoords& c) { float orientation = c.getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION); c.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, transformAngle(newTransform, orientation)); }); } void MotionEvent::applyTransform(const std::array& matrix) { ui::Transform transform; transform.set(matrix); // Apply the transformation to all samples. std::for_each(mSamplePointerCoords.begin(), mSamplePointerCoords.end(), [&transform](PointerCoords& c) { c.transform(transform); }); } #ifdef __linux__ static status_t readFromParcel(ui::Transform& transform, const Parcel& parcel) { float dsdx, dtdx, tx, dtdy, dsdy, ty; status_t status = parcel.readFloat(&dsdx); status |= parcel.readFloat(&dtdx); status |= parcel.readFloat(&tx); status |= parcel.readFloat(&dtdy); status |= parcel.readFloat(&dsdy); status |= parcel.readFloat(&ty); transform.set({dsdx, dtdx, tx, dtdy, dsdy, ty, 0, 0, 1}); return status; } static status_t writeToParcel(const ui::Transform& transform, Parcel& parcel) { status_t status = parcel.writeFloat(transform.dsdx()); status |= parcel.writeFloat(transform.dtdx()); status |= parcel.writeFloat(transform.tx()); status |= parcel.writeFloat(transform.dtdy()); status |= parcel.writeFloat(transform.dsdy()); status |= parcel.writeFloat(transform.ty()); return status; } status_t MotionEvent::readFromParcel(Parcel* parcel) { size_t pointerCount = parcel->readInt32(); size_t sampleCount = parcel->readInt32(); if (pointerCount == 0 || pointerCount > MAX_POINTERS || sampleCount == 0 || sampleCount > MAX_SAMPLES) { return BAD_VALUE; } mId = parcel->readInt32(); mDeviceId = parcel->readInt32(); mSource = parcel->readUint32(); mDisplayId = parcel->readInt32(); std::vector hmac; status_t result = parcel->readByteVector(&hmac); if (result != OK || hmac.size() != 32) { return BAD_VALUE; } std::move(hmac.begin(), hmac.begin() + hmac.size(), mHmac.begin()); mAction = parcel->readInt32(); mActionButton = parcel->readInt32(); mFlags = parcel->readInt32(); mEdgeFlags = parcel->readInt32(); mMetaState = parcel->readInt32(); mButtonState = parcel->readInt32(); mClassification = static_cast(parcel->readByte()); result = android::readFromParcel(mTransform, *parcel); if (result != OK) { return result; } mXPrecision = parcel->readFloat(); mYPrecision = parcel->readFloat(); mRawXCursorPosition = parcel->readFloat(); mRawYCursorPosition = parcel->readFloat(); mDisplayWidth = parcel->readInt32(); mDisplayHeight = parcel->readInt32(); mDownTime = parcel->readInt64(); mPointerProperties.clear(); mPointerProperties.setCapacity(pointerCount); mSampleEventTimes.clear(); mSampleEventTimes.reserve(sampleCount); mSamplePointerCoords.clear(); mSamplePointerCoords.setCapacity(sampleCount * pointerCount); for (size_t i = 0; i < pointerCount; i++) { mPointerProperties.push(); PointerProperties& properties = mPointerProperties.editTop(); properties.id = parcel->readInt32(); properties.toolType = parcel->readInt32(); } while (sampleCount > 0) { sampleCount--; mSampleEventTimes.push_back(parcel->readInt64()); for (size_t i = 0; i < pointerCount; i++) { mSamplePointerCoords.push(); status_t status = mSamplePointerCoords.editTop().readFromParcel(parcel); if (status) { return status; } } } return OK; } status_t MotionEvent::writeToParcel(Parcel* parcel) const { size_t pointerCount = mPointerProperties.size(); size_t sampleCount = mSampleEventTimes.size(); parcel->writeInt32(pointerCount); parcel->writeInt32(sampleCount); parcel->writeInt32(mId); parcel->writeInt32(mDeviceId); parcel->writeUint32(mSource); parcel->writeInt32(mDisplayId); std::vector hmac(mHmac.begin(), mHmac.end()); parcel->writeByteVector(hmac); parcel->writeInt32(mAction); parcel->writeInt32(mActionButton); parcel->writeInt32(mFlags); parcel->writeInt32(mEdgeFlags); parcel->writeInt32(mMetaState); parcel->writeInt32(mButtonState); parcel->writeByte(static_cast(mClassification)); status_t result = android::writeToParcel(mTransform, *parcel); if (result != OK) { return result; } parcel->writeFloat(mXPrecision); parcel->writeFloat(mYPrecision); parcel->writeFloat(mRawXCursorPosition); parcel->writeFloat(mRawYCursorPosition); parcel->writeInt32(mDisplayWidth); parcel->writeInt32(mDisplayHeight); parcel->writeInt64(mDownTime); for (size_t i = 0; i < pointerCount; i++) { const PointerProperties& properties = mPointerProperties.itemAt(i); parcel->writeInt32(properties.id); parcel->writeInt32(properties.toolType); } const PointerCoords* pc = mSamplePointerCoords.array(); for (size_t h = 0; h < sampleCount; h++) { parcel->writeInt64(mSampleEventTimes[h]); for (size_t i = 0; i < pointerCount; i++) { status_t status = (pc++)->writeToParcel(parcel); if (status) { return status; } } } return OK; } #endif bool MotionEvent::isTouchEvent(uint32_t source, int32_t action) { if (source & AINPUT_SOURCE_CLASS_POINTER) { // Specifically excludes HOVER_MOVE and SCROLL. switch (action & AMOTION_EVENT_ACTION_MASK) { case AMOTION_EVENT_ACTION_DOWN: case AMOTION_EVENT_ACTION_MOVE: case AMOTION_EVENT_ACTION_UP: case AMOTION_EVENT_ACTION_POINTER_DOWN: case AMOTION_EVENT_ACTION_POINTER_UP: case AMOTION_EVENT_ACTION_CANCEL: case AMOTION_EVENT_ACTION_OUTSIDE: return true; } } return false; } const char* MotionEvent::getLabel(int32_t axis) { return InputEventLookup::getAxisLabel(axis); } int32_t MotionEvent::getAxisFromLabel(const char* label) { return InputEventLookup::getAxisByLabel(label); } std::string MotionEvent::actionToString(int32_t action) { // Convert MotionEvent action to string switch (action & AMOTION_EVENT_ACTION_MASK) { case AMOTION_EVENT_ACTION_DOWN: return "DOWN"; case AMOTION_EVENT_ACTION_UP: return "UP"; case AMOTION_EVENT_ACTION_MOVE: return "MOVE"; case AMOTION_EVENT_ACTION_CANCEL: return "CANCEL"; case AMOTION_EVENT_ACTION_OUTSIDE: return "OUTSIDE"; case AMOTION_EVENT_ACTION_POINTER_DOWN: return "POINTER_DOWN"; case AMOTION_EVENT_ACTION_POINTER_UP: return "POINTER_UP"; case AMOTION_EVENT_ACTION_HOVER_MOVE: return "HOVER_MOVE"; case AMOTION_EVENT_ACTION_SCROLL: return "SCROLL"; case AMOTION_EVENT_ACTION_HOVER_ENTER: return "HOVER_ENTER"; case AMOTION_EVENT_ACTION_HOVER_EXIT: return "HOVER_EXIT"; case AMOTION_EVENT_ACTION_BUTTON_PRESS: return "BUTTON_PRESS"; case AMOTION_EVENT_ACTION_BUTTON_RELEASE: return "BUTTON_RELEASE"; } return android::base::StringPrintf("%" PRId32, action); } // --- FocusEvent --- void FocusEvent::initialize(int32_t id, bool hasFocus, bool inTouchMode) { InputEvent::initialize(id, ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID, AINPUT_SOURCE_UNKNOWN, ADISPLAY_ID_NONE, INVALID_HMAC); mHasFocus = hasFocus; mInTouchMode = inTouchMode; } void FocusEvent::initialize(const FocusEvent& from) { InputEvent::initialize(from); mHasFocus = from.mHasFocus; mInTouchMode = from.mInTouchMode; } // --- CaptureEvent --- void CaptureEvent::initialize(int32_t id, bool pointerCaptureEnabled) { InputEvent::initialize(id, ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID, AINPUT_SOURCE_UNKNOWN, ADISPLAY_ID_NONE, INVALID_HMAC); mPointerCaptureEnabled = pointerCaptureEnabled; } void CaptureEvent::initialize(const CaptureEvent& from) { InputEvent::initialize(from); mPointerCaptureEnabled = from.mPointerCaptureEnabled; } // --- DragEvent --- void DragEvent::initialize(int32_t id, float x, float y, bool isExiting) { InputEvent::initialize(id, ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID, AINPUT_SOURCE_UNKNOWN, ADISPLAY_ID_NONE, INVALID_HMAC); mIsExiting = isExiting; mX = x; mY = y; } void DragEvent::initialize(const DragEvent& from) { InputEvent::initialize(from); mIsExiting = from.mIsExiting; mX = from.mX; mY = from.mY; } // --- PooledInputEventFactory --- PooledInputEventFactory::PooledInputEventFactory(size_t maxPoolSize) : mMaxPoolSize(maxPoolSize) { } PooledInputEventFactory::~PooledInputEventFactory() { } KeyEvent* PooledInputEventFactory::createKeyEvent() { if (mKeyEventPool.empty()) { return new KeyEvent(); } KeyEvent* event = mKeyEventPool.front().release(); mKeyEventPool.pop(); return event; } MotionEvent* PooledInputEventFactory::createMotionEvent() { if (mMotionEventPool.empty()) { return new MotionEvent(); } MotionEvent* event = mMotionEventPool.front().release(); mMotionEventPool.pop(); return event; } FocusEvent* PooledInputEventFactory::createFocusEvent() { if (mFocusEventPool.empty()) { return new FocusEvent(); } FocusEvent* event = mFocusEventPool.front().release(); mFocusEventPool.pop(); return event; } CaptureEvent* PooledInputEventFactory::createCaptureEvent() { if (mCaptureEventPool.empty()) { return new CaptureEvent(); } CaptureEvent* event = mCaptureEventPool.front().release(); mCaptureEventPool.pop(); return event; } DragEvent* PooledInputEventFactory::createDragEvent() { if (mDragEventPool.empty()) { return new DragEvent(); } DragEvent* event = mDragEventPool.front().release(); mDragEventPool.pop(); return event; } void PooledInputEventFactory::recycle(InputEvent* event) { switch (event->getType()) { case AINPUT_EVENT_TYPE_KEY: if (mKeyEventPool.size() < mMaxPoolSize) { mKeyEventPool.push(std::unique_ptr(static_cast(event))); return; } break; case AINPUT_EVENT_TYPE_MOTION: if (mMotionEventPool.size() < mMaxPoolSize) { mMotionEventPool.push(std::unique_ptr(static_cast(event))); return; } break; case AINPUT_EVENT_TYPE_FOCUS: if (mFocusEventPool.size() < mMaxPoolSize) { mFocusEventPool.push(std::unique_ptr(static_cast(event))); return; } break; case AINPUT_EVENT_TYPE_CAPTURE: if (mCaptureEventPool.size() < mMaxPoolSize) { mCaptureEventPool.push( std::unique_ptr(static_cast(event))); return; } break; case AINPUT_EVENT_TYPE_DRAG: if (mDragEventPool.size() < mMaxPoolSize) { mDragEventPool.push(std::unique_ptr(static_cast(event))); return; } break; } delete event; } } // namespace android