/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include namespace android { // Default display id. static constexpr int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; class BaseTest : public testing::Test { protected: static constexpr std::array HMAC = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}; }; // --- PointerCoordsTest --- class PointerCoordsTest : public BaseTest { }; TEST_F(PointerCoordsTest, ClearSetsBitsToZero) { PointerCoords coords; coords.clear(); ASSERT_EQ(0ULL, coords.bits); } TEST_F(PointerCoordsTest, AxisValues) { PointerCoords coords; coords.clear(); // Check invariants when no axes are present. ASSERT_EQ(0, coords.getAxisValue(0)) << "getAxisValue should return zero because axis is not present"; ASSERT_EQ(0, coords.getAxisValue(1)) << "getAxisValue should return zero because axis is not present"; // Set first axis. ASSERT_EQ(OK, coords.setAxisValue(1, 5)); ASSERT_EQ(5, coords.values[0]); ASSERT_EQ(0x4000000000000000ULL, coords.bits); ASSERT_EQ(0, coords.getAxisValue(0)) << "getAxisValue should return zero because axis is not present"; ASSERT_EQ(5, coords.getAxisValue(1)) << "getAxisValue should return value of axis"; // Set an axis with a higher id than all others. (appending value at the end) ASSERT_EQ(OK, coords.setAxisValue(3, 2)); ASSERT_EQ(0x5000000000000000ULL, coords.bits); ASSERT_EQ(5, coords.values[0]); ASSERT_EQ(2, coords.values[1]); ASSERT_EQ(0, coords.getAxisValue(0)) << "getAxisValue should return zero because axis is not present"; ASSERT_EQ(5, coords.getAxisValue(1)) << "getAxisValue should return value of axis"; ASSERT_EQ(0, coords.getAxisValue(2)) << "getAxisValue should return zero because axis is not present"; ASSERT_EQ(2, coords.getAxisValue(3)) << "getAxisValue should return value of axis"; // Set an axis with an id lower than all others. (prepending value at beginning) ASSERT_EQ(OK, coords.setAxisValue(0, 4)); ASSERT_EQ(0xd000000000000000ULL, coords.bits); ASSERT_EQ(4, coords.values[0]); ASSERT_EQ(5, coords.values[1]); ASSERT_EQ(2, coords.values[2]); ASSERT_EQ(4, coords.getAxisValue(0)) << "getAxisValue should return value of axis"; ASSERT_EQ(5, coords.getAxisValue(1)) << "getAxisValue should return value of axis"; ASSERT_EQ(0, coords.getAxisValue(2)) << "getAxisValue should return zero because axis is not present"; ASSERT_EQ(2, coords.getAxisValue(3)) << "getAxisValue should return value of axis"; // Set an axis with an id between the others. (inserting value in the middle) ASSERT_EQ(OK, coords.setAxisValue(2, 1)); ASSERT_EQ(0xf000000000000000ULL, coords.bits); ASSERT_EQ(4, coords.values[0]); ASSERT_EQ(5, coords.values[1]); ASSERT_EQ(1, coords.values[2]); ASSERT_EQ(2, coords.values[3]); ASSERT_EQ(4, coords.getAxisValue(0)) << "getAxisValue should return value of axis"; ASSERT_EQ(5, coords.getAxisValue(1)) << "getAxisValue should return value of axis"; ASSERT_EQ(1, coords.getAxisValue(2)) << "getAxisValue should return value of axis"; ASSERT_EQ(2, coords.getAxisValue(3)) << "getAxisValue should return value of axis"; // Set an existing axis value in place. ASSERT_EQ(OK, coords.setAxisValue(1, 6)); ASSERT_EQ(0xf000000000000000ULL, coords.bits); ASSERT_EQ(4, coords.values[0]); ASSERT_EQ(6, coords.values[1]); ASSERT_EQ(1, coords.values[2]); ASSERT_EQ(2, coords.values[3]); ASSERT_EQ(4, coords.getAxisValue(0)) << "getAxisValue should return value of axis"; ASSERT_EQ(6, coords.getAxisValue(1)) << "getAxisValue should return value of axis"; ASSERT_EQ(1, coords.getAxisValue(2)) << "getAxisValue should return value of axis"; ASSERT_EQ(2, coords.getAxisValue(3)) << "getAxisValue should return value of axis"; // Set maximum number of axes. for (size_t axis = 4; axis < PointerCoords::MAX_AXES; axis++) { ASSERT_EQ(OK, coords.setAxisValue(axis, axis)); } ASSERT_EQ(PointerCoords::MAX_AXES, __builtin_popcountll(coords.bits)); // Try to set one more axis beyond maximum number. // Ensure bits are unchanged. ASSERT_EQ(NO_MEMORY, coords.setAxisValue(PointerCoords::MAX_AXES, 100)); ASSERT_EQ(PointerCoords::MAX_AXES, __builtin_popcountll(coords.bits)); } TEST_F(PointerCoordsTest, Parcel) { Parcel parcel; PointerCoords inCoords; inCoords.clear(); PointerCoords outCoords; // Round trip with empty coords. inCoords.writeToParcel(&parcel); parcel.setDataPosition(0); outCoords.readFromParcel(&parcel); ASSERT_EQ(0ULL, outCoords.bits); // Round trip with some values. parcel.freeData(); inCoords.setAxisValue(2, 5); inCoords.setAxisValue(5, 8); inCoords.writeToParcel(&parcel); parcel.setDataPosition(0); outCoords.readFromParcel(&parcel); ASSERT_EQ(outCoords.bits, inCoords.bits); ASSERT_EQ(outCoords.values[0], inCoords.values[0]); ASSERT_EQ(outCoords.values[1], inCoords.values[1]); } // --- KeyEventTest --- class KeyEventTest : public BaseTest { }; TEST_F(KeyEventTest, Properties) { KeyEvent event; // Initialize and get properties. constexpr nsecs_t ARBITRARY_DOWN_TIME = 1; constexpr nsecs_t ARBITRARY_EVENT_TIME = 2; const int32_t id = InputEvent::nextId(); event.initialize(id, 2, AINPUT_SOURCE_GAMEPAD, DISPLAY_ID, HMAC, AKEY_EVENT_ACTION_DOWN, AKEY_EVENT_FLAG_FROM_SYSTEM, AKEYCODE_BUTTON_X, 121, AMETA_ALT_ON, 1, ARBITRARY_DOWN_TIME, ARBITRARY_EVENT_TIME); ASSERT_EQ(id, event.getId()); ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event.getType()); ASSERT_EQ(2, event.getDeviceId()); ASSERT_EQ(AINPUT_SOURCE_GAMEPAD, event.getSource()); ASSERT_EQ(DISPLAY_ID, event.getDisplayId()); EXPECT_EQ(HMAC, event.getHmac()); ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, event.getAction()); ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, event.getFlags()); ASSERT_EQ(AKEYCODE_BUTTON_X, event.getKeyCode()); ASSERT_EQ(121, event.getScanCode()); ASSERT_EQ(AMETA_ALT_ON, event.getMetaState()); ASSERT_EQ(1, event.getRepeatCount()); ASSERT_EQ(ARBITRARY_DOWN_TIME, event.getDownTime()); ASSERT_EQ(ARBITRARY_EVENT_TIME, event.getEventTime()); // Set source. event.setSource(AINPUT_SOURCE_JOYSTICK); ASSERT_EQ(AINPUT_SOURCE_JOYSTICK, event.getSource()); // Set display id. constexpr int32_t newDisplayId = 2; event.setDisplayId(newDisplayId); ASSERT_EQ(newDisplayId, event.getDisplayId()); } // --- MotionEventTest --- class MotionEventTest : public BaseTest { protected: static constexpr nsecs_t ARBITRARY_DOWN_TIME = 1; static constexpr nsecs_t ARBITRARY_EVENT_TIME = 2; static constexpr float X_SCALE = 2.0; static constexpr float Y_SCALE = 3.0; static constexpr float X_OFFSET = 1; static constexpr float Y_OFFSET = 1.1; static const std::optional INITIAL_PER_WINDOW_INPUT_ROTATION_FLAG_VALUE; int32_t mId; ui::Transform mTransform; void SetUp() override; void TearDown() override; void initializeEventWithHistory(MotionEvent* event); void assertEqualsEventWithHistory(const MotionEvent* event); }; const std::optional MotionEventTest::INITIAL_PER_WINDOW_INPUT_ROTATION_FLAG_VALUE = !base::GetProperty("persist.debug.per_window_input_rotation", "").empty() ? std::optional(base::GetBoolProperty("persist.debug.per_window_input_rotation", false)) : std::nullopt; void MotionEventTest::SetUp() { // Ensure per_window_input_rotation is enabled. base::SetProperty("persist.debug.per_window_input_rotation", "true"); } void MotionEventTest::TearDown() { const auto val = INITIAL_PER_WINDOW_INPUT_ROTATION_FLAG_VALUE.has_value() ? (*INITIAL_PER_WINDOW_INPUT_ROTATION_FLAG_VALUE ? "true" : "false") : ""; base::SetProperty("persist.debug.per_window_input_rotation", val); } void MotionEventTest::initializeEventWithHistory(MotionEvent* event) { mId = InputEvent::nextId(); mTransform.set({X_SCALE, 0, X_OFFSET, 0, Y_SCALE, Y_OFFSET, 0, 0, 1}); PointerProperties pointerProperties[2]; pointerProperties[0].clear(); pointerProperties[0].id = 1; pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; pointerProperties[1].clear(); pointerProperties[1].id = 2; pointerProperties[1].toolType = AMOTION_EVENT_TOOL_TYPE_STYLUS; PointerCoords pointerCoords[2]; pointerCoords[0].clear(); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 10); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 11); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 12); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 13); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 14); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 15); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 16); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 17); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 18); pointerCoords[1].clear(); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_X, 20); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_Y, 21); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 22); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 23); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 24); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 25); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 26); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 27); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 28); event->initialize(mId, 2, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID, HMAC, AMOTION_EVENT_ACTION_MOVE, 0, AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED, AMOTION_EVENT_EDGE_FLAG_TOP, AMETA_ALT_ON, AMOTION_EVENT_BUTTON_PRIMARY, MotionClassification::NONE, mTransform, 2.0f, 2.1f, AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_DOWN_TIME, ARBITRARY_EVENT_TIME, 2, pointerProperties, pointerCoords); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 110); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 111); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 112); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 113); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 114); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 115); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 116); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 117); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 118); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_X, 120); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_Y, 121); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 122); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 123); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 124); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 125); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 126); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 127); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 128); event->addSample(ARBITRARY_EVENT_TIME + 1, pointerCoords); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 210); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 211); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 212); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 213); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 214); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 215); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 216); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 217); pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 218); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_X, 220); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_Y, 221); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 222); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 223); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 224); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 225); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 226); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 227); pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 228); event->addSample(ARBITRARY_EVENT_TIME + 2, pointerCoords); } void MotionEventTest::assertEqualsEventWithHistory(const MotionEvent* event) { // Check properties. ASSERT_EQ(mId, event->getId()); ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType()); ASSERT_EQ(2, event->getDeviceId()); ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, event->getSource()); ASSERT_EQ(DISPLAY_ID, event->getDisplayId()); EXPECT_EQ(HMAC, event->getHmac()); ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, event->getAction()); ASSERT_EQ(AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED, event->getFlags()); ASSERT_EQ(AMOTION_EVENT_EDGE_FLAG_TOP, event->getEdgeFlags()); ASSERT_EQ(AMETA_ALT_ON, event->getMetaState()); ASSERT_EQ(AMOTION_EVENT_BUTTON_PRIMARY, event->getButtonState()); ASSERT_EQ(MotionClassification::NONE, event->getClassification()); EXPECT_EQ(mTransform, event->getTransform()); ASSERT_EQ(X_OFFSET, event->getXOffset()); ASSERT_EQ(Y_OFFSET, event->getYOffset()); ASSERT_EQ(2.0f, event->getXPrecision()); ASSERT_EQ(2.1f, event->getYPrecision()); ASSERT_EQ(ARBITRARY_DOWN_TIME, event->getDownTime()); ASSERT_EQ(2U, event->getPointerCount()); ASSERT_EQ(1, event->getPointerId(0)); ASSERT_EQ(AMOTION_EVENT_TOOL_TYPE_FINGER, event->getToolType(0)); ASSERT_EQ(2, event->getPointerId(1)); ASSERT_EQ(AMOTION_EVENT_TOOL_TYPE_STYLUS, event->getToolType(1)); ASSERT_EQ(2U, event->getHistorySize()); // Check data. ASSERT_EQ(ARBITRARY_EVENT_TIME, event->getHistoricalEventTime(0)); ASSERT_EQ(ARBITRARY_EVENT_TIME + 1, event->getHistoricalEventTime(1)); ASSERT_EQ(ARBITRARY_EVENT_TIME + 2, event->getEventTime()); ASSERT_EQ(11, event->getHistoricalRawPointerCoords(0, 0)-> getAxisValue(AMOTION_EVENT_AXIS_Y)); ASSERT_EQ(21, event->getHistoricalRawPointerCoords(1, 0)-> getAxisValue(AMOTION_EVENT_AXIS_Y)); ASSERT_EQ(111, event->getHistoricalRawPointerCoords(0, 1)-> getAxisValue(AMOTION_EVENT_AXIS_Y)); ASSERT_EQ(121, event->getHistoricalRawPointerCoords(1, 1)-> getAxisValue(AMOTION_EVENT_AXIS_Y)); ASSERT_EQ(211, event->getRawPointerCoords(0)-> getAxisValue(AMOTION_EVENT_AXIS_Y)); ASSERT_EQ(221, event->getRawPointerCoords(1)-> getAxisValue(AMOTION_EVENT_AXIS_Y)); ASSERT_EQ(11, event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 0, 0)); ASSERT_EQ(21, event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 1, 0)); ASSERT_EQ(111, event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 0, 1)); ASSERT_EQ(121, event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 1, 1)); ASSERT_EQ(211, event->getRawAxisValue(AMOTION_EVENT_AXIS_Y, 0)); ASSERT_EQ(221, event->getRawAxisValue(AMOTION_EVENT_AXIS_Y, 1)); ASSERT_EQ(10, event->getHistoricalRawX(0, 0)); ASSERT_EQ(20, event->getHistoricalRawX(1, 0)); ASSERT_EQ(110, event->getHistoricalRawX(0, 1)); ASSERT_EQ(120, event->getHistoricalRawX(1, 1)); ASSERT_EQ(210, event->getRawX(0)); ASSERT_EQ(220, event->getRawX(1)); ASSERT_EQ(11, event->getHistoricalRawY(0, 0)); ASSERT_EQ(21, event->getHistoricalRawY(1, 0)); ASSERT_EQ(111, event->getHistoricalRawY(0, 1)); ASSERT_EQ(121, event->getHistoricalRawY(1, 1)); ASSERT_EQ(211, event->getRawY(0)); ASSERT_EQ(221, event->getRawY(1)); ASSERT_EQ(X_OFFSET + 10 * X_SCALE, event->getHistoricalX(0, 0)); ASSERT_EQ(X_OFFSET + 20 * X_SCALE, event->getHistoricalX(1, 0)); ASSERT_EQ(X_OFFSET + 110 * X_SCALE, event->getHistoricalX(0, 1)); ASSERT_EQ(X_OFFSET + 120 * X_SCALE, event->getHistoricalX(1, 1)); ASSERT_EQ(X_OFFSET + 210 * X_SCALE, event->getX(0)); ASSERT_EQ(X_OFFSET + 220 * X_SCALE, event->getX(1)); ASSERT_EQ(Y_OFFSET + 11 * Y_SCALE, event->getHistoricalY(0, 0)); ASSERT_EQ(Y_OFFSET + 21 * Y_SCALE, event->getHistoricalY(1, 0)); ASSERT_EQ(Y_OFFSET + 111 * Y_SCALE, event->getHistoricalY(0, 1)); ASSERT_EQ(Y_OFFSET + 121 * Y_SCALE, event->getHistoricalY(1, 1)); ASSERT_EQ(Y_OFFSET + 211 * Y_SCALE, event->getY(0)); ASSERT_EQ(Y_OFFSET + 221 * Y_SCALE, event->getY(1)); ASSERT_EQ(12, event->getHistoricalPressure(0, 0)); ASSERT_EQ(22, event->getHistoricalPressure(1, 0)); ASSERT_EQ(112, event->getHistoricalPressure(0, 1)); ASSERT_EQ(122, event->getHistoricalPressure(1, 1)); ASSERT_EQ(212, event->getPressure(0)); ASSERT_EQ(222, event->getPressure(1)); ASSERT_EQ(13, event->getHistoricalSize(0, 0)); ASSERT_EQ(23, event->getHistoricalSize(1, 0)); ASSERT_EQ(113, event->getHistoricalSize(0, 1)); ASSERT_EQ(123, event->getHistoricalSize(1, 1)); ASSERT_EQ(213, event->getSize(0)); ASSERT_EQ(223, event->getSize(1)); ASSERT_EQ(14, event->getHistoricalTouchMajor(0, 0)); ASSERT_EQ(24, event->getHistoricalTouchMajor(1, 0)); ASSERT_EQ(114, event->getHistoricalTouchMajor(0, 1)); ASSERT_EQ(124, event->getHistoricalTouchMajor(1, 1)); ASSERT_EQ(214, event->getTouchMajor(0)); ASSERT_EQ(224, event->getTouchMajor(1)); ASSERT_EQ(15, event->getHistoricalTouchMinor(0, 0)); ASSERT_EQ(25, event->getHistoricalTouchMinor(1, 0)); ASSERT_EQ(115, event->getHistoricalTouchMinor(0, 1)); ASSERT_EQ(125, event->getHistoricalTouchMinor(1, 1)); ASSERT_EQ(215, event->getTouchMinor(0)); ASSERT_EQ(225, event->getTouchMinor(1)); ASSERT_EQ(16, event->getHistoricalToolMajor(0, 0)); ASSERT_EQ(26, event->getHistoricalToolMajor(1, 0)); ASSERT_EQ(116, event->getHistoricalToolMajor(0, 1)); ASSERT_EQ(126, event->getHistoricalToolMajor(1, 1)); ASSERT_EQ(216, event->getToolMajor(0)); ASSERT_EQ(226, event->getToolMajor(1)); ASSERT_EQ(17, event->getHistoricalToolMinor(0, 0)); ASSERT_EQ(27, event->getHistoricalToolMinor(1, 0)); ASSERT_EQ(117, event->getHistoricalToolMinor(0, 1)); ASSERT_EQ(127, event->getHistoricalToolMinor(1, 1)); ASSERT_EQ(217, event->getToolMinor(0)); ASSERT_EQ(227, event->getToolMinor(1)); ASSERT_EQ(18, event->getHistoricalOrientation(0, 0)); ASSERT_EQ(28, event->getHistoricalOrientation(1, 0)); ASSERT_EQ(118, event->getHistoricalOrientation(0, 1)); ASSERT_EQ(128, event->getHistoricalOrientation(1, 1)); ASSERT_EQ(218, event->getOrientation(0)); ASSERT_EQ(228, event->getOrientation(1)); } TEST_F(MotionEventTest, Properties) { MotionEvent event; // Initialize, add samples and check properties. initializeEventWithHistory(&event); ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&event)); // Set source. event.setSource(AINPUT_SOURCE_JOYSTICK); ASSERT_EQ(AINPUT_SOURCE_JOYSTICK, event.getSource()); // Set displayId. constexpr int32_t newDisplayId = 2; event.setDisplayId(newDisplayId); ASSERT_EQ(newDisplayId, event.getDisplayId()); // Set action. event.setAction(AMOTION_EVENT_ACTION_CANCEL); ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, event.getAction()); // Set meta state. event.setMetaState(AMETA_CTRL_ON); ASSERT_EQ(AMETA_CTRL_ON, event.getMetaState()); } TEST_F(MotionEventTest, CopyFrom_KeepHistory) { MotionEvent event; initializeEventWithHistory(&event); MotionEvent copy; copy.copyFrom(&event, true /*keepHistory*/); ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&event)); } TEST_F(MotionEventTest, CopyFrom_DoNotKeepHistory) { MotionEvent event; initializeEventWithHistory(&event); MotionEvent copy; copy.copyFrom(&event, false /*keepHistory*/); ASSERT_EQ(event.getPointerCount(), copy.getPointerCount()); ASSERT_EQ(0U, copy.getHistorySize()); ASSERT_EQ(event.getPointerId(0), copy.getPointerId(0)); ASSERT_EQ(event.getPointerId(1), copy.getPointerId(1)); ASSERT_EQ(event.getEventTime(), copy.getEventTime()); ASSERT_EQ(event.getX(0), copy.getX(0)); } TEST_F(MotionEventTest, OffsetLocation) { MotionEvent event; initializeEventWithHistory(&event); event.offsetLocation(5.0f, -2.0f); ASSERT_EQ(X_OFFSET + 5.0f, event.getXOffset()); ASSERT_EQ(Y_OFFSET - 2.0f, event.getYOffset()); } TEST_F(MotionEventTest, Scale) { MotionEvent event; initializeEventWithHistory(&event); event.scale(2.0f); ASSERT_EQ(X_OFFSET * 2, event.getXOffset()); ASSERT_EQ(Y_OFFSET * 2, event.getYOffset()); ASSERT_EQ(210 * 2, event.getRawX(0)); ASSERT_EQ(211 * 2, event.getRawY(0)); ASSERT_EQ((X_OFFSET + 210 * X_SCALE) * 2, event.getX(0)); ASSERT_EQ((Y_OFFSET + 211 * Y_SCALE) * 2, event.getY(0)); ASSERT_EQ(212, event.getPressure(0)); ASSERT_EQ(213, event.getSize(0)); ASSERT_EQ(214 * 2, event.getTouchMajor(0)); ASSERT_EQ(215 * 2, event.getTouchMinor(0)); ASSERT_EQ(216 * 2, event.getToolMajor(0)); ASSERT_EQ(217 * 2, event.getToolMinor(0)); ASSERT_EQ(218, event.getOrientation(0)); } TEST_F(MotionEventTest, Parcel) { Parcel parcel; MotionEvent inEvent; initializeEventWithHistory(&inEvent); MotionEvent outEvent; // Round trip. inEvent.writeToParcel(&parcel); parcel.setDataPosition(0); outEvent.readFromParcel(&parcel); ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&outEvent)); } static void setRotationMatrix(std::array& matrix, float angle) { float sin = sinf(angle); float cos = cosf(angle); matrix[0] = cos; matrix[1] = -sin; matrix[2] = 0; matrix[3] = sin; matrix[4] = cos; matrix[5] = 0; matrix[6] = 0; matrix[7] = 0; matrix[8] = 1.0f; } TEST_F(MotionEventTest, Transform) { // Generate some points on a circle. // Each point 'i' is a point on a circle of radius ROTATION centered at (3,2) at an angle // of ARC * i degrees clockwise relative to the Y axis. // The geometrical representation is irrelevant to the test, it's just easy to generate // and check rotation. We set the orientation to the same angle. // Coordinate system: down is increasing Y, right is increasing X. const float PI_180 = float(M_PI / 180); const float RADIUS = 10; const float ARC = 36; const float ROTATION = ARC * 2; const size_t pointerCount = 11; PointerProperties pointerProperties[pointerCount]; PointerCoords pointerCoords[pointerCount]; for (size_t i = 0; i < pointerCount; i++) { float angle = float(i * ARC * PI_180); pointerProperties[i].clear(); pointerProperties[i].id = i; pointerCoords[i].clear(); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, sinf(angle) * RADIUS + 3); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, -cosf(angle) * RADIUS + 2); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, angle); } MotionEvent event; ui::Transform identityTransform; event.initialize(InputEvent::nextId(), 0 /*deviceId*/, AINPUT_SOURCE_UNKNOWN, DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_MOVE, 0 /*actionButton*/, 0 /*flags*/, AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0 /*buttonState*/, MotionClassification::NONE, identityTransform, 0 /*xPrecision*/, 0 /*yPrecision*/, 3 + RADIUS /*xCursorPosition*/, 2 /*yCursorPosition*/, AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE, 0 /*downTime*/, 0 /*eventTime*/, pointerCount, pointerProperties, pointerCoords); float originalRawX = 0 + 3; float originalRawY = -RADIUS + 2; // Check original raw X and Y assumption. ASSERT_NEAR(originalRawX, event.getRawX(0), 0.001); ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001); // Now translate the motion event so the circle's origin is at (0,0). event.offsetLocation(-3, -2); // Offsetting the location should preserve the raw X and Y of the first point. ASSERT_NEAR(originalRawX, event.getRawX(0), 0.001); ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001); // Apply a rotation about the origin by ROTATION degrees clockwise. std::array matrix; setRotationMatrix(matrix, ROTATION * PI_180); event.transform(matrix); // Check the points. for (size_t i = 0; i < pointerCount; i++) { float angle = float((i * ARC + ROTATION) * PI_180); ASSERT_NEAR(sinf(angle) * RADIUS, event.getX(i), 0.001); ASSERT_NEAR(-cosf(angle) * RADIUS, event.getY(i), 0.001); ASSERT_NEAR(tanf(angle), tanf(event.getOrientation(i)), 0.1); } // Check cursor positions. The original cursor position is at (3 + RADIUS, 2), where the center // of the circle is (3, 2), so the cursor position is to the right of the center of the circle. // The choice of triangular functions in this test defines the angle of rotation clockwise // relative to the y-axis. Therefore the cursor position's angle is 90 degrees. Here we swap the // triangular function so that we don't have to add the 90 degrees. ASSERT_NEAR(cosf(PI_180 * ROTATION) * RADIUS, event.getXCursorPosition(), 0.001); ASSERT_NEAR(sinf(PI_180 * ROTATION) * RADIUS, event.getYCursorPosition(), 0.001); // Applying the transformation should preserve the raw X and Y of the first point. ASSERT_NEAR(originalRawX, event.getRawX(0), 0.001); ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001); } MotionEvent createTouchDownEvent(int x, int y, ui::Transform transform) { std::vector pointerProperties; pointerProperties.push_back(PointerProperties{/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER}); std::vector pointerCoords; pointerCoords.emplace_back().clear(); pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_X, x); pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_Y, y); nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC); MotionEvent event; event.initialize(InputEvent::nextId(), /* deviceId */ 1, AINPUT_SOURCE_TOUCHSCREEN, /* displayId */ 0, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, /* actionButton */ 0, /* flags */ 0, /* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, transform, /* xPrecision */ 0, /* yPrecision */ 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, /* displayWidth */ 400, /* displayHeight */ 800, eventTime, eventTime, pointerCoords.size(), pointerProperties.data(), pointerCoords.data()); return event; } TEST_F(MotionEventTest, ApplyTransform) { // Create a rotate-90 transform with an offset (like a window which isn't fullscreen). ui::Transform identity; ui::Transform xform(ui::Transform::ROT_90, 800, 400); xform.set(xform.tx() + 20, xform.ty() + 40); MotionEvent event = createTouchDownEvent(60, 100, xform); ASSERT_EQ(700, event.getRawX(0)); ASSERT_EQ(60, event.getRawY(0)); ASSERT_NE(event.getRawX(0), event.getX(0)); ASSERT_NE(event.getRawY(0), event.getY(0)); MotionEvent changedEvent = createTouchDownEvent(60, 100, identity); const std::array rowMajor{xform[0][0], xform[1][0], xform[2][0], xform[0][1], xform[1][1], xform[2][1], xform[0][2], xform[1][2], xform[2][2]}; changedEvent.applyTransform(rowMajor); // transformContent effectively rotates the raw coordinates, so those should now include // both rotation AND offset ASSERT_EQ(720, changedEvent.getRawX(0)); ASSERT_EQ(100, changedEvent.getRawY(0)); // The transformed output should be the same then ASSERT_NEAR(event.getX(0), changedEvent.getX(0), 0.001); ASSERT_NEAR(event.getY(0), changedEvent.getY(0), 0.001); } TEST_F(MotionEventTest, RawCompatTransform) { { // Make sure raw is raw regardless of transform translation. ui::Transform xform; xform.set(20, 40); MotionEvent event = createTouchDownEvent(60, 100, xform); ASSERT_EQ(60, event.getRawX(0)); ASSERT_EQ(100, event.getRawY(0)); ASSERT_NE(event.getRawX(0), event.getX(0)); ASSERT_NE(event.getRawY(0), event.getY(0)); } // Next check that getRaw contains rotation (for compatibility) but otherwise is still // "Screen-space". The following tests check all 3 rotations. { // Create a rotate-90 transform with an offset (like a window which isn't fullscreen). ui::Transform xform(ui::Transform::ROT_90, 800, 400); xform.set(xform.tx() + 20, xform.ty() + 40); MotionEvent event = createTouchDownEvent(60, 100, xform); ASSERT_EQ(700, event.getRawX(0)); ASSERT_EQ(60, event.getRawY(0)); ASSERT_NE(event.getRawX(0), event.getX(0)); ASSERT_NE(event.getRawY(0), event.getY(0)); } { // Same as above, but check rotate-180. ui::Transform xform(ui::Transform::ROT_180, 400, 800); xform.set(xform.tx() + 20, xform.ty() + 40); MotionEvent event = createTouchDownEvent(60, 100, xform); ASSERT_EQ(340, event.getRawX(0)); ASSERT_EQ(700, event.getRawY(0)); } { // Same as above, but check rotate-270. ui::Transform xform(ui::Transform::ROT_270, 800, 400); xform.set(xform.tx() + 20, xform.ty() + 40); MotionEvent event = createTouchDownEvent(60, 100, xform); ASSERT_EQ(100, event.getRawX(0)); ASSERT_EQ(340, event.getRawY(0)); } } TEST_F(MotionEventTest, Initialize_SetsClassification) { std::array classifications = { MotionClassification::NONE, MotionClassification::AMBIGUOUS_GESTURE, MotionClassification::DEEP_PRESS, }; MotionEvent event; constexpr size_t pointerCount = 1; PointerProperties pointerProperties[pointerCount]; PointerCoords pointerCoords[pointerCount]; for (size_t i = 0; i < pointerCount; i++) { pointerProperties[i].clear(); pointerProperties[i].id = i; pointerCoords[i].clear(); } ui::Transform identityTransform; for (MotionClassification classification : classifications) { event.initialize(InputEvent::nextId(), 0 /*deviceId*/, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, classification, identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE, 0 /*downTime*/, 0 /*eventTime*/, pointerCount, pointerProperties, pointerCoords); ASSERT_EQ(classification, event.getClassification()); } } TEST_F(MotionEventTest, Initialize_SetsCursorPosition) { MotionEvent event; constexpr size_t pointerCount = 1; PointerProperties pointerProperties[pointerCount]; PointerCoords pointerCoords[pointerCount]; for (size_t i = 0; i < pointerCount; i++) { pointerProperties[i].clear(); pointerProperties[i].id = i; pointerCoords[i].clear(); } ui::Transform identityTransform; event.initialize(InputEvent::nextId(), 0 /*deviceId*/, AINPUT_SOURCE_MOUSE, DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, MotionClassification::NONE, identityTransform, 0, 0, 280 /*xCursorPosition*/, 540 /*yCursorPosition*/, AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE, 0 /*downTime*/, 0 /*eventTime*/, pointerCount, pointerProperties, pointerCoords); event.offsetLocation(20, 60); ASSERT_EQ(280, event.getRawXCursorPosition()); ASSERT_EQ(540, event.getRawYCursorPosition()); ASSERT_EQ(300, event.getXCursorPosition()); ASSERT_EQ(600, event.getYCursorPosition()); } TEST_F(MotionEventTest, SetCursorPosition) { MotionEvent event; initializeEventWithHistory(&event); event.setSource(AINPUT_SOURCE_MOUSE); event.setCursorPosition(3, 4); ASSERT_EQ(3, event.getXCursorPosition()); ASSERT_EQ(4, event.getYCursorPosition()); } } // namespace android