/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "../FocusResolver.h" #define ASSERT_FOCUS_CHANGE(_changes, _oldFocus, _newFocus) \ { \ ASSERT_EQ(_oldFocus, _changes->oldFocus); \ ASSERT_EQ(_newFocus, _changes->newFocus); \ } // atest inputflinger_tests:FocusResolverTest namespace android::inputdispatcher { class FakeWindowHandle : public InputWindowHandle { public: FakeWindowHandle(const std::string& name, const sp& token, bool focusable, bool visible) { mInfo.token = token; mInfo.name = name; mInfo.visible = visible; mInfo.focusable = focusable; } bool updateInfo() { return true; } void setFocusable(bool focusable) { mInfo.focusable = focusable; } void setVisible(bool visible) { mInfo.visible = visible; } }; TEST(FocusResolverTest, SetFocusedWindow) { sp focusableWindowToken = new BBinder(); sp invisibleWindowToken = new BBinder(); sp unfocusableWindowToken = new BBinder(); std::vector> windows; windows.push_back(new FakeWindowHandle("Focusable", focusableWindowToken, true /* focusable */, true /* visible */)); windows.push_back(new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */, false /* visible */)); windows.push_back(new FakeWindowHandle("unfocusable", unfocusableWindowToken, false /* focusable */, true /* visible */)); // focusable window can get focused FocusRequest request; request.displayId = 42; request.token = focusableWindowToken; FocusResolver focusResolver; std::optional changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken); ASSERT_EQ(request.displayId, changes->displayId); // invisible window cannot get focused request.token = invisibleWindowToken; changes = focusResolver.setFocusedWindow(request, windows); ASSERT_EQ(focusableWindowToken, changes->oldFocus); ASSERT_EQ(nullptr, changes->newFocus); ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr); // unfocusableWindowToken window cannot get focused request.token = unfocusableWindowToken; changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FALSE(changes); } TEST(FocusResolverTest, SetFocusedMirroredWindow) { sp focusableWindowToken = new BBinder(); sp invisibleWindowToken = new BBinder(); sp unfocusableWindowToken = new BBinder(); std::vector> windows; windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */, true /* visible */)); windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */, true /* visible */)); windows.push_back(new FakeWindowHandle("Mirror2Visible", invisibleWindowToken, true /* focusable */, true /* visible */)); windows.push_back(new FakeWindowHandle("Mirror2Invisible", invisibleWindowToken, true /* focusable */, false /* visible */)); windows.push_back(new FakeWindowHandle("Mirror3Focusable", unfocusableWindowToken, true /* focusable */, true /* visible */)); windows.push_back(new FakeWindowHandle("Mirror3Unfocusable", unfocusableWindowToken, false /* focusable */, true /* visible */)); // mirrored window can get focused FocusRequest request; request.displayId = 42; request.token = focusableWindowToken; FocusResolver focusResolver; std::optional changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken); // mirrored window with one visible window can get focused request.token = invisibleWindowToken; changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ invisibleWindowToken); // mirrored window with one or more unfocusable window cannot get focused request.token = unfocusableWindowToken; changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ invisibleWindowToken, /*to*/ nullptr); } TEST(FocusResolverTest, SetInputWindows) { sp focusableWindowToken = new BBinder(); std::vector> windows; sp window = new FakeWindowHandle("Focusable", focusableWindowToken, true /* focusable */, true /* visible */); windows.push_back(window); // focusable window can get focused FocusRequest request; request.displayId = 42; request.token = focusableWindowToken; FocusResolver focusResolver; std::optional changes = focusResolver.setFocusedWindow(request, windows); ASSERT_EQ(focusableWindowToken, changes->newFocus); // Window visibility changes and the window loses focus window->setVisible(false); changes = focusResolver.setInputWindows(request.displayId, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr); } TEST(FocusResolverTest, FocusRequestsCanBePending) { sp invisibleWindowToken = new BBinder(); std::vector> windows; sp invisibleWindow = new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */, false /* visible */); windows.push_back(invisibleWindow); // invisible window cannot get focused FocusRequest request; request.displayId = 42; request.token = invisibleWindowToken; FocusResolver focusResolver; std::optional changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FALSE(changes); // Window visibility changes and the window gets focused invisibleWindow->setVisible(true); changes = focusResolver.setInputWindows(request.displayId, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ invisibleWindowToken); } TEST(FocusResolverTest, FocusRequestsArePersistent) { sp windowToken = new BBinder(); std::vector> windows; sp window = new FakeWindowHandle("Test Window", windowToken, false /* focusable */, true /* visible */); windows.push_back(window); // non-focusable window cannot get focused FocusRequest request; request.displayId = 42; request.token = windowToken; FocusResolver focusResolver; std::optional changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FALSE(changes); // Focusability changes and the window gets focused window->setFocusable(true); changes = focusResolver.setInputWindows(request.displayId, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); // Visibility changes and the window loses focus window->setVisible(false); changes = focusResolver.setInputWindows(request.displayId, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); // Visibility changes and the window gets focused window->setVisible(true); changes = focusResolver.setInputWindows(request.displayId, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); // Window is gone and the window loses focus changes = focusResolver.setInputWindows(request.displayId, {}); ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); // Window returns and the window gains focus changes = focusResolver.setInputWindows(request.displayId, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); } TEST(FocusResolverTest, ConditionalFocusRequestsAreNotPersistent) { sp hostWindowToken = new BBinder(); std::vector> windows; sp hostWindow = new FakeWindowHandle("Host Window", hostWindowToken, true /* focusable */, true /* visible */); windows.push_back(hostWindow); sp embeddedWindowToken = new BBinder(); sp embeddedWindow = new FakeWindowHandle("Embedded Window", embeddedWindowToken, true /* focusable */, true /* visible */); windows.push_back(embeddedWindow); FocusRequest request; request.displayId = 42; request.token = hostWindowToken; FocusResolver focusResolver; std::optional changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ hostWindowToken); request.focusedToken = hostWindow->getToken(); request.token = embeddedWindowToken; changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ hostWindowToken, /*to*/ embeddedWindowToken); embeddedWindow->setFocusable(false); changes = focusResolver.setInputWindows(request.displayId, windows); // The embedded window is no longer focusable, provide focus back to the original focused // window. ASSERT_FOCUS_CHANGE(changes, /*from*/ embeddedWindowToken, /*to*/ hostWindowToken); embeddedWindow->setFocusable(true); changes = focusResolver.setInputWindows(request.displayId, windows); // The embedded window is focusable again, but we it cannot gain focus unless there is another // focus request. ASSERT_FALSE(changes); embeddedWindow->setVisible(false); changes = focusResolver.setFocusedWindow(request, windows); // If the embedded window is not visible/focusable, then we do not grant it focus and the // request is dropped. ASSERT_FALSE(changes); embeddedWindow->setVisible(true); changes = focusResolver.setInputWindows(request.displayId, windows); // If the embedded window becomes visble/focusable, nothing changes since the request has been // dropped. ASSERT_FALSE(changes); } TEST(FocusResolverTest, FocusRequestsAreClearedWhenWindowIsRemoved) { sp windowToken = new BBinder(); std::vector> windows; sp window = new FakeWindowHandle("Test Window", windowToken, true /* focusable */, true /* visible */); windows.push_back(window); FocusRequest request; request.displayId = 42; request.token = windowToken; FocusResolver focusResolver; std::optional changes = focusResolver.setFocusedWindow(request, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); ASSERT_EQ(request.displayId, changes->displayId); // Start with a focused window window->setFocusable(true); changes = focusResolver.setInputWindows(request.displayId, windows); ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); // When a display is removed, all windows are removed from the display // and our focused window loses focus changes = focusResolver.setInputWindows(request.displayId, {}); ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); focusResolver.displayRemoved(request.displayId); // When a display is readded, the window does not get focus since the request was cleared. changes = focusResolver.setInputWindows(request.displayId, windows); ASSERT_FALSE(changes); } } // namespace android::inputdispatcher