/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package androidx.renderscript; /** * Intrinsic for converting an Android YUV buffer to RGB. * * The input allocation is supplied in NV21 format as a U8 * element type. The output is RGBA, the alpha channel will be * set to 255. * * @deprecated Renderscript has been deprecated in API level 31. Please refer to the migration * guide for the proposed alternatives. */ @Deprecated public class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic { private Allocation mInput; // API level for the intrinsic private static final int INTRINSIC_API_LEVEL = 19; ScriptIntrinsicYuvToRGB(long id, RenderScript rs) { super(id, rs); } /** * Create an intrinsic for converting YUV to RGB. * * Supported elements types are {@link Element#U8_4} * * @param rs The RenderScript context * @param e Element type for output * * @return ScriptIntrinsicYuvToRGB */ public static ScriptIntrinsicYuvToRGB create(RenderScript rs, Element e) { // 6 comes from RS_SCRIPT_INTRINSIC_YUV_TO_RGB in rsDefines.h long id; boolean mUseIncSupp = rs.isUseNative() && android.os.Build.VERSION.SDK_INT < INTRINSIC_API_LEVEL; id = rs.nScriptIntrinsicCreate(6, e.getID(rs), mUseIncSupp); ScriptIntrinsicYuvToRGB si = new ScriptIntrinsicYuvToRGB(id, rs); si.setIncSupp(mUseIncSupp); return si; } /** * Set the input yuv allocation, must be {@link Element#U8}. * * @param ain The input allocation. */ public void setInput(Allocation ain) { mInput = ain; setVar(0, ain); } /** * Convert the image to RGB. * * @param aout Output allocation. Must match creation element * type. */ public void forEach(Allocation aout) { forEach(0, (Allocation) null, aout, null); } /** * Get a KernelID for this intrinsic kernel. * * @return Script.KernelID The KernelID object. */ public Script.KernelID getKernelID() { return createKernelID(0, 2, null, null); } /** * Get a FieldID for the input field of this intrinsic. * * @return Script.FieldID The FieldID object. */ public Script.FieldID getFieldID_Input() { return createFieldID(0, null); } }