/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.camera.burst; import android.graphics.SurfaceTexture; import android.view.Surface; import com.android.camera.app.OrientationManager.DeviceOrientation; import com.android.camera.one.OneCamera.Facing; import com.android.camera.session.CaptureSession; /** * Facade for the entire burst acquisition pipeline. Provides a simplified * interface over the {@link BurstController}. *
* The expected usage of BurstFacade can be described by the regular expression * "initialize (startBurst stopBurst)* release
". That is there can
* be multiple calls to
* {@link #startBurst(CaptureSession.CaptureSessionCreator, DeviceOrientation, Facing, int)} and
* {@link #stopBurst()} between {@link #initialize(SurfaceTexture)} and
* {@link #release()} calls.
*/
public interface BurstFacade {
/**
* Starts the burst.
*
* @param captureSessionCreator can create and start empty capture sessions
* @param deviceOrientation the orientation of the device
* @param cameraFacing the camera facing
* @param imageOrientationDegrees the orientation of captured image in
* degrees
*/
public void startBurst(CaptureSession.CaptureSessionCreator captureSessionCreator,
DeviceOrientation deviceOrientation,
Facing cameraFacing,
int imageOrientationDegrees);
/**
* Stops the burst.
*
* @return Whether a burst was actually stopped. Returns false if no burst
* was running at the time.
*/
public boolean stopBurst();
/**
* Initialize resources and use the provided {@link SurfaceTexture} for
* streaming low-res preview frames for the burst.
*
* @param surfaceTexture to use for streaming
*/
public void initialize(SurfaceTexture surfaceTexture);
/**
* Release any resources used by the burst.
*
* {@link #initialize(SurfaceTexture)} should be called in order to start
* capturing bursts again.
*/
public void release();
/**
* Returns the input surface for preview stream used by burst module.
*
* This is an instance of {@link Surface} that is created for the passed in
* surface texture {@link #initialize(SurfaceTexture)}.
*/
public Surface getInputSurface();
/**
* Sets an instance of {@link BurstTaker}.
*
* The instance of {@link BurstTaker} is available only when the capture
* session with Camera is complete.
*/
public void setBurstTaker(BurstTaker burstTaker);
}